Version_3.26.0
Old: chuanhsing#2097 2025-06-12 09:33:01
New: chuanhsing#2097 2025-06-12 21:40:17
Old | New | Differences | |
---|---|---|---|
112 | 112 | <li>Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.</li> | |
113 | 113 | <li>Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.</li> | |
114 | 114 | <li>Crafting Recipes have been shuffled and ones that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.</li> | |
115 | - | </ul> | |
115 | + | <li>The Antagonist's modifier on Tier 17 maps now grants Rare Monsters an additional Modifier (from 2 additional). This does not affect existing items</li> | |
116 | + | <li>Reduced the amount of increased Pack Size granted by Tier 17 Map Modifiers that specifically augment Pack Size. Values have been lowered from 25% to 15%. This does not affect existing items with these modifiers.</li> | |
117 | + | <li>Abyss Scarab of Multitudes now grants Abysses in Area spawn 50% increased Monsters (from 75%).</li> | |
118 | + | <li>Horned Scarab of Glittering now has Players in Area gain increased Item Rarity for each Monster slain, up to 400%, decaying over time (from up to 200%. No longer grants Item Quantity. Note the decay rate is no longer described as recently, as it was never over 4 seconds but was 20 seconds from the maximum value)</li> | |
119 | + | <li>Resplendent Tempests from the Scarab of Radiant Storms no longer grants Item Quantity bonuses and has had an increase to the Item Rarity bonus on players.</li> | |
120 | + | <li>Corrupted Growths in Crimson Iron Ore Encounters are now Normal rarity monsters (previously Unique rarity). These were always just intended to be a monster spawner as opposed to an actual reward source.</li> | |
121 | + | <li>Split the existing Modifier that granted increased Quantity and Rarity of Items found in Area from Cleansing and Tangle Influence Altars into two separate ones: | |
122 | + | <ul><li>10-20% increased Quantity of Items found in this Area</li> | |
123 | + | <li>15-30% increased Rarity of Items found in this Area</li></ul></li></ul> | |
124 | + | ||
125 | + | [/list] | |
116 | 126 | <br><a href="#top">Return to top</a></div> | |
117 | 127 | </div> | |
118 | 128 | </div><div id="atlaspassivetreechanges" class="lbox-container"> | |
194 | 204 | ||
195 | 205 | <ul><li>Intensity Stacks are now lost every 0.5 seconds while Moving (previously every 0.25 seconds).</li> | |
196 | 206 | <li>The Arcane Surge Buff now provides 20% increased Cast Speed (previously 10%).</li> | |
207 | + | <li>Changed how additional party members scale the quantity and rarity of items the player finds.</li> | |
208 | + | <li>We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.</li> | |
209 | + | <li>We no longer increase Rarity per player in a party but we increase the number of Uniques specifically, this will result in the same number of Unique Items per party member as before.</li> | |
197 | 210 | </ul> | |
198 | 211 | <br><a href="#top">Return to top</a></div> | |
199 | 212 | </div> | |
467 | 480 | <li>Cartography Scarab of Risk now has Area has 2 additional random Modifiers (previously 1 additional).</li> | |
468 | 481 | <li>Divination Scarab of Plenty now has Area contains 6 to 10 additional Packs of Divination Touched Magic Monsters (previously 3).</li> | |
469 | 482 | <li>Evolving Shrine Buffs from the Domination Scarab of Evolution now have double the chance to evolve defeated monsters.</li> | |
470 | - | <li>Horned Scarab of Glittering now grants increased Item Quantity up to 50% (previously 100%).</li> | |
471 | 483 | <li>Expedition Scarab of Verisium Powder has Expedition Encounters in Area have 50% increased number of Explosives (previously 20%).</li> | |
472 | 484 | <li>Obelisks from the Harbinger Scarab of Obelisks now drop 66% more Currency Shards on average.</li> | |
473 | 485 | <li>The Scarab of Monstrous Lineage now has a limit of 2 (previously 1).</li> | |
654 | 666 | <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);"> | |
655 | 667 | </div> | |
656 | 668 | <div class="spoilerContent"> | |
669 | + | <strong>Removed Patch Notes:</strong><br> | |
670 | + | <ul><li>Horned Scarab of Glittering now grants increased Item Quantity up to 50% (previously 100%).</li></ul><br> | |
671 | + | <strong>Updated Patch Notes:</strong><br> | |
672 | + | Old: | |
673 | + | <ul><li>Horned Scarab of Glittering now has Players in Area gain increased Item Rarity for each Monster slain recently, up to 400% (from every 4 seconds and up to 200%. No longer has Item Quantity)</li></ul> | |
674 | + | New: | |
675 | + | <ul><li>Horned Scarab of Glittering now has Players in Area gain increased Item Rarity for each Monster slain, up to 400%, decaying over time (from up to 200%. No longer grants Item Quantity. Note the decay rate is no longer described as recently, as it was never over 4 seconds but was 20 seconds from the maximum value)</li></ul><br> | |
657 | 676 | <strong>New Patch Notes:</strong><br> | |
677 | + | <strong>Player Balance</strong><br> | |
678 | + | <ul> | |
679 | + | <li>Changed how additional party members scale the quantity and rarity of items the player finds.</li> | |
680 | + | <li>We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.</li> | |
681 | + | <li>We no longer increase Rarity per player in a party but we increase the number of Uniques specifically, this will result in the same number of Unique Items per party member as before.</li> | |
682 | + | </ul><br> | |
683 | + | <strong>Endgame Changes</strong> | |
684 | + | <ul> | |
685 | + | <li>The Antagonist's modifier on Tier 17 maps now grants Rare Monsters an additional Modifier (from 2 additional). This does not affect existing items</li> | |
686 | + | <li>Reduced the amount of increased Pack Size granted by Tier 17 Map Modifiers that specifically augment Pack Size. Values have been lowered from 25% to 15%. This does not affect existing items with these modifiers.</li> | |
687 | + | <li>Abyss Scarab of Multitudes now grants Abysses in Area spawn 50% increased Monsters (from 75%).</li> | |
688 | + | <li>Horned Scarab of Glittering now has Players in Area gain increased Item Rarity for each Monster slain recently, up to 400% (from every 4 seconds and up to 200%. No longer has Item Quantity)</li> | |
689 | + | <li>Resplendent Tempests from the Scarab of Radiant Storms no longer grants Item Quantity bonuses and has had an increase to the Item Rarity bonus on players.</li> | |
690 | + | <li>Corrupted Growths in Crimson Iron Ore Encounters are now Normal rarity monsters (previously Unique rarity). These were always just intended to be a monster spawner as opposed to an actual reward source.</li> | |
691 | + | <li>Split the existing Modifier that granted increased Quantity and Rarity of Items found in Area from Cleansing and Tangle Influence Altars into two separate ones: | |
692 | + | <ul><li>10-20% increased Quantity of Items found in this Area</li> | |
693 | + | <li>15-30% increased Rarity of Items found in this Area</li></ul></li></ul> | |
694 | + | <br> | |
658 | 695 | <strong>Sanctum Rewards Changes</strong> | |
659 | 696 | <ul> | |
660 | 697 | <li>The Sanctum room rewards which allow you to defer currency to the end of the Floor or End of the Sanctum now have a lower chance to contain high tier currency (like Divine Orbs) and on floor three those currency items no longer appear with stack sizes greater than one. The ease of completing Sanctum relative to the rewards is mismatched and this puts it more in line. We are intending to do a grander pass to the rewards and content of Sanctum in a future expansion where we will also be adding an exclusive reward to Sanctum to give it more identity instead of exclusively producing raw currency. |