Karui Firespeaker
มนุษย์
monster ignores delve darkness mechanic [1]
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
พลังชีวิต
298%
ค่าเกราะ
+50%
Ailment Threshold
298%
ค่าต้านทาน
30 30 30 20
Damage
124%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
120%
Type
LegionKaruiSergeantMeleeFire
Metadata
LegionKaruiSergeantMeleeFire
เลเวล
68
พลังชีวิต
19,171
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
Damage
463
ความเสียหายเวท
463
ความแม่นยำ
580
Attack Time
1.995
ค่าประสบการณ์
17,946
Minion Life
4,158
Minion Damage
370
Ailment Threshold
19,171
Chill
61
Shock
61
Brittle
343
Scorch
61
Sap
167
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 371–556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 75%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 25%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionKaruiDashToTarget
Spell, Movement
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 10 วินาที
walk emerge extra distance [-10]
EmptyActionLegionKaruiAxeCombo
Attack
Base Damage: 371–556
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
ระยะการฟาดประชิด +2.5 เมตร
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiAxeCleave1
Triggerable, Attack
Base Damage: 371–556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
is area damage [1]
LegionKaruiAxeCleave2
Triggerable, Attack
Base Damage: 371–556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 120%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
is area damage [1]
LegionKaruiCleaveMortars
Triggerable, Spell
เวลาร่าย: 1 วินาที
LegionKaruiAxeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 371–556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [10]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionKaruiAxeDashSlamCone
Triggerable, Attack
Base Damage: 371–556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
is area damage [1]
LegionKaruiMeleeDashCascade
Triggerable, Attack
Base Damage: 371–556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
LegionKaruiMeleeDashCascadeFinal
Triggerable, Attack
Base Damage: 371–556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
LegionKaruiCleaveMortarsLeft
Triggerable, Spell
เวลาร่าย: 1 วินาที

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFire"] = {
    name = "Karui Firespeaker",
    life = 2.98,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeFire",
        "LegionKaruiCleaveMortars",
        "LegionKaruiCleaveMortarsLeft",
        "LegionKaruiAxeMortar",
        "EmptyActionLegionKaruiAxeCombo",
        "LegionKaruiAxeCleave1",
        "LegionKaruiAxeCleave2",
        "LegionKaruiAxeDashSlamCone",
        "LegionKaruiMeleeDashCascade",
        "LegionKaruiMeleeDashCascadeFinal",
        "LegionKaruiDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortars"] = {
    name = "LegionKaruiCleaveMortars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiCleaveMortarsLeft"] = {
    name = "LegionKaruiCleaveMortarsLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeMortar"] = {
    name = "LegionKaruiAxeMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiAxeCombo"] = {
    name = "EmptyActionLegionKaruiAxeCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave1"] = {
    name = "LegionKaruiAxeCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeCleave2"] = {
    name = "LegionKaruiAxeCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiAxeDashSlamCone"] = {
    name = "LegionKaruiAxeDashSlamCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascade"] = {
    name = "LegionKaruiMeleeDashCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiMeleeDashCascadeFinal"] = {
    name = "LegionKaruiMeleeDashCascadeFinal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiDashToTarget"] = {
    name = "LegionKaruiDashToTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Karui Firespeaker
    มนุษย์
    monster ignores delve darkness mechanic [1]
    SpectreY
    Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    พลังชีวิต
    298%
    ค่าเกราะ
    +50%
    Ailment Threshold
    298%
    ค่าต้านทาน
    30 30 30 20
    Damage
    124%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    175%
    Model Size
    120%
    Type
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireSpectre
    เลเวล
    68
    พลังชีวิต
    19,171
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    4,739
    Damage
    463
    ความเสียหายเวท
    463
    ความแม่นยำ
    580
    Attack Time
    1.995
    ค่าประสบการณ์
    17,946
    Minion Life
    4,158
    Minion Damage
    370
    Ailment Threshold
    19,171
    Chill
    61
    Shock
    61
    Brittle
    343
    Scorch
    61
    Sap
    167
    MeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    Spell, Movement
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 10 วินาที
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ระยะการฟาดประชิด +2.5 เมตร
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 120%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    LegionKaruiAxeCleave2
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 120%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    LegionKaruiCleaveMortars
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    LegionKaruiAxeMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.995 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    LegionKaruiMeleeDashCascade
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre"] = {
        name = "Karui Firespeaker",
        life = 2.98,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Karui Firespeaker
    มนุษย์
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireSpectre
    Tagscleaving_weapon, fast_movement, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, ranged, red_blood
    Packs
  • Karui Firespeaker, Karui Sentry, Karui Sentry, Karui Backburner
  • พลังชีวิต
    298%
    ค่าเกราะ
    +50%
    Ailment Threshold
    298%
    ค่าต้านทาน
    30 30 30 20
    Damage
    124%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    175%
    Model Size
    120%
    Type
    LegionKaruiSergeantMeleeFire
    Metadata
    LegionKaruiSergeantMeleeFireStandalone
    เลเวล
    68
    พลังชีวิต
    19,171
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    4,739
    Damage
    463
    ความเสียหายเวท
    463
    ความแม่นยำ
    580
    Attack Time
    1.995
    ค่าประสบการณ์
    17,946
    Minion Life
    4,158
    Minion Damage
    370
    Ailment Threshold
    19,171
    Chill
    61
    Shock
    61
    Brittle
    343
    Scorch
    61
    Sap
    167
    MeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionKaruiDashToTarget
    Spell, Movement
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 10 วินาที
    walk emerge extra distance [-10]
    EmptyActionLegionKaruiAxeCombo
    Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 12 วินาที
    ระยะการฟาดประชิด +2.5 เมตร
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiAxeCleave1
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 120%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    LegionKaruiAxeCleave2
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 120%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
    สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    LegionKaruiCleaveMortars
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    LegionKaruiAxeMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.995 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [10]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionKaruiAxeDashSlamCone
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    สร้างความเสียหาย เพิ่มขึ้น อีก 82.32%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    is area damage [1]
    LegionKaruiMeleeDashCascade
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    is area damage [1]
    LegionKaruiMeleeDashCascadeFinal
    Triggerable, Attack
    Base Damage: 371–556
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.995 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    is area damage [1]
    LegionKaruiCleaveMortarsLeft
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/meleeFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantMeleeFireStandalone"] = {
        name = "Karui Firespeaker",
        life = 2.98,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeFire",
            "LegionKaruiCleaveMortars",
            "LegionKaruiCleaveMortarsLeft",
            "LegionKaruiAxeMortar",
            "EmptyActionLegionKaruiAxeCombo",
            "LegionKaruiAxeCleave1",
            "LegionKaruiAxeCleave2",
            "LegionKaruiAxeDashSlamCone",
            "LegionKaruiMeleeDashCascade",
            "LegionKaruiMeleeDashCascadeFinal",
            "LegionKaruiDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortars"] = {
        name = "LegionKaruiCleaveMortars",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiCleaveMortarsLeft"] = {
        name = "LegionKaruiCleaveMortarsLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeMortar"] = {
        name = "LegionKaruiAxeMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 10, 75, 1, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiAxeCombo"] = {
        name = "EmptyActionLegionKaruiAxeCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave1"] = {
        name = "LegionKaruiAxeCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeCleave2"] = {
        name = "LegionKaruiAxeCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiAxeDashSlamCone"] = {
        name = "LegionKaruiAxeDashSlamCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascade"] = {
        name = "LegionKaruiMeleeDashCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiMeleeDashCascadeFinal"] = {
        name = "LegionKaruiMeleeDashCascadeFinal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiDashToTarget"] = {
        name = "LegionKaruiDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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