Sanctum_league
Old: chuanhsing#2097 2025-03-05 10:16:19
New: chuanhsing#2097 2025-05-07 13:07:47
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1 | - | # | |
1 | + | # The Forbidden Sanctum, Patch 3.20 | |
2 | 2 | ||
3 | - | ## | |
3 | + | ## Affliction Patch Notes | |
4 | 4 | ||
5 | - | https://www.pathofexile.com/forum/view-thread/3731967 | |
5 | + | * Reduced the drop rate of Forbidden Tomes. | |
6 | + | * Reduced the drop rate of The Hour of Divinity and The Gilded Chalice Unique Relics. | |
6 | 7 | ||
7 | - | ## | |
8 | + | ## Ancestor Patch Notes | |
8 | 9 | ||
9 | - | <a href='#' class="js-modal-btn" data-video-id="wF4rqnPoo80"></a> | |
10 | + | * The Forbidden Sanctum has been added to the core game. You'll initially meet Divinia in the Oriath Docks in Act 10, who provides you with access to the Forbidden Sanctum. | |
11 | + | * The Forbidden Sanctum has a maximum Area Level of 83. | |
12 | + | * Introduced Forbidden Tomes, which are tradeable items that are found in the end game. A Forbidden Tome represents the entire first floor of the Forbidden Sanctum, and its rooms can be played back to back. | |
13 | + | * Upon successfully completing a Sanctum floor, the next floor is generated as a tradable item with the state of your Sanctum built in, including your Boons, Afflictions, Resolve, Relics and Aureus. | |
14 | + | * Relics have also returned and are now tradeable. They are locked in at the beginning of the first Sanctum floor, and cannot be changed for the remainder of the Sanctum run. | |
15 | + | * Completing a Forbidden Sanctum run now requires killing Lycia in both her first and second form. She will always drop a Unique Relic, which have also been reworked and replaced as we rebalanced the Forbidden Sanctum. | |
16 | + | * Primary defences now have some effect on protecting your Resolve. Armour provides Resolve Mitigation from Enemy Hits, Evasion grants a chance to Avoid Resolve loss from Enemy Hits, while Energy Shield provides you with Resolve Aegis, which is a mechanic that behaves similarly to how Energy Shield behaves for Life. | |
17 | + | * The difficulty of Forbidden Sanctum has been increased, especially in the later floors. Monsters generally have more Life, and deal slightly more Resolve damage. | |
18 | + | * Rare Monsters can now be found within the Forbidden Sanctum, and completing a room now requires killing all Rare Monsters present. | |
19 | + | * Monsters in the Forbidden Sanctum are immune to damage if there is no player within 100 units of them. | |
20 | + | * Boons and Afflictions have been reviewed and rebalanced, and we've also added new Boons and Afflictions themed around the new defensive mechanics. | |
21 | + | * The Rusted Mallet minor Affliction that causes Monsters to have Knockback has been removed. | |
22 | + | * Relic modifiers have also been reviewed and rebalanced. We've also added new Relic modifiers for the new defensive mechanics. | |
23 | + | * We've also added more hazards and room variety to the Forbidden Sanctum. | |
24 | + | * The Forbidden Sanctum has also been adjusted for Ruthless. | |
10 | 25 | ||
11 | - | ||
26 | + | ## Introduction | |
12 | 27 | ||
13 | - | ||
28 | + | In this league, you'll discover The Forbidden Sanctum, an ancient Templar enclave hidden beneath the Fellshrine Ruins. Abandoned for a long time, it is now controlled by a malevolent entity. You must explore it, uncover its secrets, and deal with the evil that lurks within. | |
14 | 29 | ||
15 | - | The ideal time to have release 3.26 would have been late October. | |
16 | - | before they originally scheduled release of Path of Exile 2’s Early Access, but we just didn't think we could do it. | |
30 | + | ## Schedule (NZT) | |
17 | 31 | ||
18 | - | It was too close to the huge circus that was the organisation around Path of Exile 2’s launch. | |
32 | + | * Dec 2: [Announcement](https://www.pathofexile.com/sanctum), [Patch Notes](https://www.pathofexile.com/forum/view-thread/3323944), [Support Packs](https://www.pathofexile.com/purchase), [Passive Skill Tree](https://github.com/grindinggear/skilltree-export), [ZiggyD QA](https://www.youtube.com/watch?v=XFifgGBANl0), [Content Reveal](https://www.youtube.com/watch?v=sxpOaZjU5xg) | |
33 | + | * Dec 5: | |
34 | + | * Dec 6: [Challenge Rewards](https://www.youtube.com/watch?v=EGvvT8rtnFc) | |
35 | + | * Dec 7: Kalandra League End, [Item Filter](https://www.pathofexile.com/forum/view-thread/3324656) | |
36 | + | * Dec 8: [20/20 Gem](https://www.pathofexile.com/forum/view-thread/3324768) | |
37 | + | * Dec 9: [Torrent](https://www.pathofexile.com/forum/view-thread/3324936) | |
38 | + | * Dec 10: League Start, Atlas Skill Tree | |
39 | + | * Dec 15: Console League Start | |
19 | 40 | ||
20 | - | But we also didn't want to immediately launch it right after Path of Exile 2 either. | |
41 | + | ## Tease | |
42 | + | ### 12/01 Here are Kirac's Map Mods in The Forbidden Sanctum expansion | |
43 | + | <a href="https://web.poecdn.com/public/news/2022-12-01/KiracMods_EN.jpg" data-lightbox="panel"></a> | |
21 | 44 | ||
22 | - | So that kind of ruled out December. | |
45 | + | ### 12/01 Doomsday has been reworked into a support gem in The Forbidden Sanctum expansion | |
46 | + | <a href="https://web.poecdn.com/public/news/2022-12-01/CursedGroundSupport.jpg" data-lightbox="panel"></a> | |
23 | 47 | ||
24 | - | So then we're thinking, okay, we can't really have a launch in January due to Christmas, so we're really going to have to do it in February. | |
48 | + | ### 11/30 In The Forbidden Sanctum, Beastcrafting recipes that add mods to flasks now say what the mods do | |
49 | + | <a href="https://web.poecdn.com/public/news/2022-11-30/ENBeastFlaskCraft.jpg" data-lightbox="panel"></a> | |
25 | 50 | ||
26 | - | And this wasn't great. | |
51 | + | ### 11/30 Her smile melted the coldest of hearts | |
52 | + | <a href="https://web.poecdn.com/public/news/2022-11-30/EN_DivineBeauty.jpg" data-lightbox="panel"></a> | |
27 | 53 | ||
28 | - | It would mean seven months with no leagues. But we really didn't think it was possible to do it any earlier than that. | |
54 | + | * Nov 28 [Balance Manifesto: Curses](https://www.pathofexile.com/forum/view-thread/3323432) | |
55 | + | * Nov 23 [Eldritch Altars FAQ](https://www.pathofexile.com/forum/view-post/24813002) | |
56 | + | * Nov 22 [Balance Manifesto: Eldritch Altars](https://www.pathofexile.com/forum/view-thread/3322752) | |
57 | + | * Nov 18 [Monster Mods FAQ](https://www.pathofexile.com/forum/view-thread/3322408) | |
58 | + | * Nov 17 [Balance Manifesto: Monster Mods and Archnemesis](https://www.pathofexile.com/forum/view-thread/3322245) | |
59 | + | * Nov 16 [Jewel Changes FAQ](https://www.pathofexile.com/forum/view-thread/3322149) | |
60 | + | * Nov 15 [Balance Manifesto: Jewel and Ailment Mitigation](https://www.pathofexile.com/forum/view-thread/3322027) | |
29 | 61 | ||
30 | - | And we didn't really announce this exactly, but it was certainly something that we had said to quite a few people at over time. | |
31 | - | ||
32 | - | So the community became generally aware that that was our plan. | |
33 | - | ||
34 | - | The issue was this, Path of Exile 2’s end game needed a lot of work. | |
35 | - | ||
36 | - | Having the guys on the Path of Exile1 team help out for three months on Path of Exile 2, given the 3.26, was seven months away, seemed like a no brainer. | |
37 | - | ||
38 | - | And man, did Path of Exile 2 need it. | |
39 | - | ||
40 | - | The problem is, we got to the middle of October, and Path of Exile 2's launch was imminent. | |
41 | - | And I'll tell you what. | |
42 | - | ||
43 | - | Taking people off Path of Exile 2 at that point was just impossible. | |
44 | - | ||
45 | - | The endgame was not in a shippable state. | |
46 | - | ||
47 | - | But you know what? | |
48 | - | ||
49 | - | We could still do it if the Path of Exile 1 team just kept helping until Path of Exile 2 shipped in late November, we could still do it. | |
50 | - | ||
51 | - | Maybe the scope would need to decrease a little bit, but mid-February was still possible. | |
52 | - | ||
53 | - | We just needed to ship this damn game first. | |
54 | - | ||
55 | - | Get it out of the way. | |
56 | - | ||
57 | - | We literally couldn't think about anything else until it was done, but we still had time. | |
58 | - | ||
59 | - | The problem is, we were fooling ourselves. | |
60 | - | ||
61 | - | Path of Exile 2 was delayed three weeks, making the problem even worse. | |
62 | - | ||
63 | - | And after the game was released, well, of course we had to immediately deal with all the problems. | |
64 | - | ||
65 | - | How could we think about making a Path of Exile 1 expansion? | |
66 | - | ||
67 | - | We still have hundreds of thousands of people who are having bad experiences in Path of Exile 2. | |
68 | - | There are crashes. There are severe endgame balance problems. | |
69 | - | ||
70 | - | How could I justify taking some of the most experienced developers we have off Path of Exile 2 when it's on fire? | |
71 | - | ||
72 | - | Now, after the Christmas break, we had to really admit something to ourselves. | |
73 | - | ||
74 | - | The most urgent priority was getting Path of Exile 2 to a point where it didn't have major issues. | |
75 | - | ||
76 | - | And it's hard to even think about what Path of Exile 1 needs when Path of Exile 2 has really obvious problems that need fixing. | |
77 | - | ||
78 | - | We needed to get it to the point of stability and balance, and to fix the most severe deficiencies, | |
79 | - | ||
80 | - | That Path of Exile 2 has before we can take our eyes off it. So what does that mean? | |
81 | - | ||
82 | - | Well, it means that we can't really work on Path of Exile 1 3.26 until Path of Exile 2 0.2.0 has shipped. | |
83 | - | ||
84 | - | And then, being honest, we probably need to support that for a couple of weeks after that as well. | |
85 | - | ||
86 | - | Now, in the meantime, we are going to get a bunch of pre-production done on 3.26 with whatever people who are not needed to fix issues with Path of Exile 2, and once 0.2.0 is sorted, I promise we will devote as many resources as are needed from our company to get 3.26 done as soon as possible. | |
87 | - | ||
88 | - | Unfortunately, I just can't promise a date right now. | |
89 | - | ||
90 | - | I'm really sorry for how this went down. | |
91 | - | ||
92 | - | Honestly, I should have predicted the fact that taking the Path of Exile 1 team off Path of Exile 1 would lead to this outcome, and I probably should have resisted doing it. | |
93 | - | ||
94 | - | But at every stage I just kept thinking, we still have time, we still have time. | |
95 | - | ||
96 | - | And then we didn't have time anymore. | |
97 | - | ||
98 | - | Now we still have a lot to learn about how to run two games simultaneously. | |
99 | - | ||
100 | - | We were overconfident. | |
101 | - | ||
102 | - | We still need to work out how to structure our studio to make this possible, but we do have a solid plan for what we want to do with 3.26. | |
103 | - | ||
104 | - | Obviously I can't talk about it yet, but I'm hoping you guys are going to love it. | |
105 | - | ||
106 | - | I really want to thank you guys for all your support over the years. | |
107 | - | ||
108 | - | You guys do deserve better than this and we will get 3.26 out as fast as we can. | |
62 | + | <a role='button' class="js-modal-btn" data-video-id="Toqdo69ri2Y"></a> |