健壯狡兔
野獸
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Strange Rabbit
幽魂N
標籤beast, extra_small_height, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, physical_affinity, red_blood, unusable_corpse
生命
125%
異常狀態臨界值
125%
抗性
0 0 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
160%
類型
VolatileRabbit
Metadata
VolatileRabbitBestiaryMod
等級
68
生命
8,042
護甲
28,790
閃避值
4,739
傷害
467
法術傷害
467
命中
580
攻擊間隔
1.5
經驗值
12,819
Minion Life
1,744
Minion Damage
373
異常狀態臨界值
8,042
冰緩
25
感電
25
易碎
144
焦灼
25
殘喘
70
RabbitSummonTiger
攻擊, 傷害, 範圍
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 20 秒
造成 50% 更多攻擊傷害
active skill area of effect radius +% final [25]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	//on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/spells/raise_specter_02/monster.epk );"
}

Transitionable
{
	on_transition = "DisableRendering();"
	create_transitioned = "DisableRendering();"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rabbit/VolatileRabbitBestiaryMod"] = {
    name = "Strange Rabbit",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "RabbitSummonTiger",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RabbitSummonTiger"] = {
    name = "RabbitSummonTiger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.