GGG Staff Tracker
Thread | Poster | Time | ||
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![]() | Whirlwind Lance max stage (frenzy consumed) | Jatin_GGG#0000 | 05/02 | |
Thanks for your report, I'll pass this on. | ||||
![]() | Swapping to weapon 2 dcs (with a sigil of power weapon), bricks map and rolls back | Jeff_GGG#0000 | 05/02 | |
Thanks for your reports. We're building a fix for this now. EDIT: A fix has been deployed for this. | ||||
![]() | 0.2.0g Hotfix 1 | Jeff_GGG#0000 | 05/02 | |
[h3]0.2.0g Hotfix 1[/h3]
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![]() | Evasion Bug ( 0 ) after Sekhemas Trial | Jatin_GGG#0000 | 05/02 | |
In both Kavhem and RollingShatter cases it seems that they have some amount of Evasion but 0% chance to Evade as the amount of Evasion these characters have is too low. | ||||
![]() | PS5 - CE-108255-1, Loading Screen crash | Adam_GGG#0000 | 05/02 | |
Hi guys, The league wide crashes should be fixed now. Sorry for the delay. | ||||
![]() | Titan inventory expansion issues | Jatin_GGG#0000 | 05/02 | |
Thanks for your report, I'll pass this on. | ||||
![]() | unable to connect to server - ps5 | Adam_GGG#0000 | 05/02 | |
Hi, The patch will be available shortly. | ||||
![]() | 0.2.0g Patch Notes (deployed) | Kieren_GGG#0000 | 05/02 | |
0.2.0g Patch NotesThis patch contains significant changes to item drops, changes to the difficulty of Simulacrum, as well as other changes and bug fixes. Item drop changes
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![]() | Atlas Invasion not spawning bosses | Josef_GGG#7088 | 05/02 | |
Thank you for reporting this issue, we are currently investigating. | ||||
![]() | 0.2.0g Incident Report | Community_Team#0000 | 05/01 | |
0.2.0g Incident ReportDowntime Today we experienced around 5 hours of realm downtime for Path of Exile 2. This was caused by several overlapping factors and we will be making changes in the future to attempt to mitigate these issues. Incident After deploying 0.2.0g we had reports of people's Skill Gems being deleted on login. We immediately shut the realm down to prevent further damage to people's skills and attempted to roll back the database. Unfortunately, due to a change in configuration between the databases for Path of Exile 1 and Path of Exile 2, we discovered that the rollback procedure was going to take longer than 24 hours to complete. In order to reduce the time, we decided to take our most recent database snapshot and roll it forwards to the correct time. This process still takes a lot of time, but was still going to be significantly shorter. Unfortunately, the process failed on our Ladder database for reasons that we have not fully investigated yet. We made multiple attempts at restoration of this database which ended up taking a significant amount of time, but eventually decided to use the old snapshot as is. This means that the ladder will be 3.5 hours out of date, but because characters will regain their position on the ladder as soon as they gain experience, we decided that this was better than continuing to have downtime. Causes The initial reason that Skill Gems were being deleted is due to an accidental change where a Type ID that is stored in the database for a particular support gem was modified. When any skill with this support gem socketed into it was loaded, the item failed to load and the gem was deleted. There are multiple ways in which this kind of problem is normally caught, but they all failed in this case. Normally IDs of this type are marked as being unable to be changed, but this particular ID was not marked in such a way. This will be fixed going forwards. The next is that normally, before deploying any significant patch, we run an "Item Destruction Test" which loads every item from the database to make sure that they are still valid. Unfortunately since these take a long time to run we usually only run these for patches with new content, and not for lettered patches which are generally small. We will be updating our policy on which patches need to have this test run. Our rollback process also effectively failed due to taking an incredibly long amount of time. We will be changing the database configuration back to make rollbacks faster. In addition, we would like to improve our deployment process to have a ready-to-go copy of the database snapshotted from after the realm is shut down, but before deploying the next version. This change will take some time to implement but should mean that we can rollback with more confidence in the future. Conclusion Obviously this incident is unacceptable, and we would like to apologise for all the inconvenience caused. This isn't an acceptable level of service. We will be making improvements in response to this incident and hopefully will not suffer such a long downtime again. We will be deploying 0.2.0g tomorrow (Friday NZT/Thursday PDT) with a fix to the initial problem. | ||||
![]() | @GGG | Novynn#0000 | 05/01 | |
Thanks, this should be fixed now. | ||||
![]() | unexpected disconnection occurred. | Natalia_GGG#0000 | 05/01 | |
Console restart should bring you back to 0.2.0f version, the realm will be back online a bit later. Apologies for any inconvenience! | ||||
![]() | 0.2.0g Patch Notes (deployed) | Natalia_GGG#0000 | 05/01 | |
We have found the issue that caused the skill gems to be missing in 0.2.0g and will be fixing it internally ASAP and will try to redeploy 0.2.0g again tomorrow (Thursday May 1st PDT). We'd like to apologise again for any inconvenience caused. | ||||
![]() | Item Changes in Path of Exile 2 | Community_Team#0000 | 05/01 | |
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One of the things that we have had a lot of feedback about is item drops feeling unrewarding in various situations. Over the last two weeks we have done a major rework to item drops in order to try and address these issues. We are going to be deploying these changes in 0.2.0g today (we had to roll back 0.2.0g earlier after it caused some existing skill gems to be missing from your builds. We will re-deploy it on Thursday May 1st PDT. Apologies for any inconvenience caused.)
Item RarityIn order to control the items that monsters drop, they primarily have two stats added to them. Monster Item Quantity is a stat that increases the number of items that are dropped. Monster Item Rarity on the other hand determines how good the items are that drop. In order to prevent too much item spam, in Path of Exile 2 we want to rely on Item Rarity more, and Item Quantity less. This means that the effect that Monster Item Rarity has on your item needs to be powerful, and noticeable. Currently we believe that this stat is not affecting drops enough. For example, when a Wisp has possessed a monster, it gives the monster +2 drops and 300% more Monster Item Rarity. The rarity is further increased by each monster that the wisp affected as you were chasing it. This should in theory result in noticeably better item drops, but in practice it doesn't feel meaningful enough. This is just one example, but this problem affects drops game wide, from all monsters and chests. We are making some very significant changes to the way that Item Rarity affects the items you get. Here are some of the highlights:
These changes significantly improve the effect that Item Rarity has on the quality of the items you receive. Overall you should see significantly better items when killing more challenging content. One side effect of this change would have been to make Player Item Rarity that you get on mods on your gear more valuable also, which is not our intention. In order to counter that, we have reduced the effect that these mods have. We have also lowered the Map Item Rarity mods on Maps as these were having too large of an effect after these changes. The overall effect of these mods will still be similar to before, but the displayed number is lower. Unique Boss Drop ProtectionEven if a monster has high Monster Item Rarity, sometimes you can still get a bad drop because you happened to get unlucky. Drop protection involves adding an additional item in the case where you didn't get lucky with the items that naturally dropped. We already have some drop protection rules in place to prevent some of the worst cases, but we didn't think that they went far enough. We have made the following change:
Azmerian WispsAzmerian Wisps were a great example of content that wasn't feeling rewarding enough because Item Rarity was not having enough of an effect. Wisps now feel much better from those changes alone, but we also made the following changes:
Rare and Magic ChestsWe didn't feel that Rare and Magic chests were exciting enough to find. Ideally each time you see one, you feel excited to open it. In order to fix this, we made the following changes:
We did need to lower the chance of these spawning, but you will still get a lot better items overall. This is especially true in Endgame where the number of rare / magic chests was lowered substantially, but the major increases in results from these chests more than make up for that. StrongboxesStrongboxes, as a baseline, have been increased to be equivalent to the new balance for Rare Chests. Specifically:
Of course strongboxes also have mods that allow for further increasing Item Rarity. These mods were adjusted down for the same reason as the Map Item Rarity mods, they were having too much of an effect relative to other mods after the changes to Item Rarity more generally. They have the same effect as before, but show a lower value. Trial of the SekhemasSekhema Trial chests were very underwhelming considering the amount of work you need to do to earn them. We have made significant changes here:
Trial of ChaosIn the Trial of Chaos, we were finding that Corrupted Item rewards were no longer valuable in Endgame. In order to improve the rewards, we have made the following changes:
ExpeditionExpeditions also received some improvements:
DeliriumThe rewards you were getting from Delirium for going deeper into the fog were not high enough. We have made some changes here too:
Accessibility to Pinnacle ContentIn order to find loot more easily, it helps to be able to gain access to being able to fight Pinnacle Content more easily. We have made the following changes here:
Other Changes in 0.2.0gWe also made some changes to Corrupted Nexus':
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![]() | 0.2.0g Patch Notes (deployed) | Natalia_GGG#0000 | 05/01 | |
We're rolling back 0.2.0g to investigate an issue where people were missing skill gems after the patch was deployed. Apologies for any inconvenience. | ||||
![]() | 3.25.3e Patch Notes | Kieren_GGG#0000 | 05/01 | |
3.25.3e Patch Notes
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![]() | 0.2.0f Hotfix 7 | Kieren_GGG#0000 | 04/30 | |
0.2.0f Hotfix 7
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![]() | Join Private League Events on May 1st PDT | Community_Team#0000 | 04/30 | |
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Join your fellow Exiles in Private League Events starting at 3pm May 1st (PDT)! There are 15 free templates to choose from in both Hardcore and Standard leagues which will be available until 3pm May 30th (PDT). Check out the templates below:
Spoiler
Here's five options for those just wanting to try things out, nothing complicated and nothing too dangerous!
Here's five for the thrillseekers out there, warning: Danger!
And here's five more for those wanting to combine some new mechanics with some old ones!
FAQHow can I create/join a free Private League? The free Private League templates will be available on this page after a patch later this week. When those go live, you will be able to choose a template from the drop down list. When the Private League based on the selected template has been created, the owner will be able to generate a link which they can share to invite up to 20,000 players. Simply accept the invite and then you’ll be able to create a character when the Private League starts. Will these templates always be available going forward? No, these templates will only be available during the event period (May 1st - May 30th PDT). What happens with Alternate Ascendancies and the Idols system after these templates are no longer available? They may return in the form of Private League templates or separate events in the future. We are not planning to add them to the core game. Are the events voided? No. Are there Hardcore options? Yes, all templates are available in Hardcore and Standard. How will Affliction work? Affliction will behave as it does in 3.25, just not exclusive to t16+ maps. This means no Wildwood Ascendancies or Charms. How will Sentinels work? Sentinels will also behave as they do in 3.25, just not exclusive to t16+ maps. We hope you'll have fun playing in these Private Leagues. See you soon! | ||||
![]() | Item listed yet it’s not available | Novynn#0000 | 04/30 | |
I can see your listed items here: https://www.pathofexile.com/trade/search/Settlers/bnZOqeztL | ||||
![]() | Raging Spirits don't scale? | Jatin_GGG#0000 | 04/29 | |
Thanks for your report, I'll pass this on. It seems it be displaying the incorrect values. |
GGG Tracker
Thread | Poster | Time | ||
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P.S.A. Atlas Invasion Private League is just Invasion | Community_Team | 05/02 | ||
We've just applied a hotfix that replaces Invasion with Atlas Invasion! Have fun Exiles! | ||||
Path of Exile 2 0.2.0g re-deployment | Community_Team | 05/02 | ||
We're planning to re-deploy Path of Exile 2 0.2.0g at 5PM May 1st (PDT), a countdown will begin 30 minutes before this time. | ||||
P.S.A. Atlas Invasion Private League is just Invasion | Community_Team | 05/02 | ||
We're currently looking into this and will keep you all updated once we know more. | ||||
Waiting for 0.2.0g, cannot come soon enough... | Natalia_GGG | 05/02 | ||
Hey, we're currently working out the timing for 0.2.0g but we're still aiming for today. We'll post the exact time once we know it. UPDATE: the patch will be re-deployed at 5PM May 1st (PDT) | ||||
0.2.0g Patch Notes | Natalia_GGG | 05/01 | ||
We have found the issue that caused the skill gems to be missing in 0.2.0g and will be fixing it internally ASAP and will try to redeploy 0.2.0g again tomorrow (Thursday May 1st PDT). We'd like to apologise again for any inconvenience caused! | ||||
Item changes in Path of Exile 2 | Community_Team | 05/01 | ||
https://www.pathofexile.com/forum/view-thread/3774647 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.