无尽涡灵


emerge speed +% [0,30]
Unbound Maelström
幽魂 | N |
---|---|
标签 | construct, is_unarmed, liquid_armour, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, small_height, water |
生命
40%
生命转为护盾
150%
异常状态临界值
40%
抗性




伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.305 秒
伤害分布
±20%
经验值
50%
Model Size
70%
类型
WaterSpiralTalisman2
Metadata
WaterSpiralEssence
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
-1,287
护甲
28,790
闪避值
4,739
能量护盾
3,676
伤害
523
法术伤害
523
命中
580
攻击间隔
1.305
经验值
5,128
Minion Life
-279
Minion Energy Shield
797
Minion Damage
418
异常状态临界值
2,573
冰缓
8
Shock
8
Brittle
46
Scorch
8
Sap
22
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EssenceWhiteMonsterCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 40%
攻击伤害: 40%
攻击间隔: 1.305 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
攻击伤害总降 60%
基础持续时间为 3 秒
移动速度总降 30%
攻击速度总增 150%
active skill area of effect radius +% final [100]
cyclone extra distance [20]
cyclone ice path radius [10]
cyclone places ground ice [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterSpiral/WaterSpiralEssence"] = { name = "Unbound Maelström", life = 0.4, energyShield = 1.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, skillList = { "EssenceWhiteMonsterCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EssenceWhiteMonsterCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "base_skill_effect_duration", "cyclone_ice_path_radius", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_places_ground_ice", }, levels = { [1] = {-30, 20, 3000, 10, 150, 100, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
emerge speed +% [0,30]
Id | VariableEmergeSpeedFasterOnly_ |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.