巨蛇传奇
野兽
中毒持续时间延长 200%
击中时使目标中毒
monster no drops or experience [1]
伤害提高 18%
攻击速度加快 40%
移动速度加快 40%
承受伤害降低 25%
30% 的物理伤害转换为混沌伤害
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Avatar of the Snake
幽魂N
标签beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
生命
600%
闪避值
+15%
异常状态临界值
600%
抗性
30 0 0 30
伤害
114%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.095 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
SnakeChimeraBoss
Metadata
SnakeSpitChimeraBoss
等级
68
生命
38,600
护甲
28,790
闪避值
5,450
伤害
426
法术伤害
426
命中
580
攻击间隔
1.095
经验值
20,510
Minion Life
8,373
Minion Damage
340
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
SnakeProjectileChimeraBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 341–511
暴击几率: 5%
攻击间隔: 1.095 秒
冷却时间: 0.5 秒
额外发射 3 个投射物
base is projectile [1]
monster projectile variation [1]
SnakeProjectileChimeraBossCaustic
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 341–511
暴击几率: 5%
攻击间隔: 1.095 秒
冷却时间: 5 秒
投射物贯穿所有目标
base is projectile [1]
base projectile ground caustic cloud damage per minute [16119]
base projectile ground effect duration [5000]
monster projectile variation [1]
projectile ground caustic cloud radius [12]
projectiles drop caustic cloud [1]

Object Type

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitChimeraBoss"] = {
    name = "Avatar of the Snake",
    life = 6,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeProjectileChimeraBoss",
        "SnakeProjectileChimeraBossCaustic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectileChimeraBoss"] = {
    name = "SnakeProjectileChimeraBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 3, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectileChimeraBossCaustic"] = {
    name = "SnakeProjectileChimeraBossCaustic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "projectile_ground_caustic_cloud_radius",
        "base_is_projectile",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
    },
    levels = {
        [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
中毒持续时间延长 200%
击中时使目标中毒
IdChimeraBossPoisonOnHit
FamilyRatTalismanPoisonOnHit
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 200 Max: 200 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 伤害提高 18%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    IdChimeraMinionFerocityUniqueMonsters
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% Min: 18 Max: 18 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    30% 的物理伤害转换为混沌伤害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 巨蛇化身
    野兽
    中毒持续时间延长 200%
    击中时使目标中毒
    monster no drops or experience [1]
    伤害提高 18%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    30% 的物理伤害转换为混沌伤害
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Avatar of the Snake
    幽魂N
    标签beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    生命
    600%
    闪避值
    +15%
    异常状态临界值
    600%
    抗性
    30 0 0 30
    伤害
    114%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    140%
    类型
    SnakeChimeraBoss
    Metadata
    SnakeSpitChimeraBossStandalone
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    5,450
    伤害
    426
    法术伤害
    426
    命中
    580
    攻击间隔
    1.095
    经验值
    20,510
    Minion Life
    8,373
    Minion Damage
    340
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SnakeProjectileChimeraBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 341–511
    暴击几率: 5%
    攻击间隔: 1.095 秒
    冷却时间: 0.5 秒
    额外发射 3 个投射物
    base is projectile [1]
    monster projectile variation [1]
    SnakeProjectileChimeraBossCaustic
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 341–511
    暴击几率: 5%
    攻击间隔: 1.095 秒
    冷却时间: 5 秒
    投射物贯穿所有目标
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [16119]
    base projectile ground effect duration [5000]
    monster projectile variation [1]
    projectile ground caustic cloud radius [12]
    projectiles drop caustic cloud [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraBossStandalone"] = {
        name = "Avatar of the Snake",
        life = 6,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectileChimeraBoss",
            "SnakeProjectileChimeraBossCaustic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileChimeraBoss"] = {
        name = "SnakeProjectileChimeraBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 3, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileChimeraBossCaustic"] = {
        name = "SnakeProjectileChimeraBossCaustic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "projectile_ground_caustic_cloud_radius",
            "base_is_projectile",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
        },
        levels = {
            [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    中毒持续时间延长 200%
    击中时使目标中毒
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 200 Max: 200 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 伤害提高 18%
    攻击速度加快 40%
    移动速度加快 40%
    承受伤害降低 25%
    IdChimeraMinionFerocityUniqueMonsters
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% Min: 18 Max: 18 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    30% 的物理伤害转换为混沌伤害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
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