刺荊地穴掘者
野獸
不能被擊退
Bramble Burrower
幽魂Y
標籤beast, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
生命
250%
護甲值
+50%
異常狀態臨界值
250%
抗性
傷害
250%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 30
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
250%
Model Size
70%
類型
MtxWhackAMoleBurrower
Metadata
BrambleBurrower
等級
68
生命
16,083
護甲值
43,185
閃避值
4,739
傷害
934
法術傷害
934
命中
580
攻擊間隔
1.5
經驗值
25,638
Minion Life
3,489
Minion Damage
746
異常狀態臨界值
16,083
冰緩
51
感電
51
易碎
288
焦灼
51
殘喘
141
RootSpiderBurrow
+2 秒基礎持續時間
spell maximum action distance +% [120]
RootSpiderEmerge
攻擊
基本傷害: 747–1121
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 10% 更少傷害

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mtx/BrambleBash/BrambleBurrower"] = {
    name = "Bramble Burrower",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "RootSpiderBurrow",
        "RootSpiderEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderBurrow"] = {
    name = "RootSpiderBurrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {2000, 120, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RootSpiderEmerge"] = {
    name = "RootSpiderEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
不能被擊退
IdImmuneToKnockback
FamilyImmuneToKnockback
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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