尤图拉之魂
升华: 勇士
角色: 野蛮人
受到传奇敌人的残暴打击时触发召唤尤图拉之魂技能
has trigger on taking savage hit from unique [1]
( 一次攻击使目标失去 15% 生命上限以上的伤害时,该攻击会被视为残暴打击 )
(召唤一个不死的奇塔弗部落酋长,与你并肩作战一段时间。该召唤生物会给你提供一个增益效果,使一定比例的生命偷取立即生效)
Spirit of Utula
尤图拉之魂 Attr /5
召唤尤图拉之魂
等级: 20
冷却时间: 20.00 秒
施放间隔: 1.00 秒
召唤一个不死的奇塔弗部落酋长,与你并肩作战一段时间。该召唤生物会给你提供一个增益效果,使一定比例的生命偷取立即生效。与其他酋长之魂技能共用冷却时间。
基础持续时间为 12
增益使 25% 的偷取立即生效
配置的每个奇塔弗文身使增益效果提高 20%
效果持续时间内无法回复该技能的冷却时间
受到传奇敌人的残暴打击时触发该技能
召唤生物的等级与你相同,最高 85
Summon Spirit of Utula
名字显示物品素质
IDAscendancyCustomJuggernaut17
IconArt/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png
AscendancyID勇士
PassiveSkillsHash17511
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
尤图拉之魂
人形
Spirit of Utula
幽魂Y
标签fast_movement, human, humanoid, not_int, red_blood
生命
120%
护甲
+75%
闪避值
+10%
异常状态临界值
120%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 19
攻击间隔
1 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
等级
68
生命
7,720
护甲
50,383
闪避值
5,213
伤害
448
法术伤害
448
命中
580
攻击间隔
1
经验值
10,255
Minion Life
1,675
Minion Damage
358
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击间隔: 1 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaFireSwing
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1 秒
冷却时间: 10 秒
对你的敌人无情痛击。
攻击伤害总增 30%
将物理伤害的 40% 转化为火焰伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
MPSUtulaFireball
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 775.8 - 1164 火焰伤害
额外发射 2 个投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
    name = "Spirit of Utula",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSUtulaFireball",
        "UtulaFireSwing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
    name = "MPSUtulaFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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