巨蟒幻像



增加 200% 中毒持續時間
擊中時使目標中毒
monster no drops or experience [1]
擊中時使目標中毒
monster no drops or experience [1]
增加 18% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
30% 物理傷害轉換為混沌傷害
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
30% 物理傷害轉換為混沌傷害
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Avatar of the Snake
幽魂 | N |
---|---|
標籤 | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
生命
600%
閃避
+15%
異常狀態臨界值
600%
抗性




傷害
114%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
SnakeChimeraBoss
Metadata
SnakeSpitChimeraBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避值
5,450
傷害
426
法術傷害
426
命中
580
攻擊間隔
1.095
經驗值
20,510
Minion Life
8,373
Minion Damage
340
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SnakeProjectileChimeraBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 0.5 秒
發射 3 個額外投射物
base is projectile [1]
monster projectile variation [1]
SnakeProjectileChimeraBossCaustic
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 5 秒
投射物穿透全部目標
base is projectile [1]
base projectile ground caustic cloud damage per minute [16119]
base projectile ground effect duration [5000]
monster projectile variation [1]
projectile ground caustic cloud radius [12]
projectiles drop caustic cloud [1]
Object Type
version 2 extends "Metadata/Monsters/Chimera/PitFightMonsters" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Chimera/PitFightMonsters"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitChimeraBoss"] = { name = "Avatar of the Snake", life = 6, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.14, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "SnakeProjectileChimeraBoss", "SnakeProjectileChimeraBossCaustic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBoss"] = { name = "SnakeProjectileChimeraBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {1, 3, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBossCaustic"] = { name = "SnakeProjectileChimeraBossCaustic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "projectile_ground_caustic_cloud_radius", "base_is_projectile", "projectiles_drop_caustic_cloud", "always_pierce", }, levels = { [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
增加 200% 中毒持續時間
擊中時使目標中毒
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 18% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
Id | ChimeraMinionFerocityUniqueMonsters |
---|---|
Family | ChimeraMinionFerocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack speed |
30% 物理傷害轉換為混沌傷害
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
巨蟒幻像



增加 200% 中毒持續時間
擊中時使目標中毒
monster no drops or experience [1]
擊中時使目標中毒
monster no drops or experience [1]
增加 18% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
30% 物理傷害轉換為混沌傷害
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
30% 物理傷害轉換為混沌傷害
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Avatar of the Snake
幽魂 | N |
---|---|
標籤 | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
生命
600%
閃避
+15%
異常狀態臨界值
600%
抗性




傷害
114%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
SnakeChimeraBoss
Metadata
SnakeSpitChimeraBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避值
5,450
傷害
426
法術傷害
426
命中
580
攻擊間隔
1.095
經驗值
20,510
Minion Life
8,373
Minion Damage
340
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SnakeProjectileChimeraBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 0.5 秒
發射 3 個額外投射物
base is projectile [1]
monster projectile variation [1]
SnakeProjectileChimeraBossCaustic
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 5 秒
投射物穿透全部目標
base is projectile [1]
base projectile ground caustic cloud damage per minute [16119]
base projectile ground effect duration [5000]
monster projectile variation [1]
projectile ground caustic cloud radius [12]
projectiles drop caustic cloud [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitChimeraBossStandalone"] = { name = "Avatar of the Snake", life = 6, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.14, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "SnakeProjectileChimeraBoss", "SnakeProjectileChimeraBossCaustic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBoss"] = { name = "SnakeProjectileChimeraBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {1, 3, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBossCaustic"] = { name = "SnakeProjectileChimeraBossCaustic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "projectile_ground_caustic_cloud_radius", "base_is_projectile", "projectiles_drop_caustic_cloud", "always_pierce", }, levels = { [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
增加 200% 中毒持續時間
擊中時使目標中毒
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 18% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
Id | ChimeraMinionFerocityUniqueMonsters |
---|---|
Family | ChimeraMinionFerocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack speed |
30% 物理傷害轉換為混沌傷害
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.