幸运的珀奎尔
人形
区域: 光耀池塘
物理伤害的 50% 转换为闪电伤害
攻击速度加快 60%
掉落的物品稀有度提高 %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
stance movement speed +% final [-58]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Perquil the Lucky
幽魂N
地区光耀池塘, 光耀池塘
标签fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
生命
200%
闪避值
+15%
异常状态临界值
200%
抗性
30 30 30 20
伤害
168%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
CannibalBossSideArea
Metadata
CannibalBossSideArea
等级
68
生命
12,867
护甲
28,790
闪避值
5,450
伤害
628
法术伤害
628
命中
580
攻击间隔
1.5
经验值
20,510
Minion Life
2,791
Minion Damage
501
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ThrownWeaponSideAreaBoss
攻击, 范围攻击, 投射物, 玩家投射物
灵体投掷
基本伤害: 502–753
暴击几率: 5%
攻击间隔: 1.5 秒
复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
伤害总降 40%
额外发射 4 个投射物
投射物伤害提高 26%
投射物速度加快 30%
action attack or cast time uses animation length [1]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cannibal/Cannibal"

Life
{
	on_death = "DetachAllContainingText( Hands );"
	on_spawned_dead = "DetachAllContainingText( Hands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cannibal/CannibalBossSideArea"] = {
    name = "Perquil the Lucky",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "ThrownWeaponSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSideAreaBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
IdMonsterStormCallBossSideArea
Name风暴追逐者
FamilyMonsterNemesis
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
物理伤害的 50% 转换为闪电伤害
IdMonsterElementalSkeletonLightning
FamilyLightningDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    攻击速度加快 60%
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 全域
  • Craft Tagsattack speed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    幸运的珀奎尔
    人形
    区域: 岩滩凹穴
    物理伤害的 50% 转换为闪电伤害
    攻击速度加快 60%
    掉落的物品稀有度提高 %
    monster no map drops [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    幽魂N
    地区岩滩凹穴, 岩滩凹穴
    标签fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, vaalsidearea_boss
    生命
    200%
    闪避值
    +15%
    异常状态临界值
    200%
    抗性
    30 30 30 20
    伤害
    168%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    125%
    类型
    CannibalBossSideAreaLowbie
    Metadata
    CannibalBossSideAreaLowbie
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    5,450
    伤害
    628
    法术伤害
    628
    命中
    580
    攻击间隔
    1.5
    经验值
    20,510
    Minion Life
    2,791
    Minion Damage
    501
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 502–753
    暴击几率: 5%
    攻击间隔: 1.5 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 40%
    额外发射 4 个投射物
    投射物伤害提高 26%
    投射物速度加快 30%
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaLowbie"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    Name风暴追逐者
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    攻击速度加快 60%
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 全域
  • Craft Tagsattack speed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    幸运的珀奎尔
    人形
    区域: InvasionBoss
    物理伤害的 50% 转换为闪电伤害
    攻击速度加快 60%
    掉落的物品稀有度提高 %
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [-58]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Perquil the Lucky
    幽魂N
    地区InvasionBoss
    End Game生命上限提高 50%
    标签fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, invasion_boss, light_armour, medium_height, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Packs
  • InvasionBoss: 幸运的珀奎尔, 食人族, 食人族
  • 生命
    200%
    闪避值
    +15%
    异常状态临界值
    200%
    抗性
    30 30 30 20
    伤害
    168%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    125%
    类型
    CannibalBossSideArea
    Metadata
    CannibalBossSideAreaInvasion
    等级
    68
    生命
    12,867
    护甲
    28,790
    闪避值
    5,450
    伤害
    628
    法术伤害
    628
    命中
    580
    攻击间隔
    1.5
    经验值
    20,510
    Minion Life
    2,791
    Minion Damage
    501
    异常状态临界值
    12,867
    冰缓
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ThrownWeaponSideAreaBoss
    攻击, 范围攻击, 投射物, 玩家投射物
    灵体投掷
    基本伤害: 502–753
    暴击几率: 5%
    攻击间隔: 1.5 秒
    复制手中的近战武器,并将此灵体投掷出去。此灵体将会向外飞出并如同回力镖一般回到你的身边,对所有碰触到的敌人造成伤害。
    伤害总降 40%
    额外发射 4 个投射物
    投射物伤害提高 26%
    投射物速度加快 30%
    action attack or cast time uses animation length [1]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death = "DetachAllContainingText( Hands );"
    	on_spawned_dead = "DetachAllContainingText( Hands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalBossSideAreaInvasion"] = {
        name = "Perquil the Lucky",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "ThrownWeaponSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSideAreaBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 0, -40, 30, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, 0, -40, 30, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 0, -40, 30, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {5, 0, -40, 30, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6, 0, -40, 30, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7, 0, -40, 30, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8, 0, -40, 30, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9, 0, -40, 30, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {11, 0, -40, 30, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [10] = {12, 0, -40, 30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {13, 0, -40, 30, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {14, 2, -40, 30, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {15, 2, -40, 30, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {16, 2, -40, 30, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [15] = {18, 2, -40, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [16] = {19, 3, -40, 30, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {20, 3, -40, 30, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {21, 3, -40, 30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {22, 3, -40, 30, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [20] = {24, 4, -40, 30, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {25, 4, -40, 30, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {26, 4, -40, 30, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {27, 4, -40, 30, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {28, 4, -40, 30, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {29, 4, -40, 30, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {31, 4, -40, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {32, 4, -40, 30, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {33, 4, -40, 30, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {34, 4, -40, 30, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {35, 4, -40, 30, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {36, 4, -40, 30, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {38, 4, -40, 30, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {39, 4, -40, 30, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {40, 4, -40, 30, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {41, 4, -40, 30, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {41, 4, -40, 30, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    IdMonsterStormCallBossSideArea
    Name风暴追逐者
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    攻击速度加快 60%
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 全域
  • Craft Tagsattack speed
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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