光辉哨兵
人形
Sentinel of Radiance
幽魂N
标签bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
生命
1200%
护甲
+100%
异常状态临界值
1200%
抗性
40 40 40 20
伤害
2000%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
70%
类型
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
等级
68
生命
77,200
护甲
57,580
闪避值
4,739
伤害
7,471
法术伤害
7,471
命中
1,276
攻击间隔
0.83
经验值
20,510
Minion Life
16,745
Minion Damage
5,966
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
法术, 位移
施放间隔: 2 秒
冷却时间: 9 秒
teleport additional distance between self and target [11]
VaalDominationMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 5977–8965
暴击几率: 5%
攻击伤害: 300%
攻击伤害: 300%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 200%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 20,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
generic_buff_aura
范围: 20
光辉哨兵
人形
Sentinel of Radiance
幽魂N
标签bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
生命
1200%
护甲
+100%
异常状态临界值
1200%
抗性
40 40 40 20
伤害
1000%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
70%
类型
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
等级
68
生命
77,200
护甲
57,580
闪避值
4,739
伤害
3,736
法术伤害
3,736
命中
1,276
攻击间隔
0.83
经验值
20,510
Minion Life
16,745
Minion Damage
2,983
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
法术, 位移
施放间隔: 2 秒
冷却时间: 9 秒
teleport additional distance between self and target [11]
VaalDominationMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2988–4483
暴击几率: 5%
攻击伤害: 300%
攻击伤害: 300%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 200%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 10,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
generic_buff_aura
范围: 20
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3.18近卫