忠诚不死者费德利塔斯
恶魔
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fidelitas, Loyalty Undying
幽魂N
地区马雷格罗的藏身处
标签demon, is_unarmed, large_model, light_armour, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
生命
600%
护甲
+25%
闪避值
+20%
异常状态临界值
600%
抗性
40 40 40 25
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.02 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
FourLeggedDemonMaligaro
Metadata
FourLeggedDemonMaligaro
等级
52
生命
13,200
护甲
9,836
闪避值
3,151
伤害
367
法术伤害
367
命中
304
攻击间隔
1.02
经验值
9,096
Minion Life
3,312
Minion Damage
281
异常状态临界值
13,200
冰缓
42
Shock
42
Brittle
236
Scorch
42
Sap
115
RapidSlam
攻击, 范围, 可触发
基本伤害: 294–440
暴击几率: 5%
攻击间隔: 1.02 秒
冷却时间: 5 秒
伤害总增 30%
攻击速度总降 60%
is area damage [1]
AttackVortex
攻击, 投射物, 投射物速度
基本伤害: 294–440
暴击几率: 5%
攻击间隔: 1.02 秒
冷却时间: 3 秒
60% 物理伤害转换为闪电伤害
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 294–440
暴击几率: 5%
攻击间隔: 1.02 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroDemonProximityShield
法术, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 12.5 秒
基础持续时间为 5.5

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_2 = "MakeCollidable();"
	create_state_1 = "PlayAnimation( portal_emerge_01 ); PauseAnimation(); RemoveCollidability();"
	create_state_2 = "MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/FourLeggedDemonMaligaro"] = {
    name = "Fidelitas, Loyalty Undying",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MaligaroDemonProximityShield",
        "RapidSlam",
        "AttackVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroDemonProximityShield"] = {
    name = "MaligaroDemonProximityShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidSlam"] = {
    name = "RapidSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AttackVortex"] = {
    name = "AttackVortex",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {70, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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