Unique_item
Old: chuanhsing#2097 2025-02-20 19:42:50
New: chuanhsing#2097 2025-03-01 13:15:29
Old | New | Differences | |
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1 | - | # | |
1 | + | # 傳奇物品 | |
2 | 2 | ||
3 | - | ##### 活動何時開始? | |
4 | - | * 國際服: 2/21(五) 4AM | |
5 | - | * 台灣服: 2/21(五) 9AM | |
6 | - | * 騰訊服: 2/21(五) 10AM | |
3 | + | **傳奇物品**是一個物品具有特定名稱、特有的外觀和預先設定好的[[modifiers]],傳奇物品具有與普通基底相同的固定詞綴。 | |
7 | 4 | ||
8 | - | ||
5 | + | 傳奇物品整體強度普遍弱於頂級的稀有物品,但它提供獨特的玩法,讓玩家可以圍繞著它為核心,構築出不同的流派。 | |
9 | 6 | ||
10 | - | 「神像」分為魔法或稀有品質,不可修改,但每個詞綴的強度約為天賦樹對應節點的2-3倍。 | |
11 | - | 不過並非所有數值都以此比例設計- | |
12 | - | 例如,若「可重複開啟保險箱」的機率達到100%,玩家可能會整天重複刷同一個保險箱, | |
13 | - | 因此部分詞綴數值較為保守,而另一些則更高(如增加儀式重置次數、甚至免費重置)。 | |
7 | + | ## 傳奇物品類型 | |
8 | + |  [[One Hand Swords]]、[[Two Hand Swords]]、[[Thrusting One Hand Swords]]、[[One Hand Axes]]、[[Two Hand Axes]]、[[One Hand Maces]]、[[Two Hand Maces]]、[[Daggers]]、[[Rune Daggers]]、[[Claws]]、[[Sceptres]]、[[Staves]]、[[Wands]]、[[Bows]]、[[Fishing rods]] | |
14 | 9 | ||
15 | - | 儘管難以精確量化神像與天賦樹的強度差異, | |
16 | - | 但一套完全優化的神像可輕鬆提供三倍以上的多樣化內容收益,或單一內容三倍以上的強度。 | |
10 | + |  [[Body armours]]、[[Boots]]、[[Gloves]]、[[Helmets]]、[[Shields]] | |
17 | 11 | ||
18 | - | ||
12 | + |  [[Amulets]]、[[Belts]]、[[Rings]]、[[Quivers]] | |
19 | 13 | ||
20 | - | ||
14 | + |  [**藥劑**](Flasks#FlaskUnique) | |
21 | 15 | ||
22 | - | ||
23 | - | ||
24 | - | ||
16 | + |  [**珠寶**](Jewels) | |
17 | + | ||
18 | + |  [**地圖**](Maps) | |
25 | 19 | ||
26 | 20 | ||
27 | - | ##### 神像機制缺乏便利功能,你們是否考慮改進或在活動期間添加? | |
28 | - | 是的。我們最初希望快速推出活動以填補擴充包上線前的空檔期。 | |
29 | - | 鑑於活動熱度與回饋,我們決定進一步開發相關機制- | |
30 | - | 目前(撰寫本文時)正在為神像添加類似「配置方案」的系統,預計將在活動上線時或稍後實裝。 | |
21 | + | ## 獲得傳奇物品 | |
22 | + | - **World drops**. Unique items can be found as random drops just the same as any other item. Normal monsters drop items with an [[item level]] equal to the [[monster level]], magic monsters drop items with item level at monster level +1, rare/unique monsters drop items with item level at monster level +2. | |
31 | 23 | ||
24 | + | For example: If a unique item has a base level of 50 that means it can be dropped by normal/magic/rare/unique monsters in level 50+ zones, dropped by magic/rare/unique monsters in level 49 zones, and dropped by Rare/Unique monsters in level 48 zones. | |
32 | 25 | ||
33 | - | ##### 神像機制是否有配套的遊戲系統? | |
34 | - | 是的。初始神像槽位為鎖定狀態(類似聖所遺物槽), | |
35 | - | 需透過解鎖「喜好地圖插槽」的同類型內容來解鎖。 | |
36 | - | 解鎖後可使用全部槽位以最大化強化效果。 | |
37 | - | 初始開放20個插槽,最終可解鎖12個,總計32個。 | |
26 | + | The actual drop rates of unique items are unpublished and can change. The only official public comment regarding drop rates was: | |
38 | 27 | ||
39 | - | ##### 本次活動是否有參與獎勵? | |
40 | - | 有!透過達成等級門檻可解鎖一套護甲套裝(具體影片將稍後公佈)。目前計劃為80級獲取全套四件。 | |
28 | + | **Chris** — "[We have] stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare. The drop rates of unique items are no longer proportional to their item type. A common unique ring is now as likely to drop as a common Unique weapon." | |
41 | 29 | ||
42 | - | ##### 本次活動是否為未來擴充包或《流亡黯道2》的測試? | |
43 | - | 完全不是。如前所述,這是過去的廢棄點子,目前暫無計畫將其用於未來擴充包或《流亡黯道2》。 | |
30 | + | - [[Orb of Chance]]. There is a very small chance of upgrading a normal item into a unique of the same base type when using an Orb of Chance. For example if you want the [[Andvarius]] unique ring then you should use an Orb of Chance on a [[Gold Ring]] of normal rarity. Certain uniques are league-specific and will require being on a map with mods from Zana's map device for this method to work. | |
44 | 31 | ||
32 | + | - [[Vaal Orb]]. Certain jewels (click here for a list) and some equipment (like [[Blood of Corruption]]) can only be created by corrupting another item. The original item will be lost in the process. | |
45 | 33 | ||
46 | - | ##### 玩家擔心一個月時長不足,是否會考慮復刻活動或延長持續時間? | |
47 | - | 我們完全願意根據回饋在未來推出類似活動,並可能延長本次活動的持續時間,以便玩家充分探索昇華職業的強力流派和獲取護甲套裝。本次活動旨在填補擴充包(3.26.0)上線前的空檔期,具體是否延長將取決於擴充包開發進度! | |
34 | + | - [Prophecies](Prophecy). Many prophecies exist that reward uniques, many of them a specific unique item which requires you to hunt down a certain monster and kill it. Others reward you with a random unique, such as The Mysterious Gift, which requires you to trade in five uniques to a vendor. | |
48 | 35 | ||
36 | + | - **Vendor recipes**. Some unique items can only be produced by using a certain vendor recipe. Orb of Chance does not work, and they can't be dropped. The item level of the produced unique will be equal to the lowest ilvl of the components of the recipe. See here for a list of such items. | |
49 | 37 | ||
50 | - | ##### 天賦樹起點附近的節點偏向地圖自給。費西亞遺產中是否會有類似機制(如低物品等級神像強化地圖取得)? | |
51 | - | 已為神像加上了「地圖掉落率+x%」的底綴。即使掉落的神像不符合你的策略,仍可用於提升地圖取得。 | |
38 | + | - **Upgrading**. Some unique items can be upgraded to a superior version. See fated items and blessed items for more information. | |
52 | 39 | ||
40 | + | - [Divination cards](DivinationCard). Sets of divination cards may have a unique item as their reward. These can be drop-restricted items that are otherwise not available. | |
53 | 41 | ||
54 | - | ##### 「天賦封鎖節點」(如「黑拇指」:禁止地圖中出現莊園並阻止莊園聖甲蟲掉落)的效果是否可用? | |
55 | - | 這些效果將透過「傳奇神像」實現。 | |
42 | + | - [Event prizes](Races). Occasionally, unique items are offered as top tier prizes in special event competitions. Please note that not all events offer unique items as prizes. | |
56 | 43 | ||
57 | - | ## | |
58 | - | ||
44 | + | ## Custom uniques | |
45 | + | Custom uniques are unique items specially crafted by members of our very own Path of Exile Community. These members were awarded the chance to create their one-of-a-kind items as a special thanks from GGG for purchasing either a Diamond Supporter Package during the Closed Beta phase of Path of Exile, an Eternal Supporter Package during Open Beta or simply the Custom Unique option in the Microtransaction shop. The amount of Diamond, Eternal and Custom Item packages sold is over 350. | |
59 | 46 | ||
60 | - | ## | |
61 | - | ||
47 | + | ## 擁有天賦的傳奇物品 | |
48 | + | 部分傳奇物品擁有天賦樹上的天賦,功能完全一樣或擁有部分效果,若擁有兩個相同的天賦,其效果並不會疊加。 | |
62 | 49 | ||
50 | + | **傳奇物品** |**天賦** | |
51 | + | -|- | |
52 | + | [[Atziri's Acuity]]|[[Vaal Pact]] | |
53 | + | [[Cloak of Defiance]]|[[Mind Over Matter]] | |
54 | + | [[Crown of Thorns]]|[[Pain Attunement]] | |
55 | + | [[Essentia Sanguis]]|[[Ghost Reaver]] | |
56 | + | [[Eye of Chayula]]|[[Unwavering Stance]] | |
57 | + | [[Ezomyte Hold]]|[[Unwavering Stance]] | |
58 | + | [[Ezomyte Peak]]|[[Unwavering Stance]] | |
59 | + | [[Geofri's Baptism]]|[[Resolute Technique]] | |
60 | + | [[Geofri's Sanctuary]]|[[Zealot's Oath]] | |
61 | + | [[Incandescent Heart]]|[[Arcane Vision]] | |
62 | + | [[Kaom's Roots]]|[[Unwavering Stance]] | |
63 | + | [[Lycosidae]]|[[Resolute Technique]] | |
64 | + | [[Lioneye's Glare]]|[[Resolute Technique]] | |
65 | + | [[Lochtonial Caress]]|[[Conduit]] | |
66 | + | [[Malachai's Simula]]|[[Blood Magic]] | |
67 | + | [[Martyr's Crown]]|[[Pain Attunement]] | |
68 | + | [[Ornament of the East]]|[[Resolute Technique]] | |
69 | + | [[Presence of Chayula]]|[[Unwavering Stance]] | |
70 | + | [[Reaper's Pursuit]]|[[Resolute Technique]] | |
71 | + | [[Sin Trek]]|[[Bloodless]] | |
72 | + | [[Skin of the Lords]]|任何([[Chaos Inoculation]] / [[Necromantic Aegis]]除外) | |
73 | + | [[The Covenant]]|[[Blood Magic]] | |
74 | + | [[The Perfect Form]]|[[Phase Acrobatics]] | |
75 | + | [[The Sorrow of the Divine]]|[[Zealot's Oath]] | |
76 | + | [[Tukohama's Fortress]]|[[Blood Magic]] | |
77 | + | [[Xoph's Blood]]|[[Avatar of Fire]] | |
63 | 78 | ||
64 | - | ## | |
65 | - | ||
79 | + | ## 遺產版本 | |
80 | + | Like all items, unique items can have legacy variants. This means for some uniques there exist better versions that aren't dropping anymore. The main source of legacy items are nerfs that affect future item drops, but leave the already existing items as they were. The only way to get these legacy items is from players who had them before they were changed. | |
66 | 81 | ||
67 | - | ## | |
68 | - | ||
82 | + | ## 其他資訊 | |
83 | + | - A unique item, easily spotted by its <span class="unique">orange text</span> and orange banner, as well as a distinct sound affect and animation upon monster drop is one that always spawns with the same mods (sometimes with different values) on the same base item with the same requirements. | |
69 | 84 | ||
70 | - | ##### 活動會在所有平台上運作嗎? | |
71 | - | 是的。 | |
85 | + | - Unique items may have their mod values rerolled using [[Blessed]] or [[Divine Orbs]]. Some mods, however, have static values and cannot be changed (e.g. [[Voll's Protector]]). | |
72 | 86 | ||
73 | - | ##### 我可以扮演我現有的角色嗎? | |
74 | - | 不,您需要建立一個新角色。 | |
87 | + | - [[Mirror of Kalandra]] and [[Orbs of Scouring]] cannot be used on unique items. The only way to degrade a unique is to use a [[Vaal Orb]] on it, which can turn it into a corrupted rare item. | |
75 | 88 | ||
76 | - | ##### 我可以在活動期間更改我的昇華嗎? | |
77 | - | 是的。 | |
89 | + | - [[Demigod's Presence]], a Closed Beta exclusive item, can no longer be obtained as an event reward. | |
78 | 90 | ||
79 | - | ##### 我在活動中升級多個角色後會獲得多套秋季騎士盔甲嗎? | |
80 | - | 不可以。 | |
91 | + | - The [[item level]] of the unique affects how many sockets can appear on it. While the stats may be the same a unique with a high item level may have a higher selling price when trading with other players. | |
81 | 92 | ||
82 | - | ##### 我什麼時候可以收到獎品? | |
83 | - | 達到 20、40、60 和 80 級時,將自動獲得一套秋季騎士盔甲(分別獲得靴子、手套、護甲和頭盔)。 | |
93 | + | - All mods that include 'when on Low Life' are activated when Life drops below 50%. Mods that include 'when on Full Life' require the player to have 100% of their Life total. | |
84 | 94 | ||
85 | - | ##### 您會考慮延長活動嗎? | |
86 | - | 我們會根據活動的受歡迎程度考慮延長活動時間, | |
87 | - | 但我們也會在活動結束後增加 替代昇華 和 神像系統作為私人聯盟選項, | |
88 | - | 以便您可以根據需要嘗試它們。 | |
95 | + | - <span class="explicitMod">Socketed Gems are Supported by level X [gem]</span> means they are supported by a [Support Gem](Support_Skill_Gem) of level X. That gem (probably) has a mana multiplier, which is applied. <span class="explicitMod">Gems in this item have [property]</span> is not using a specific support gem, so there is no mana multiplier. | |
89 | 96 | ||
90 | - | ||
91 | - | ||
97 | + | - There are different tiers of unique items. On drop, the rarity roll determines not only if the item will be unique but also from which tier. A random unique will then be pick from the determined tier's pool. When chancing, the probability of obtaining each tier is fixed. If there is no unique of the rolled tier or lower, a rare will be chanced instead. |