埋葬守卫
人形
圣所守卫
Entombing Warden
幽魂N
标签施法, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • 埋葬守卫, 圣堂射手
  • 生命
    600%
    护甲
    +100%
    闪避值
    +100%
    异常状态临界值
    600%
    抗性
    30 30 30 20
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 75
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    SanctumGuard3
    Metadata
    Guard3
    等级
    68
    生命
    38,600
    护甲
    57,580
    闪避值
    9,478
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.995
    经验值
    20,510
    Minion Life
    8,373
    Minion Damage
    298
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SanctumRinSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 299–448
    暴击几率: 5%
    攻击伤害: 180%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总增 80%
    物理伤害的 50% 转化为冰霜伤害
    攻击速度总降 25%
    base is projectile [1]
    base sanctum damage [30]
    monster projectile variation [158]
    skill can fire arrows [1]
    EAASanctumRinSnipe
    攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.995 秒
    攻击速度总降 25%
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EDASanctumTriggeredRainOfArrows
    攻击, 可触发
    基本伤害: 299–448
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.995 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    active skill area of effect radius +% final [50]
    base is projectile [1]
    base sanctum damage [10]
    GTSanctumTriggeredRainOfArrows
    可触发, 法术
    施放间隔: 1.667 秒
    冷却时间: 8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = {
        name = "Entombing Warden",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 75,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SanctumRinSnipe",
            "EAASanctumRinSnipe",
            "GTSanctumTriggeredRainOfArrows",
            "EDASanctumTriggeredRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumRinSnipe"] = {
        name = "SanctumRinSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_sanctum_damage",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumRinSnipe"] = {
        name = "EAASanctumRinSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumTriggeredRainOfArrows"] = {
        name = "GTSanctumTriggeredRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDASanctumTriggeredRainOfArrows"] = {
        name = "EDASanctumTriggeredRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_sanctum_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.