远古安保装置
Ancient Sentry Apparatus
幽魂Y
地区堤道, 瓦尔古城, 坠欲之殿 1 层, 被封印的贮藏室, 被封印的贮藏室
标签施法, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
Packs
  • 堤道, 瓦尔古城, 坠欲之殿 1 层: 远古安保装置
  • 远古安保装置, 蛇影创造物
  • 生命
    119%
    生命转为护盾
    50%
    异常状态临界值
    119%
    抗性
    0 0 0 40
    伤害
    168%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 25
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    Fragment
    Metadata
    Fragment2
    等级
    54
    生命
    1,493
    护甲
    9,290
    闪避值
    2,837
    能量护盾
    1,493
    伤害
    305
    法术伤害
    305
    命中
    330
    攻击间隔
    1.32
    经验值
    6,585
    Minion Life
    368
    Minion Energy Shield
    368
    Minion Damage
    234
    异常状态临界值
    2,986
    冰缓
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    IncaMinionProjectileTwice
    法术, 伤害, 可触发
    施放间隔: 0.85 秒
    冷却时间: 1.33 秒
    造成 42.53 - 64.27 物理伤害
    造成 28.35 - 42.53 混沌伤害
    技能可重复施放 1 次
    效果区域缩小 40%
    施法速度加快 100%
    base is projectile [1]
    visual hit effect chaos is green [1]
    IncaMinionProjectile
    法术, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1.33 秒
    造成 33.9 - 50.84 物理伤害
    造成 22.88 - 33.9 混沌伤害
    效果区域缩小 75%
    伤害总增 11.91%
    base is projectile [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/incaminion/Fragment2"] = {
        name = "Ancient Sentry Apparatus",
        life = 1.19,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 25,
        accuracy = 1,
        skillList = {
            "IncaMinionProjectile",
            "IncaMinionProjectileTwice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectile"] = {
        name = "IncaMinionProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_range_+%",
            "visual_hit_effect_chaos_is_green",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
            [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaMinionProjectileTwice"] = {
        name = "IncaMinionProjectileTwice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.30000001192093, 0.44999998807907, 0.44999998807907, 0.68000000715256, -40, 100, 1, levelRequirement = 54, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -40, 100, 1, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
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