荆棘腐虫
野兽
无法被击退
Bramble Burrower
幽魂Y
标签beast, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
生命
250%
护甲
+50%
异常状态临界值
250%
抗性
伤害
250%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
7 ~ 30
攻击间隔
1.5 秒
伤害分布
±20%
经验值
250%
Model Size
70%
类型
MtxWhackAMoleBurrower
Metadata
BrambleBurrower
等级
68
生命
16,083
护甲
43,185
闪避值
4,739
伤害
934
法术伤害
934
命中
580
攻击间隔
1.5
经验值
25,638
Minion Life
3,489
Minion Damage
746
异常状态临界值
16,083
冰缓
51
Shock
51
Brittle
288
Scorch
51
Sap
141
RootSpiderBurrow
基础持续时间为 2
spell maximum action distance +% [120]
RootSpiderEmerge
攻击
基本伤害: 747–1121
暴击几率: 5%
攻击间隔: 1.5 秒
伤害总降 10%

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mtx/BrambleBash/BrambleBurrower"] = {
    name = "Bramble Burrower",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "RootSpiderBurrow",
        "RootSpiderEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderBurrow"] = {
    name = "RootSpiderBurrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {2000, 120, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderEmerge"] = {
    name = "RootSpiderEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
无法被击退
IdImmuneToKnockback
FamilyImmuneToKnockback
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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