图腾:爆裂
构造体
monster detonates corpses text [1]
Detonation Totem
幽魂N
标签施法, construct, fire_affinity, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, small_height, stone_armour
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotem
Metadata
MapAffixTotemMonsterDetonateDead
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
Minion Life
2,791
Minion Damage
298
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MonsterDetonateDeadTotem
法术, 范围, 伤害, 可触发
暴击几率: 5%
施放间隔: 0.6 秒
冷却时间: 1 秒
基础持续时间为 1
基础额外效果持续时间 0.5
造成 119.5 - 179.3 火焰伤害
爆炸造成的火焰伤害等同于灵柩最大生命的 1%
导致 +1 次爆发
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterDetonateDead"] = {
    name = "Detonation Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterDetonateDeadTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadTotem"] = {
    name = "MonsterDetonateDeadTotem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster detonates corpses text [1]
IdMonsterDetonatesCorpsesText
FamilyMonsterDetonatesCorpsesText
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster detonates corpses text Min: 1 Max: 1 全域
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