Goatman Stomper
สัตว์ร้าย
สกุล: Goatman
กลุ่ม: Primate
มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
SpectreY
Areaทางผ่านนักโทษ
Tagsbeast, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • ทางผ่านนักโทษ: Goatman Stomper
  • พลังชีวิต
    110%
    การหลบหลีก
    +5%
    Ailment Threshold
    110%
    ค่าต้านทาน
    40 0 0 0
    Damage
    165%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    Goatman
    Metadata
    GoatmanLeapSlam2
    เลเวล
    47
    พลังชีวิต
    1,733
    ค่าเกราะ
    5,163
    อัตราการหลบหลีก
    2,258
    Damage
    205
    ความเสียหายเวท
    205
    ความแม่นยำ
    248
    Attack Time
    1.2
    ค่าประสบการณ์
    5,339
    Minion Life
    457
    Minion Damage
    156
    Ailment Threshold
    1,733
    Chill
    5
    Shock
    5
    Brittle
    31
    Scorch
    5
    Sap
    15
    GoatmanLeapSlam
    Spell, Movement
    ประสิทธิภาพการเสริมความเสียหาย: 150%
    เวลาร่าย: 1.23 วินาที
    คูลดาวน์: 0.3 วินาที
    ไม่ติดสถานะ สตัน
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    skill cannot be interrupted [1]
    walk emerge extra distance [-1]
    GAGoatmanLeapSlamDamage
    Triggerable, Attack
    Base Damage: 164–247
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.2 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 16.36%
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 164–247
    โอกาสคริติคอล: 5%
    Attack Time: 1.2 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GoatmanWait
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.3 วินาที
    GoatmanWait2
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 0.8 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_effect_for_cliffjump = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/land_dust.ao );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapSlam2"] = {
        name = "Goatman Stomper",
        life = 1.1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GoatmanLeapSlam",
            "GAGoatmanLeapSlamDamage",
            "GoatmanWait",
            "GoatmanWait2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanLeapSlam"] = {
        name = "GoatmanLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGoatmanLeapSlamDamage"] = {
        name = "GAGoatmanLeapSlamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait"] = {
        name = "GoatmanWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanWait2"] = {
        name = "GoatmanWait2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {800, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มีโอกาสได้รับ Endurance Charge 1 ลูก 50% เมื่อปะทะ
    IdMonsterImplicitGainsEnduranceChargeOnHit1
    FamilyMonsterGrantsCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • add endurance charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsendurance_charge
    Edit

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