幽魂Y
地区化作火海的高庭, 亵渎之间, 永恒的实验室, 不洁教堂, 绯红小镇, 不净之殿地图
标签bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, red_blood, templar
Packs
  • 化作火海的高庭: 灾变审判者, 堕落判官
  • 亵渎之间: 灾变审判者, 堕落判官
  • 永恒的实验室: 灾变审判者, 堕落判官
  • 生命
    150%
    生命转为护盾
    20%
    护甲
    +75%
    异常状态临界值
    150%
    抗性
    20 20 20 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 13
    攻击间隔
    1.305 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BlackguardInquisitor
    Metadata
    BlackguardInquisitorKitava
    等级
    83
    生命
    38,420
    护甲
    161,835
    闪避值
    7,860
    能量护盾
    4,596
    伤害
    900
    法术伤害
    900
    命中
    1,036
    攻击间隔
    1.305
    经验值
    13,132
    Minion Life
    7,321
    Minion Energy Shield
    876
    Minion Damage
    761
    异常状态临界值
    48,025
    冰缓
    152
    Shock
    152
    Brittle
    859
    Scorch
    152
    Sap
    420
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 720–1080
    暴击几率: 5%
    攻击间隔: 1.305 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaStaticStrike
    攻击, 近战单一目标, 攻击可重复, 近战, 范围, 持续时间, 闪电
    充能打击
    基本伤害: 720–1080
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 3.5 秒
    使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
    基础持续时间为 1
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitorKitava"] = {
        name = "Twisted Justicar",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "KitavaStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1000, -16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    灾变审判者
    人形
    Twisted Justicar
    幽魂Y
    标签bludgeoning_weapon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, physical_affinity, red_blood, templar
    Packs
  • 堕落判官, 灾变审判者
  • 灾变审判者, 堕落判官
  • 生命
    150%
    生命转为护盾
    20%
    护甲
    +75%
    异常状态临界值
    150%
    抗性
    20 20 20 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 13
    攻击间隔
    1.305 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BlackguardInquisitor
    Metadata
    BlackguardInquisitorKitavaHellscape
    等级
    68
    生命
    7,720
    护甲
    50,383
    闪避值
    4,739
    能量护盾
    1,838
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.305
    经验值
    10,255
    Minion Life
    1,675
    Minion Energy Shield
    399
    Minion Damage
    298
    异常状态临界值
    9,650
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.305 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaStaticStrike
    攻击, 近战单一目标, 攻击可重复, 近战, 范围, 持续时间, 闪电
    充能打击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.305 秒
    冷却时间: 3.5 秒
    使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
    基础持续时间为 1
    active skill area of effect radius +% final [-16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitorKitavaHellscape"] = {
        name = "Twisted Justicar",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "Melee",
            "KitavaStaticStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1000, -16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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