暗夜雄峰
野兽
物理伤害的 80% 转换为闪电伤害
Fenumal Drone
幽魂N
标签animal_claw_weapon, beast, bone_armour, 施法, extra_extra_small_height, insect, is_unarmed, lightning_affinity, medium_movement, not_int, not_str, red_blood
生命
450%
闪避值
+50%
异常状态临界值
450%
抗性
40 40 40 25
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 7
攻击间隔
0.99 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
SandLeaperBestiary
Metadata
SandLeaperBestiaryClone
等级
68
生命
28,950
护甲
28,790
闪避值
7,109
伤害
840
法术伤害
840
命中
580
攻击间隔
0.99
经验值
30,765
Minion Life
6,280
Minion Damage
671
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
LivingBombBestiarySandLeaper
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
造成 3764 - 5646 闪电伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

StateMachine
{
	on_timer_phasein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );"
	on_timer_effect_fade_remove =  "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/stampede_fx.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( phasein, 0.1 ); StartStateTimer( effect_fade_remove, 1.0 );"
}

Actor
{
	on_start_LivingBomb = "HideAllMeshSegments(); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_out_stampede.epk );"
}

Render
{
	hide_mini_life_bar = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/SandLeaperBestiaryClone"] = {
    name = "Fenumal Drone",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "LivingBombBestiarySandLeaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombBestiarySandLeaper"] = {
    name = "LivingBombBestiarySandLeaper",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
物理伤害的 80% 转换为闪电伤害
IdMonsterConvertToLightningDamage1
FamilyLightningDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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