致命剑舞者
人形
圣所守卫
Deadly Bladedancer
幽魂N
标签施法, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, red_blood, sanctum_guard, sanctum_monster, slashing_weapon, very_fast_movement
Packs
  • 黑曜石哨兵, 致命剑舞者
  • 生命
    600%
    护甲
    +50%
    闪避值
    +100%
    异常状态临界值
    600%
    抗性
    30 30 30 20
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 24
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    SanctumGuard5
    Metadata
    Guard5
    等级
    68
    生命
    38,600
    护甲
    43,185
    闪避值
    9,478
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.995
    经验值
    20,510
    Minion Life
    8,373
    Minion Damage
    298
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    GASanctumDanaiSweepCleave
    可触发, 攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击伤害: 160%
    攻击间隔: 1.995 秒
    攻击伤害总增 60%
    base sanctum damage [30]
    is area damage [1]
    EAASanctumDanaiSweep
    攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.995 秒
    SanctumDanaiTeleportStrike
    法术, 位移
    施放间隔: 2 秒
    冷却时间: 6 秒
    teleport additional distance between self and target [16]
    SanctumDanaiFlickerAttack
    可触发, 攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击伤害: 160%
    攻击间隔: 1.995 秒
    攻击伤害总增 60%
    base sanctum damage [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Animated
    {
    	on_event_teleport_out_for_flickerstrike_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon );
    		DisableTargetable();
    	"
    
    	on_event_teleport_in_for_flickerstrike_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_out.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );
    		IfState( charged, 1, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/blade_charge_idle.epk, R_Weapon ); } );
    		EnableTargetable();
    	"
    
    	on_event_geotrigger_for_flickerstrike_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/danai/flickerstrike_in.epk );"
    }
    
    Actor
    {
    	on_end_Teleport = "EnableTargetable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard5"] = {
        name = "Deadly Bladedancer",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "GASanctumDanaiSweepCleave",
            "EAASanctumDanaiSweep",
            "SanctumDanaiTeleportStrike",
            "SanctumDanaiFlickerAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumDanaiSweepCleave"] = {
        name = "GASanctumDanaiSweepCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumDanaiSweep"] = {
        name = "EAASanctumDanaiSweep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiTeleportStrike"] = {
        name = "SanctumDanaiTeleportStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumDanaiFlickerAttack"] = {
        name = "SanctumDanaiFlickerAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Edit

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