针鳞
构造体
区域: 隐密小径
属类: 恐喙鸟
组别: 爬行
科目: 沙漠
30% 的物理伤害转换为混沌伤害
技能可以额外发射 2 个投射物
掉落的物品稀有度提高 %
攻击速度加快 80%
移动速度加快 100%
level [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Thornrunner
幽魂N
地区隐密小径, 隐密小径
标签beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, vaalsidearea_boss
生命
160%
闪避值
+15%
异常状态临界值
160%
抗性
30 30 30 20
伤害
154%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.095 秒
伤害分布
±20%
经验值
200%
Model Size
143%
类型
SnakeScorpionBossSideArea
Metadata
SnakeScorpionBossSideArea
等级
68
生命
10,293
护甲
28,790
闪避值
5,450
伤害
575
法术伤害
575
命中
580
攻击间隔
1.095
经验值
20,510
Minion Life
2,233
Minion Damage
459
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
SnakeSpineProjectileSideAreaBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 460–690
暴击几率: 5%
攻击间隔: 1.095 秒
流血伤害总增 +107%
导致流血
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeScorpionBossSideArea"] = {
    name = "Thornrunner",
    life = 1.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeSpineProjectileSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeSpineProjectileSideAreaBoss"] = {
    name = "SnakeSpineProjectileSideAreaBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_bleeding_damage_+%_final",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
30% 的物理伤害转换为混沌伤害
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • 掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 攻击速度加快 80%
    IdMonsterImplicitFastAttack2
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 80 Max: 80 全域
  • Craft Tagsattack speed
    移动速度加快 100%
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 全域
  • Craft Tagsspeed
    level [0]
    IdMonsterImplicitNemesisProximityShield
    Name灵能之盾
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 全域
  • IdMonsterSpineStormBossSideArea
    Name脊柱风暴
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    针鳞
    构造体
    区域: InvasionBoss
    属类: 恐喙鸟
    组别: 爬行
    科目: 沙漠
    30% 的物理伤害转换为混沌伤害
    技能可以额外发射 2 个投射物
    掉落的物品稀有度提高 %
    攻击速度加快 80%
    移动速度加快 100%
    level [0]
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Thornrunner
    幽魂N
    地区InvasionBoss
    End Game生命上限提高 50%
    标签beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, invasion_boss, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • InvasionBoss: 针鳞, 脊刺巨蛇
  • 生命
    160%
    闪避值
    +15%
    异常状态临界值
    160%
    抗性
    30 30 30 20
    伤害
    154%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    143%
    类型
    SnakeScorpionBossSideArea
    Metadata
    SnakeScorpionBossSideAreaInvasion
    等级
    68
    生命
    10,293
    护甲
    28,790
    闪避值
    5,450
    伤害
    575
    法术伤害
    575
    命中
    580
    攻击间隔
    1.095
    经验值
    20,510
    Minion Life
    2,233
    Minion Damage
    459
    异常状态临界值
    10,293
    冰缓
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    SnakeSpineProjectileSideAreaBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 460–690
    暴击几率: 5%
    攻击间隔: 1.095 秒
    流血伤害总增 +107%
    导致流血
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeScorpionBossSideAreaInvasion"] = {
        name = "Thornrunner",
        life = 1.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeSpineProjectileSideAreaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeSpineProjectileSideAreaBoss"] = {
        name = "SnakeSpineProjectileSideAreaBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_bleeding_damage_+%_final",
            "base_is_projectile",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 的物理伤害转换为混沌伤害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • 掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 攻击速度加快 80%
    IdMonsterImplicitFastAttack2
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 80 Max: 80 全域
  • Craft Tagsattack speed
    移动速度加快 100%
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 全域
  • Craft Tagsspeed
    level [0]
    IdMonsterImplicitNemesisProximityShield
    Name灵能之盾
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 全域
  • IdMonsterSpineStormBossSideArea
    Name脊柱风暴
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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