Sentinel of Radiance
Humanoid
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
Life
1200%
Armour
+100%
Ailment Threshold
1200%
Resistance
40 40 40 20
Damage
2000%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Experience
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
Level
68
Life
77,200
Armour
57,580
Evasion Rating
4,739
Damage
7,471
Spell Damage
7,471
Accuracy
1,276
Attack Time
0.83
Experience
20,510
Minion Life
16,745
Minion Damage
5,966
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 9 sec
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 5977–8965
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 200% more Attack Damage

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 20,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
generic_buff_aura
Radius: 20
Sentinel of Radiance
Humanoid
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
Life
1200%
Armour
+100%
Ailment Threshold
1200%
Resistance
40 40 40 20
Damage
1000%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Experience
200%
Model Size
70%
Type
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
Level
68
Life
77,200
Armour
57,580
Evasion Rating
4,739
Damage
3,736
Spell Damage
3,736
Accuracy
1,276
Attack Time
0.83
Experience
20,510
Minion Life
16,745
Minion Damage
2,983
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 9 sec
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2988–4483
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 200% more Attack Damage

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 10,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
generic_buff_aura
Radius: 20
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3.18Sentinel