Vicious Memory
野兽
drop zana influence petals on death [1]
monster difficulty tankiness +% [100]
幽魂Y
标签beast, large_model, mammal_beast, medium_movement, mud_blood, not_int, rodent_beast
Packs
  • Vicious Memory, Twisted Recollection, Twisted Recollection
  • 生命
    600%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    600%
    抗性
    0 0 0 0
    伤害
    300%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    0.705 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    112%
    类型
    ZanaSpiker
    Metadata
    ZanaSpiker
    等级
    68
    生命
    38,600
    护甲
    38,291
    闪避值
    6,303
    伤害
    1,121
    法术伤害
    1,121
    命中
    580
    攻击间隔
    0.705
    经验值
    20,510
    Minion Life
    8,373
    Minion Damage
    895
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 897–1345
    暴击几率: 5%
    攻击间隔: 0.705 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAZanaSpikerRain
    可触发, 攻击
    基本伤害: 897–1345
    暴击几率: 5%
    攻击伤害: 220%
    攻击间隔: 0.705 秒
    击中时瘫痪
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZanaSpikerDeathSpikes
    可触发, 法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemories/ZanaInfluenceMonsters/ZanaSpiker"] = {
        name = "Vicious Memory",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAZanaSpikerRain",
            "GTZanaSpikerDeathSpikes",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZanaSpikerRain"] = {
        name = "GAZanaSpikerRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maim_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZanaSpikerDeathSpikes"] = {
        name = "GTZanaSpikerDeathSpikes",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop zana influence petals on death [1]
    monster difficulty tankiness +% [100]
    IdMonsterZanaInfluenced
    FamilyMonsterZanaInfluenced
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster difficulty tankiness +% Min: 100 Max: 100 全域
  • drop zana influence petals on death Min: 1 Max: 1 全域
  • visual_display_buff_removed_on_death
    Edit

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