巨蟒幻像
野獸
增加 200% 中毒持續時間
擊中時使目標中毒
monster no drops or experience [1]
增加 18% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
30% 物理傷害轉換為混沌傷害
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Avatar of the Snake
幽魂N
標籤beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
生命
600%
閃避
+15%
異常狀態臨界值
600%
抗性
30 0 0 30
傷害
114%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
SnakeChimeraBoss
Metadata
SnakeSpitChimeraBoss
等級
68
生命
38,600
護甲
28,790
閃避值
5,450
傷害
426
法術傷害
426
命中
580
攻擊間隔
1.095
經驗值
20,510
Minion Life
8,373
Minion Damage
340
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
SnakeProjectileChimeraBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 0.5 秒
發射 3 個額外投射物
base is projectile [1]
monster projectile variation [1]
SnakeProjectileChimeraBossCaustic
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 5 秒
投射物穿透全部目標
base is projectile [1]
base projectile ground caustic cloud damage per minute [16119]
base projectile ground effect duration [5000]
monster projectile variation [1]
projectile ground caustic cloud radius [12]
projectiles drop caustic cloud [1]

Object Type

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitChimeraBoss"] = {
    name = "Avatar of the Snake",
    life = 6,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeProjectileChimeraBoss",
        "SnakeProjectileChimeraBossCaustic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectileChimeraBoss"] = {
    name = "SnakeProjectileChimeraBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 3, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectileChimeraBossCaustic"] = {
    name = "SnakeProjectileChimeraBossCaustic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "projectile_ground_caustic_cloud_radius",
        "base_is_projectile",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
    },
    levels = {
        [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
增加 200% 中毒持續時間
擊中時使目標中毒
IdChimeraBossPoisonOnHit
FamilyRatTalismanPoisonOnHit
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 200 Max: 200 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 增加 18% 傷害
    增加 40% 攻擊速度
    增加 40% 移動速度
    減少 25% 承受傷害
    IdChimeraMinionFerocityUniqueMonsters
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% Min: 18 Max: 18 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    30% 物理傷害轉換為混沌傷害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 巨蟒幻像
    野獸
    增加 200% 中毒持續時間
    擊中時使目標中毒
    monster no drops or experience [1]
    增加 18% 傷害
    增加 40% 攻擊速度
    增加 40% 移動速度
    減少 25% 承受傷害
    30% 物理傷害轉換為混沌傷害
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Avatar of the Snake
    幽魂N
    標籤beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    生命
    600%
    閃避
    +15%
    異常狀態臨界值
    600%
    抗性
    30 0 0 30
    傷害
    114%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    SnakeChimeraBoss
    Metadata
    SnakeSpitChimeraBossStandalone
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避值
    5,450
    傷害
    426
    法術傷害
    426
    命中
    580
    攻擊間隔
    1.095
    經驗值
    20,510
    Minion Life
    8,373
    Minion Damage
    340
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    SnakeProjectileChimeraBoss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 341–511
    暴擊率: 5%
    攻擊間隔: 1.095 秒
    冷卻時間: 0.5 秒
    發射 3 個額外投射物
    base is projectile [1]
    monster projectile variation [1]
    SnakeProjectileChimeraBossCaustic
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 341–511
    暴擊率: 5%
    攻擊間隔: 1.095 秒
    冷卻時間: 5 秒
    投射物穿透全部目標
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [16119]
    base projectile ground effect duration [5000]
    monster projectile variation [1]
    projectile ground caustic cloud radius [12]
    projectiles drop caustic cloud [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraBossStandalone"] = {
        name = "Avatar of the Snake",
        life = 6,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectileChimeraBoss",
            "SnakeProjectileChimeraBossCaustic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileChimeraBoss"] = {
        name = "SnakeProjectileChimeraBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 3, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileChimeraBossCaustic"] = {
        name = "SnakeProjectileChimeraBossCaustic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "projectile_ground_caustic_cloud_radius",
            "base_is_projectile",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
        },
        levels = {
            [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    增加 200% 中毒持續時間
    擊中時使目標中毒
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 200 Max: 200 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 增加 18% 傷害
    增加 40% 攻擊速度
    增加 40% 移動速度
    減少 25% 承受傷害
    IdChimeraMinionFerocityUniqueMonsters
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% Min: 18 Max: 18 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    30% 物理傷害轉換為混沌傷害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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