炎泣
构造体
Flameweeper
幽魂N
标签施法, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
生命
150%
护甲
+100%
异常状态临界值
150%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
2.25 秒
伤害分布
±20%
经验值
60%
Model Size
130%
类型
MonsterTotemHeiTiki
Metadata
HeiTikiBoss
等级
68
生命
9,650
护甲
57,580
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
2.25
经验值
6,153
Minion Life
2,093
Minion Damage
358
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MonsterProjectileSpellHeiTiki
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 390.2 - 613.2 闪电伤害
施法速度总降 33%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

Stats
{
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_ignores_delve_darkness_mechanic = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/HeiTikiBoss"] = {
    name = "Flameweeper",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterProjectileSpellHeiTiki",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellHeiTiki"] = {
    name = "MonsterProjectileSpellHeiTiki",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
炎泣
构造体
Flameweeper
幽魂N
标签施法, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
生命
150%
护甲
+100%
异常状态临界值
150%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
2.25 秒
伤害分布
±20%
经验值
60%
Model Size
130%
类型
MonsterTotemHeiTiki
Metadata
HeiTikiMapBoss
等级
68
生命
9,650
护甲
57,580
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
2.25
经验值
6,153
Minion Life
2,093
Minion Damage
358
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MonsterProjectileSpellHeiTiki
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 390.2 - 613.2 闪电伤害
施法速度总降 33%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

Stats
{
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_ignores_delve_darkness_mechanic = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/HeiTikiMapBoss"] = {
    name = "Flameweeper",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterProjectileSpellHeiTiki",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellHeiTiki"] = {
    name = "MonsterProjectileSpellHeiTiki",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
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