ブライト・コンデムド
不死者
雷タワーに耐性
確率で凍結無効化
確率で冷却無効化
確率で発火無効化
感電の効果を受けない
Blighted Condemned
SpectreN
Tagsblight_monster, bones, キャスター, flesh_armour, humanoid, is_unarmed, large_height, lightning_affinity, not_dex, not_int, ranged, skeleton, slashing_weapon, undead, very_slow_movement
ライフ
840%
アーマー
+75%
Ailment Threshold
840%
耐性
0 0 75 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
7 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
BlightLightningCageSkeleton
Metadata
BlightLightningCageSkeleton
レベル
68
ライフ
54,040
アーマー
50,383
回避力
4,739
Damage
672
スペルダメージ
672
命中
580
Attack Time
1.17
経験値
12,306
Minion Life
11,722
Minion Damage
537
Ailment Threshold
54,040
Chill
171
Shock
171
Brittle
967
Scorch
171
Sap
472
GeometryAttackBlightCageSkeletonSpin
Triggerable, Attack
Base Damage: 538–807
クリティカル率: 5%
アタックダメージ: 30%
Attack Time: 1.17 秒
プレイヤーによるヒットは敵をスタンさせることができない
物理ダメージの50%を雷ダメージに変換する
アタックダメージが70%低下する
ダメージが45.95%上昇する
is area damage [1]
BlightCageSkeletonTriggeredSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
クリティカル率: 5%
キャストタイム: 1 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
152.6から279.8の雷ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.7
追加の投射物を2個放つ
放射状に投射物を放つ
投射物スピードが25%増加する
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCageSkeleton"] = {
    name = "Blighted Condemned",
    life = 8.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "BlightCageSkeletonTriggeredSpark",
        "GeometryAttackBlightCageSkeletonSpin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightCageSkeletonTriggeredSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectiles_nova",
        "cannot_stun",
    },
    levels = {
        [1] = {0.60000002384186, 1.1000000238419, 2, 700, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightCageSkeletonSpin"] = {
    name = "GeometryAttackBlightCageSkeletonSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 0.3, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
雷タワーに耐性
IdBlightLightningType
FamilyBlightMonsterType
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • 確率で凍結無効化
    確率で冷却無効化
    確率で発火無効化
    感電の効果を受けない
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment
    Edit

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