奇异野兔
野兽
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Strange Rabbit
幽魂N
标签beast, extra_small_height, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, physical_affinity, red_blood, unusable_corpse
生命
125%
异常状态临界值
125%
抗性
0 0 0 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
160%
类型
VolatileRabbit
Metadata
VolatileRabbitBestiaryMod
等级
68
生命
8,042
护甲
28,790
闪避值
4,739
伤害
467
法术伤害
467
命中
580
攻击间隔
1.5
经验值
12,819
Minion Life
1,744
Minion Damage
373
异常状态临界值
8,042
冰缓
25
Shock
25
Brittle
144
Scorch
25
Sap
70
RabbitSummonTiger
攻击, 伤害, 范围
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 20 秒
攻击伤害总增 50%
active skill area of effect radius +% final [25]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	//on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/spells/raise_specter_02/monster.epk );"
}

Transitionable
{
	on_transition = "DisableRendering();"
	create_transitioned = "DisableRendering();"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rabbit/VolatileRabbitBestiaryMod"] = {
    name = "Strange Rabbit",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "RabbitSummonTiger",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RabbitSummonTiger"] = {
    name = "RabbitSummonTiger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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