不死費德利塔斯
惡魔
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fidelitas, Loyalty Undying
幽魂N
地區馬雷葛蘿的書房
標籤demon, is_unarmed, large_model, light_armour, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
生命
600%
護甲
+25%
閃避
+20%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 14
攻擊間隔
1.02 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
FourLeggedDemonMaligaro
Metadata
FourLeggedDemonMaligaro
等級
52
生命
13,200
護甲
9,836
閃避值
3,151
傷害
367
法術傷害
367
命中
304
攻擊間隔
1.02
經驗值
9,096
Minion Life
3,312
Minion Damage
281
異常狀態臨界值
13,200
冰緩
42
感電
42
易碎
236
焦灼
42
殘喘
115
RapidSlam
攻擊, 範圍, 可觸發
基本傷害: 294–440
暴擊率: 5%
攻擊間隔: 1.02 秒
冷卻時間: 5 秒
造成 30% 更多傷害
60% 更少攻擊速度
is area damage [1]
AttackVortex
攻擊, 投射物, 投射物速度
基本傷害: 294–440
暴擊率: 5%
攻擊間隔: 1.02 秒
冷卻時間: 3 秒
60% 物理傷害轉換為閃電傷害
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 294–440
暴擊率: 5%
攻擊間隔: 1.02 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroDemonProximityShield
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 12.5 秒
+5.5 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_2 = "MakeCollidable();"
	create_state_1 = "PlayAnimation( portal_emerge_01 ); PauseAnimation(); RemoveCollidability();"
	create_state_2 = "MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/FourLeggedDemonMaligaro"] = {
    name = "Fidelitas, Loyalty Undying",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MaligaroDemonProximityShield",
        "RapidSlam",
        "AttackVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroDemonProximityShield"] = {
    name = "MaligaroDemonProximityShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidSlam"] = {
    name = "RapidSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AttackVortex"] = {
    name = "AttackVortex",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {70, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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