Dornenläufer





Gebiet: Verborgenes Land
Gattung: Rhoas
Gruppe: Reptilien
Familie: Sande
30% des physischen Schadens werden in Chaosschaden umgewandelt
Fertigkeiten feuern 2 zusätzliche Projektile
% erhöhte Seltenheit fallen gelassener Gegenstände
80% erhöhte Angriffsgeschwindigkeit
100% erhöhte Bewegungsgeschwindigkeit
level [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Fertigkeiten feuern 2 zusätzliche Projektile
% erhöhte Seltenheit fallen gelassener Gegenstände
80% erhöhte Angriffsgeschwindigkeit
100% erhöhte Bewegungsgeschwindigkeit
level [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Thornrunner
Spectre | N |
---|---|
Area | Verborgenes Land, Verborgenes Land |
Tags | beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, vaalsidearea_boss |
Leben
160%
Ausweichen
+15%
Ailment Threshold
160%
Widerstand




Damage
154%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
143%
Type
SnakeScorpionBossSideArea
Metadata
SnakeScorpionBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichwert
5,450
Damage
575
Zauberschaden
575
Genauigkeit
580
Attack Time
1.095
Erfahrung
20,510
Minion Life
2,233
Minion Damage
459
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SnakeSpineProjectileSideAreaBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
+107% mehr Schaden mit Bluten
Verursacht Bluten
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeScorpionBossSideArea"] = { name = "Thornrunner", life = 1.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "SnakeSpineProjectileSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeSpineProjectileSideAreaBoss"] = { name = "SnakeSpineProjectileSideAreaBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_bleeding_damage_+%_final", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
30% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
80% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun2 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level [0]
Id | MonsterImplicitNemesisProximityShield |
---|---|
Name | Annäherungsschild |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | MonsterSpineStormBossSideArea |
---|---|
Name | Stachelsturm |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Dornenläufer





Gebiet: InvasionBoss
Gattung: Rhoas
Gruppe: Reptilien
Familie: Sande
30% des physischen Schadens werden in Chaosschaden umgewandelt
Fertigkeiten feuern 2 zusätzliche Projektile
% erhöhte Seltenheit fallen gelassener Gegenstände
80% erhöhte Angriffsgeschwindigkeit
100% erhöhte Bewegungsgeschwindigkeit
level [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Fertigkeiten feuern 2 zusätzliche Projektile
% erhöhte Seltenheit fallen gelassener Gegenstände
80% erhöhte Angriffsgeschwindigkeit
100% erhöhte Bewegungsgeschwindigkeit
level [0]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Thornrunner
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | beast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, invasion_boss, light_armour, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Leben
160%
Ausweichen
+15%
Ailment Threshold
160%
Widerstand




Damage
154%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
143%
Type
SnakeScorpionBossSideArea
Metadata
SnakeScorpionBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichwert
5,450
Damage
575
Zauberschaden
575
Genauigkeit
580
Attack Time
1.095
Erfahrung
20,510
Minion Life
2,233
Minion Damage
459
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SnakeSpineProjectileSideAreaBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 460–690
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
+107% mehr Schaden mit Bluten
Verursacht Bluten
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeScorpionBossSideAreaInvasion"] = { name = "Thornrunner", life = 1.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.54, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "SnakeSpineProjectileSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeSpineProjectileSideAreaBoss"] = { name = "SnakeSpineProjectileSideAreaBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_bleeding_damage_+%_final", "base_is_projectile", "global_bleed_on_hit", }, levels = { [1] = {2, -60, 107, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
30% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
80% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun2 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level [0]
Id | MonsterImplicitNemesisProximityShield |
---|---|
Name | Annäherungsschild |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | MonsterSpineStormBossSideArea |
---|---|
Name | Stachelsturm |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.