菌潮定罪者
亡灵
复原闪电防御塔
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
Blighted Condemned
幽魂N
标签blight_monster, bones, 施法, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement
生命
840%
护甲
+75%
异常状态临界值
840%
抗性
0 0 75 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
7 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
等级
68
生命
54,040
护甲
50,383
闪避值
4,739
伤害
672
法术伤害
672
命中
580
攻击间隔
1.17
经验值
12,306
Minion Life
11,722
Minion Damage
537
异常状态临界值
54,040
冰缓
171
Shock
171
Brittle
967
Scorch
171
Sap
472
GeometryAttackBlightCageSkeletonSpin
可触发, 攻击
基本伤害: 538–807
暴击几率: 5%
攻击伤害: 30%
攻击间隔: 1.17 秒
你的击中不能眩晕敌人
50% 物理伤害转换为闪电伤害
攻击伤害总降 70%
伤害总增 45.95%
is area damage [1]
BlightCageSkeletonTriggeredSpark
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
暴击几率: 5%
施放间隔: 1 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 152.6 - 279.8 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 0.7
额外发射 2 个投射物
环状发射投射物
投射物速度加快 25%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = {
    name = "Blighted Condemned",
    life = 8.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BlightCageSkeletonTriggeredSpark",
        "GeometryAttackBlightCageSkeletonSpin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightCageSkeletonTriggeredSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectiles_nova",
        "cannot_stun",
    },
    levels = {
        [1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightCageSkeletonSpin"] = {
    name = "GeometryAttackBlightCageSkeletonSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 0.3, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
复原闪电防御塔
IdBlightLightningType
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    Edit

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