Skill Gem /2
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
Skill Gem Quality /1
Quality has no effect
Support Gem /1
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Item mods /5
NameLevelPre/SufDescriptionWeight
68ScourgeUpside+(9–10)% to Quality of Socketed Support Gems gemweapon 500
shield 250
default 0
68ScourgeUpside+(11–12)% to Quality of Socketed Support Gems gemweapon 500
shield 250
default 0
1WeaponTree+8% to Qualitydefault 500
45WeaponTree+12% to Qualitydefault 500
60WeaponTree+16% to Qualitydefault 500
Monsters mods /2
NameLevelPre/SufDescriptionWeight
of Necromancy24Unique30% increased maximum Life
Gain 10% of Non-Chaos Damage as extra Chaos Damage
dropped quality items converted to 20 quality currency [1]
not_part_of_pack 0
magic 0
default 200
1Uniquemonster drop additional currency items with quality [2]
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+(10–20)% to Qualityabyss_jewel 0
jewel 0
shield 2000
body_armour 2000
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
of Chiselling78SuffixVaal Vessel contains an additional Corrupted Gem with 23% Qualityuber_tier_map 0
map_device 0
secret_area 30
default 0
1CorruptedQuality applies to Pack Size instead of Item Quantitydefault 20
Veiled mods /5
NameLevelPre/SufDescriptionWeight
Catarina's60Prefix+2 to Level of Socketed Support Gems
+(5–8)% to Quality of Socketed Support Gems
gem
helmet 0
quiver 0
flask 0
shield 0
body_armour 0
catarina_veiled_prefix 2000
default 0
Haku's60Prefix+(9–10)% to Quality of Socketed Gems gemhaku_veiled_prefix 2000
default 0
of the Order60Suffix+(31–35) to Strength
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Dexterity
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Intelligence
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
Crafting Bench /2
ModRequireItemClassesUnlock
+(6–7)% to Quality of Socketed Gems+(13–17) to Strength8x Gemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
+(7–8)% to Quality of Socketed Gems+(13–17) to Strength1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
of Quality1ChestSuffixContained Items have (1–20)% Qualitydrops_no_quality 0
gem 50
default 800
1ChestUniqueContained Items have (15–20)% Quality
1ChestUniqueContained Items have (5–14)% Quality
1ChestUniqueContained Items have (5–18)% Quality
1ChestUniqueContained Items have (5–9)% Quality
1ChestUniqueContained Items have (5–16)% Quality
1ChestUniqueContained Items have (8–15)% Quality
1ChestUniqueContained Items have (5–20)% Quality
1ChestUniqueContained Items have (10–20)% Quality
1ChestUniqueContained Items have (6–14)% Quality
1ChestUniqueContained Items have (6–9)% Quality
1ChestUniqueContained Items have (10–14)% Quality
1AtlasPrefixMap Bosses deal 20% increased Damage
Your Maps have 20% Quality
3 uses remaining
damage
default 500
1AtlasPrefixMap Bosses have 20% increased Life
Quality bonus of your Maps also applies to Rarity of Items found
3 uses remaining
resource life
default 500
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Divination Card which rewards Quality Gemsprimordial_altar_downside 0
tangle_altar 32236
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Divination Cards which reward Quality Gemsprimordial_altar_downside 0
tangle_altar 32236
default 0
Mastersmith's1CrucibleMapPrefixForged Items have 30% Qualityuber_tier_map 0
crucible_map_low 50
crucible_map_high 500
default 0
Cartographer's68MapRelicPrefixmap mod effect +% per 5% quality [3,5]atlas_relic_very_large 1000
default 0
Item /53
Armourer's Scrap
Stack Size: 1 / 40
Improves the quality of an armour
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a weapon
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask or tincture
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a gem
Cartographer's Chisel
Stack Size: 1 / 20
Improves the quality of a map
Maven's Chisel of Procurement
Stack Size: 1 / 20
Improves the quality of a map enhancing Item Rarity
Replaces other quality types
Maven's Chisel of Proliferation
Stack Size: 1 / 20
Improves the quality of a map enhancing Pack Size
Replaces other quality types
Maven's Chisel of Divination
Stack Size: 1 / 20
Improves the quality of a map enhancing Divination Cards found
Replaces other quality types
Maven's Chisel of Scarabs
Stack Size: 1 / 20
Improves the quality of a map enhancing Scarabs found
Replaces other quality types
Maven's Chisel of Avarice
Stack Size: 1 / 20
Improves the quality of a map enhancing Currency found
Replaces other quality types
Prime Regrading Lens
Stack Size: 1 / 20
Change the type of quality of a skill gem with quality to another random quality
Secondary Regrading Lens
Stack Size: 1 / 20
Change the type of quality of a support gem with quality to another random quality
Engineer's Orb
Stack Size: 1 / 20
Improves the quality of a Strongbox
Infused Engineer's Orb
Stack Size: 1 / 20
Greatly improves the quality and rewards of a Strongbox and strengthens its defenders
Gemcutter's Incubator
Stack Size: 1 / 10
Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
The Summoner
Stack Size: 1 / 6
Minion Gem
Quality: +20%
Gemcutter's Promise
Stack Size: 1 / 3
Gem
Quality: +20%
The Doppelganger
Stack Size: 1 / 2
Mirror Arrow
Quality: +20%
Grave Knowledge
Stack Size: 1 / 6
Summon Raging Spirit
Quality: +20%
Volatile Power
Stack Size: 1 / 9
Vaal Gem
Quality: +20%
Corrupted
Dying Anguish
Stack Size: 1 / 8
Level 19 Transfigured Gem
Quality: +19%
Dialla's Subjugation
Stack Size: 1 / 7
Support Gem
Quality: +23%
Corrupted
The Realm
Stack Size: 1 / 5
Portal
Quality: +1-20%
The Master Artisan
Stack Size: 1 / 5
20x Quality Currency
The Skeleton
Stack Size: 1 / 6
Level 1 Summon Skeletons
Quality: +23%
Corrupted
Deathly Designs
Stack Size: 1 / 7
Level 21 Trap Gem
Quality: +23%
Corrupted
The Cheater
Stack Size: 1 / 3
Level 6 Awakened Support Gem
Quality: +20%
Corrupted
The Bitter Blossom
Stack Size: 1 / 3
Level 21 Chaos Gem
Quality: +23%
Corrupted
Triskaidekaphobia
Stack Size: 1 / 13
Map
Map Tier: 13
Quality: +13%
Delirium: 100%
Modifiers: 8
Corrupted
Desecrated Virtue
Stack Size: 1 / 9
Level 6 Awakened Support Gem
Quality: +23%
Corrupted
The Hook
Stack Size: 1 / 8
Level 21 Transfigured Gem
Quality: +23%
Corrupted
The Emptiness
Stack Size: 1 / 6
Vaal Breach
Quality: +6%
Corrupted
Terrible Secret of Space
Stack Size: 1 / 8
Level 21 Transfigured Golem Gem
Quality: +23%
Corrupted
Home
Stack Size: 1 / 3
Exceptional Gem
Quality: +1-20%
Doryani's Epiphany
Stack Size: 1 / 3
Level 21 Transfigured Gem
Quality: +20%
Corrupted
The Price of Devotion
Stack Size: 1 / 7
Mageblood
Quality: +20%
Two-Implicit
Corrupted
Turbulent Catalyst
Stack Size: 1 / 10
Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt
Replaces other quality types
Imbued Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring, amulet or belt
Replaces other quality types
Abrasive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring, amulet or belt
Replaces other quality types
Tempering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring, amulet or belt
Replaces other quality types
Fertile Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt
Replaces other quality types
Prismatic Catalyst
Stack Size: 1 / 10
Adds quality that enhances Resistance modifiers on a ring, amulet or belt
Replaces other quality types
Intrinsic Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring, amulet or belt
Replaces other quality types
Noxious Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Accelerating Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring, amulet or belt
Replaces other quality types
Unstable Catalyst
Stack Size: 1 / 10
Adds quality that enhances Critical modifiers on a ring, amulet or belt
Replaces other quality types
Tainted Catalyst
Stack Size: 1 / 10
Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality types
Tainted Armourer's Scrap
Stack Size: 1 / 40
Randomises the quality of a corrupted armour
Tainted Blacksmith's Whetstone
Stack Size: 1 / 20
Randomises the quality of a corrupted weapon
A Chilling Wind
Stack Size: 1 / 4
Level 21 Vaal Cold Snap
Quality: +20%
Corrupted
Matryoshka
Stack Size: 1 / 8
{Onyx Amulet}
Item Level: 85
Quality: +20%
Influenced Item
Four Anointments
Incubating Talisman Item
Corrupted
When Currents Blaze
Stack Size: 1 / 2
Stormfire
Quality: +20%
Corrupted
Gemcutters Lens
Stack Size: 1 / 20
Changes a Support or Skill Gem into another of the same type
Retains Gem Level, Quality and Experience
Unique /7
25% chance to Maim on Hit
+30% to Quality of Socketed Support Gems
Adds (310–330) to (370–390) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +2 to Level
Gems Socketed in Green Sockets have +30% to Quality
Gems Socketed in Blue Sockets gain 100% increased Experience
Has no Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Has 1 Socket
+30% to Quality of Socketed Gems
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
+(10–16) to all Attributes
(5–10)% increased Experience Gain of Gems
+1 to Level of all Skill Gems
+(20–30)% to Quality of all Skill Gems
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
Passive /1
Mastery: Maps
3% increased effect of Explicit Modifiers on your Maps per 5% Map Quality
Ascendancy Passive /1
Ascendancy: Slayer
Character: Duelist
+15% to Quality of all Skill Gems
Elevated modifier List /8
NameLvModsElevated Mods
The Shaper's80+1 to Level of Socketed Skill Gems
Group: 1121
+1 to Level of Socketed Skill Gems
+(5–10)% to Quality of Socketed Skill Gems
The Elder's80+1 to Level of Socketed Support Gems
Group: 116
+1 to Level of Socketed Support Gems
+(5–10)% to Quality of Socketed Support Gems
Warlord's80+1 to Level of Socketed Skill Gems
Group: 1121
+1 to Level of Socketed Skill Gems
+(5–10)% to Quality of Socketed Skill Gems
Redeemer's80+1 to Level of Socketed Support Gems
Group: 116
+1 to Level of Socketed Support Gems
+(5–10)% to Quality of Socketed Support Gems
Crusader's68+2 to Level of Socketed Lightning Gems
Group: 116
+2 to Level of Socketed Lightning Gems
+(3–7)% to Quality of Socketed Lightning Gems
Warlord's68+2 to Level of Socketed Fire Gems
Group: 116
+2 to Level of Socketed Fire Gems
+(3–7)% to Quality of Socketed Fire Gems
Redeemer's68+2 to Level of Socketed Cold Gems
Group: 116
+2 to Level of Socketed Cold Gems
+(3–7)% to Quality of Socketed Cold Gems
Hunter's68+2 to Level of Socketed Chaos Gems
Group: 116
+2 to Level of Socketed Chaos Gems
+(3–7)% to Quality of Socketed Chaos Gems
Gems Quality /767
Base radius is (0–0.2) metres
Base radius is (0–0.2) metres
Base radius is (0–0.3) metres
Base radius is (0–0.3) metres
Freeze Enemies as though dealing (0–80)% more Damage
Base radius is (0–0.3) metres
(0–40)% increased Stun Duration against Enemies that are on Full Life
(0–40)% increased Stun Duration against Enemies that are on Full Life
Illusion moves at an additional +(0–20)% of your Movement Speed
(0–20)% more Damage while at maximum Stages
+(0–40)% to Critical Strike Multiplier while at maximum Stages
+(0–0.4) metres to radius
Deals up to +(0–20)% more Damage with Hits to closer targets
Deals up to +(0–20)% more Damage with Hits to closer targets
Deals up to +(0–20)% more Damage with Hits to closer targets
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Gain (0–1) Rage on Attack Hit
(0–20)% increased Movement Speed
(0–40)% increased Cooldown Recovery Rate
(0–20)% chance to deal Double Damage to Bleeding Enemies
(0–40)% increased Impale Effect
(0–4)% more Attack Speed for each Stage
(0–20)% chance to deal Double Damage to Bleeding Enemies
(0–20)% increased Attack Speed if you've changed Stance Recently
+(0–0.5) metres to radius
+(0–40)% more Damage with Bleeding
+(0–5)% more Damage for each type of Elemental Ailment on the Enemy
+(0–5)% more Damage for each type of Elemental Ailment on the Enemy
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Skill Effect Duration
+(0–30)% more Damage with Hits and Ailments against Enemies that are on Full Life
(0–20)% more Damage with Main Hand Weapon
(0–10)% increased Attack Speed
+(0–2)% more Attack Damage per Frenzy Charge+(0–2)% more Attack Speed per Frenzy Charge
+(0–2)% more Attack Damage per Frenzy Charge+(0–2)% more Attack Speed per Frenzy Charge
(0–15)% chance to detonate an additional corpse
Explosion deals base Fire Damage equal to (0–5)% of the corpse's Maximum Life
Base radius is (0–0.2) metres
(0–30)% chance to detonate an additional corpse
(0–40)% increased Orb Movement Speed
Base radius is (0–0.3) metres
(0–40)% increased Orb Movement Speed
Corpses Spawned have (0–20)% increased Maximum Life
Fires +(0–4) Arrows
Projectiles Split towards (0–2) targets
Supported Skills deal (0–10)% increased Fire Damage
Supported Skills have (0–10)% increased Attack Speed
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills have (0–10)% increased Projectile Speed
Supported Skills deal (0–10)% increased Cold Damage
Supported Skills have (0–20)% increased Accuracy Rating
Supported Skills deal (0–10)% increased Area Damage
Supported Skills deal (0–10)% increased Lightning Damage
(0–20)% more Effect of Chill
(0–20)% chance to gain a Power Charge on Critical Strike
(0–20)% more Effect of Chill
+(0–1) to Maximum Raised Zombies
+(0–1) to Maximum Raised Zombies
Minions have (0–15)% chance to deal Double Damage
+(0–0.2) metres to radius
+(0–0.2) metres to radius
Grants (0–5)% increased Attack Speed
Base radius is (0–0.3) metres
Base radius is (0–0.3) metres
Base radius is (0–0.3) metres
(0–10)% chance to deal Damage without removing Charges
(0–10)% chance to deal Damage without removing Charges
(0–60)% increased Cast Speed
(0–60)% increased Cast Speed
Supported Skills have (0–5)% less Mana Cost
Supported Skills have (0–20)% increased Critical Strike Chance
Supported Skills have +(0–10)% to Critical Strike Multiplier
Supported Skills have (0–10)% chance to Knock Enemies Back on hit
Supported Skills deal (0–10)% increased Damage while Leeching Life
Supported Skills deal (0–10)% increased Damage while Leeching Mana
Supported Skills deal (0–10)% increased Chaos Damage
(0–10)% chance to gain a Frenzy Charge on Hit
(0–20)% chance to gain a Power Charge on Critical Strike
(0–10)% chance to gain a Frenzy Charge on Hit
Fires +(0–2) Projectiles
Fires +(0–2) Projectiles
Fires +(0–2) Projectiles
Fires +(0–2) Projectiles
Supported Skills have (0–10)% chance to double Stun Duration
Second form has +(0–40)% to Critical Strike Multiplier
Projectiles Split towards (0–2) targets
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills deal (0–10)% increased Trap Damage
Minions have +(0–20)% to all Elemental Resistances
Maximum (0–1) Raised Spectre
Debuff deals +(0–10)% of Damage per Charge
Debuff deals +(0–10)% of Damage per Charge
Every third successive strike Freezes enemies as though dealing (0–100)% more Damage
+(0–40)% to Critical Strike Multiplier
(0–40)% increased Duration of Cold Ailments
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Projectile Speed
+(0–10)% to Maximum Effect of Shock
Base duration is (0–1) seconds
+(0–40)% more Damage with Poison
Buff grants (0–10)% increased Movement Speed
Supported Skills deal (0–10)% increased Melee Physical Damage
(0–7)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
(0–10)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Supported Skills have (0–10)% increased Cast Speed
+(0–2) Maximum Explosive Arrows stuck in an Enemy
(0–20)% increased Curse Duration
(0–20)% increased Duration of Elemental Ailments on Cursed enemies
Cursed Enemies have a (0–5)% chance to grant an Endurance Charge when Hit
Cursed Enemies are Debilitated for +(0–1) Seconds when they Hit
(0–20)% increased Curse Duration
Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit
Cursed enemies take (0–5)% increased Damage from Projectile Hits
(0–10)% increased Effect of Curse
(0–20)% increased Cast Speed
(0–20)% increased Cast Speed
+(0–1) to Maximum Summoned Skeletons
+(0–1) to Maximum Summoned Skeletons
+(0–1) to Maximum Summoned Skeletons
+(0–1) to Maximum Summoned Skeletons
(0–20)% chance to deal Double Damage
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(0–20)% of their value
Minions have (0–40)% increased Cooldown Recovery Rate
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (0–50)% of their value
Fires +(0–4) Arrows
Fires +(0–4) Arrows
Fires +(0–8) Arrows
Fires +(0–4) Arrows
Supported Skills deal (0–10)% increased Area Damage
Minions from Supported Skills deal (0–10)% increased Damage
Supported Skills have (0–10)% more Skill Effect Duration
Supported Skills deal (0–10)% increased Cold Damage
Supported Skills deal (0–10)% increased Fire Damage
Supported Skills have (0–10)% increased Minion Movement Speed
Supported Skills have (0–20)% increased Minion maximum Life
(0–10)% increased Elemental Damage with Attack Skills
Supported Skills deal (0–10)% increased Melee Damage against Bleeding Enemies
(0–10) Life gained per Enemy Hit with Supported Attacks
Base radius is (0–0.2) metres
Base radius is (0–0.2) metres
Maximum (0–2) Firestorms at a time
Fires +(0–1) Projectile
Chains +(0–2) Times
Fires +(0–1) Projectile
(0–40)% chance to Shock enemies
(0–20)% increased Skill Effect Duration
(0–20)% increased Skill Effect Duration
+(0–10)% to Critical Strike Multiplier per Power Charge
Deals Added Lightning Damage equal to (0–3)% of maximum Mana
+(0–10)% to Critical Strike Multiplier per Power Charge
+(0–20)% more Damage with Bleeding
+(0–20)% more Damage with Bleeding
Hits up to (0–2) additional enemies near the target
Arrows Damage final target (0–1) additional time after sticking in
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
You and nearby allies gain +(0–5)% to all Elemental Resistances
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
(0–20)% more Damage with Ignite
(0–20)% more Damage with Ignite
(0–20)% more Damage with Ignite
(0–10)% increased Duration of Elemental Ailments on Enemies
Supported Skills have (0–5)% increased Aura effect
(0–40)% increased Area of Effect
(0–40)% increased Area of Effect
Recover (0–2)% of Life when Supported Skills Cull an Enemy
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills deal (0–10)% increased Spell Damage
Supported Skills deal (0–10)% increased Damage
Supported Skills have (0–10)% increased Totem Placement speed
(0–10)% increased Mine Damage
Mines have (0–20)% increased Detonation Speed
+(0–0.2) metres to radius
(0–20)% more Totem Life
Fires +(0–2) Projectiles
Fires +(0–2) Projectiles
(0–20)% increased effect of Aura
Base duration is (0–4) seconds
Base duration is (0–1) seconds
(0–80)% increased Impale Effect
Supported Skills have (0–20)% chance to Cause Monsters to Flee
(0–80)% increased Trap Trigger Area of Effect
(0–80)% increased Trap Trigger Area of Effect
(0–20)% more Totem Life
(0–20)% more Totem Life
Fires +(0–2) Projectiles
Fires +(0–2) Projectiles
Fires +(0–3) Projectiles
(0–10)% increased Blind Effect
(0–80)% increased Area of Effect angle
(0–80)% increased Area of Effect angle
+(0–0.2) metres to radius
Chains +(0–1) Times
Beam Splits towards (0–2) additional targets
Chains +(0–1) Times
Chains +(0–1) Times
(0–20)% increased Skill Effect Duration
(0–20)% increased Skill Effect Duration
(0–40)% increased Projectile Speed
(0–40)% increased Consecrated Ground Area
Supported Skills have (0–10)% increased Totem Placement speed
Supported Skills deal (0–10)% increased Fire Damage
Supported Skills deal (0–10)% increased Cold Damage
Supported Skills deal (0–10)% increased Lightning Damage
Supported Skills deal (0–10)% increased Elemental Damage
Supported Skills have (0–10)% increased Chaining range
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills have (0–10)% increased Projectile Speed
Ignite on Cursed enemies has (0–20)% increased Duration
Freezes on Cursed enemies have (0–20)% increased Duration
Shocks on Cursed enemies have (0–20)% increased Duration
Base duration is (0–0.4) seconds
+(0–2) to maximum Stages
Final wave deals +(0–150)% more Damage with HitsFinal wave deals +(0–80)% more Damage with Ignite
+(0–3) to maximum Stages
(0–5)% increased Area of Effect per 0.1 metre additional Melee Strike Range
(0–5)% more Attack Speed per Stage
(0–5)% increased Area of Effect per 0.1 metre additional Melee Strike Range
Supported Skills deal (0–10)% increased Melee Damage
Supported Skills deal (0–10)% increased Spell Damage
Supported Skills have (0–10)% increased Area of Effect
Supported Skills have (0–10)% chance to gain a Power Charge on Critical Strike
+(0–2) to maximum number of Summoned Totems
Supported Skills deal (0–10)% increased Burning Damage
Minions from Supported Skills have +(0–2)% to all maximum Elemental Resistances
+(0–2) to maximum Stages
+(0–2) to maximum Stages
+(0–2) to maximum Stages
Supported Skills have (0–20)% increased Attack Critical Strike Chance
Supported Skills deal (0–10)% increased Attack Damage
Supported Skills have (0–20)% increased Trap Trigger Area of Effect
This Gem gains (0–100)% increased Experience
(0–15)% Chance for Trap to Trigger an additional time
(0–15)% Chance for Trap to Trigger an additional time
Shocked Ground causes (0–5)% increased Damage taken
Buff grants (0–20)% increased Movement Speed
Supported Skills have (0–20)% increased Stun Duration on Enemies
(0–40)% increased Minion Movement Speed
(0–40)% increased Minion Movement Speed
Fires (0–2) additional Projectiles
(0–20)% more Projectile Speed
(0–20)% more Projectile Speed
Projectiles that have Pierced deal (0–10)% more Damage
Projectiles that have Pierced deal (0–10)% more Damage
Projectiles that have Pierced deal (0–10)% more Damage
Projectiles that have Pierced deal (0–10)% more Damage
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills have (0–10)% less Skill Effect Duration
Supported Skills have (0–60)% increased Area of Effect while Dead
Supported Skills require (0–10)% reduced amount of Damage taken to Trigger
(0–20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
+(0–2) to Maximum Animated Weapons
+(0–1) to Maximum Animated Weapons
+(0–2) to Maximum Animated Weapons
This Gem gains (0–100)% increased Experience
You and nearby allies gain (0–10)% additional Fire Resistance
(0–40)% increased Area of Effect
You and nearby allies gain (0–10)% additional Cold Resistance
(0–40)% increased Area of Effect
You and nearby allies gain (0–10)% additional Lightning Resistance
(0–40)% increased Area of Effect
(0–15)% chance for Lightning to Strike the Marker when Cast
Base secondary duration is (0–1) seconds
(0–10)% increased Area of Effect
+(0–1) to maximum Stages
(0–40)% more Spell Damage for each stage
+(0–1) to maximum Stages
(0–20)% increased Damage
Fires +(0–1) Projectile
The first and final shots of the sequence fire (0–4) additional Projectiles simultaneously
Base radius is (0–0.2) metres
Base radius is (0–0.2) metres
(0–20)% increased Cooldown Recovery Rate
Supported Skills deal (0–10)% increased Physical Damage
(0–30)% chance to summon an extra Minion
(0–10)% more Minion Movement Speed
+(0–20)% more Damage with Hits against Burning enemies
Burning ground deals +(0–15)% of Fire Damage per second of inflicted Ignite
This Gem gains (0–100)% increased Experience
(0–20)% increased Cast Speed
(0–10)% increased Effect of Offering
(0–10)% increased Effect of Offering
(0–10)% increased Effect of Offering
Final Burst Deals +(0–50)% more Damage
Causes +(0–2) Bursts
Supported Skills have (0–5)% reduced Enemy Block Chance
Projectiles deal (0–10)% more Damage with Hits and Ailments
Every fifth Attack, Projectiles deal (0–200)% more Damage with Hits and Ailments
(0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Skill Effect Duration(0–20)% increased Cooldown Recovery Rate
Fires +(0–1) Projectile
Fires +(0–1) Projectile
(0–40)% increased Projectile Speed
Fires +(0–4) Arrows
Supported Skills have (0–40)% increased Aura Area of Effect
Base burning damage is an additional (0–5)% of Overkill Damage
+(0–0.2) metres to radius
Storms Hit Enemies with (0–20)% increased Frequency
+(0–5) to Maximum Virulence
Minions have (0–40)% increased Cooldown Recovery Rate
Cursed Enemies have a (0–5)% chance to grant a Frenzy Charge when Hit
+(0–40)% to Critical Strike Multiplier
+(0–40)% to Critical Strike Multiplier
Base radius is (0–0.2) metres
Kinetic Blast creates (0–1) additional explosion
Kinetic Blast creates (0–1) additional explosion
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Beam frequency
Supported Skills deal (0–10)% increased Physical Damage
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Buff Effect
Minions have (0–40)% increased Cooldown Recovery Rate
Minions have (0–20)% increased Effect of Withered
(0–20)% increased Buff Effect
Minions have (0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Buff Effect
Minions have (0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–20)% increased Buff Effect
Minions have (0–40)% increased Cooldown Recovery Rate
(0–20)% increased Area of Effect of Supported Curse Skills
Gain (0–15)% of Physical Damage as Extra Cold Damage
Gain (0–20)% of Physical Damage as Extra Cold Damage
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–20)% chance to Scorch Enemies
(0–4)% more Attack Damage per Endurance Charge
Supported Skills have (0–20)% increased Fortification Duration
Fires +(0–2) Projectiles
+(0–1) metre to Melee Strike Range
Supported Skills deal (0–2)% increased Damage per Frenzy Charge
Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled
Innervation lasts (0–2) seconds
Chains +(0–2) Times
Supported Skills deal (0–10)% increased Damage
(0–20)% chance to Freeze, Shock and Ignite
(0–20)% chance to Freeze, Shock and Ignite
(0–15)% Chance for Trap to Trigger an additional time
(0–15)% Chance for Trap to Trigger an additional time
Fires +(0–1) Arrow
+(0–20)% to Fire Damage over Time Multiplier
(0–40)% increased Projectile Speed
+(0–0.4) metres to radius
(0–40)% increased Projectile Speed
+(0–1) Volley
+(0–1) Volley
(0–40)% increased Impale Effect
Base radius is (0–0.3) metres
+(0–5)% increased Hit Rate for each blade
Deals (0–20)% more Physical Damage
+(0–5)% increased Hit Rate for each blade
(0–20)% increased Cooldown Recovery Rate
Base radius is (0–0.2) metres
Base duration is (0–0.5) seconds
(0–5)% increased Attack Speed per maximum Totem
Projectiles have (0–40)% chance for an additional Projectile when Forking
(0–20)% more Projectile Damage
Beam Splits towards (0–2) additional targets
(0–20)% increased Buff Effect
Minions have (0–40)% increased Cooldown Recovery Rate
(0–20)% increased Buff Effect
Aftershock deals +(0–30)% more Damage with Hits and Ailments
Base duration is (0–0.5) seconds
Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes
Base radius is (0–0.2) metres
Base radius is (0–0.2) metres
Base radius is (0–0.2) metres
(0–20)% increased Skill Effect Duration
Base duration is (0–0.8) seconds
Base duration is (0–1) seconds
Base secondary duration is (0–1) seconds
Regenerate +(0–0.5)% of Debuff Damage as Life
Base duration is (0–0.4) seconds
Regenerate +(0–0.5)% of Debuff Damage as Life
Supported Skills deal (0–10)% increased Chaos Damage
Supported Skills deal (0–10)% increased Spell Damage
Supported Skills deal (0–10)% increased Damage over Time
Supported Skills have (0–20)% increased Trap Trigger Area of Effect
+(0–0.4) metres to Melee Strike Range
(0–30)% increased Activation range
Wave gains +(0–0.1) metres to radius with each Area in the Sequence
Wave Damages (0–2) Areas
Wave has (0–10)% reduced delay between Areas
Projectiles that have Pierced deal (0–20)% more Damage
+(0–0.2) metres to radius
+(0–0.2) metres to radius
Supported Skills deal (0–10)% increased Elemental Damage
Supported Skills have (0–5)% increased Mine Throwing Speed
Supported Skills deal (0–10)% increased Trap Damage
Sacrifices +(0–2)% of Skeleton's Life to deal that much Chaos Damage
(0–20)% chance to gain an additional Ruin on use
Fire Exposure applies (-5–0)% to Fire Resistance
Additional Debuff stages add +(0–4)% of Damage
Supported Channelling Skills deal (0–10)% increased Damage
Supported Skills deal (0–10)% increased Fire Damage
Supported Attacks deal (0–10)% increased Damage with Bleeding
Supported Skills deal (0–10)% increased Damage with Poison
Supported Skills deal (0–10)% increased Damage over Time
Supported Skills deal (0–10)% increased Chaos Damage
Supported Skills deal (0–10)% increased Damage over Time
Supported Skills deal (0–10)% increased Damage with Poison
Supported Skills have (0–20)% increased Effect of Maim
Supported Skills deal (0–10)% increased Fire Damage
(0–10)% increased Duration of Ailments inflicted with Supported Skills
Supported Skills deal (0–10)% increased Physical Damage
Supported Skills deal (0–10)% increased Attack Damage
Swiftness lasts +(0–0.5) seconds
Supported Skills deal (0–10)% increased Spell Damage
Fires Projectiles (0–10)% faster
Fires Projectiles (0–10)% faster
Fires Projectiles (0–10)% faster
Deals +(0–4)% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to (0–5)% of the Minion's maximum Life
+(0–30)% Fissure branching chance
+(0–5)% more Damage per Endurance Charge removed
While Channelling a Supported Skill, take (0–2)% less Damage from Hits
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills have (0–10)% increased Area of Effect
Extra Targets for Supported Skills can be found (0–15)% further away
(0–10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Supported Skills deal (0–10)% increased Attack Damage
Attack Hits against Cursed Enemies have (0–10)% chance to Aggravate Bleeding
Causes +(0–2) smaller explosions
Causes +(0–2) smaller explosions
Base radius is (0–0.3) metres
Applies beams to the closest +(0–4) Enemies
(0–20)% increased Cooldown Recovery Rate
Strikes +(0–1) additional Area
(0–15)% Chance for Trap to Trigger an additional time
Releases +(0–1) wave
Releases +(0–1) wave
Aftershock deals +(0–30)% more Damage with Hits and Ailments
Base duration is (0–0.8) seconds
Supported Skills deal (0–10)% increased Trap Damage
(0–10)% increased Mine Damage
(0–20)% increased Totem Damage
Deals up to +(0–10)% more Damage with Hits to closer targets
Deals up to +(0–10)% more Damage with Hits to closer targets
(-10–0)% less Area Damage
Lightning strikes targets within +(0–2) metres
Each Spore Pod fires +(0–2) Thorn Arrows
Each Spore Pod fires +(0–1) Thorn Arrow
Base duration is (0–0.2) seconds
Fires +(0–2) Arrows
Base duration is (0–0.1) seconds
(0–40)% increased Buff Effect
Minions have (0–20)% increased Cooldown Recovery Rate
Supported Skills deal (0–10)% increased Chaos Damage
Supported Skills deal (0–10)% increased Cold Damage
+(0–2) Maximum Stages
Fires +(0–1) Projectile
Fires +(0–2) Projectiles
Sends beams to +(0–1) Enemy
Deals +(0–10)% more Damage with Hits against Branded Enemy
Base Duration of (0–2) seconds after being Placed
Base Duration of (0–2) seconds after being Placed
(0–40)% increased Impale Effect
(0–40)% increased Impale Effect
Supported Skills have (0–10)% increased Totem Placement speed
Deals +(0–10)% more Damage with Hits against Branded Enemy
Base radius is (0–0.2) metres
Base radius is (0–0.2) metres
(0–20)% increased Cooldown Recovery Rate
+(0–0.2) metres to radius+(0–0.3) metres to radius of Consecrated Ground
Shockwave deals +(0–30)% more Damage
Base duration is (0–0.2) seconds
(0–40)% increased Projectile Speed
Base duration is (0–0.2) seconds
Applied Curses have (0–20)% increased Effect
Base duration is (0–0.2) seconds
Supported Skills deal (0–10)% increased Damage while Leeching Energy Shield
Damage Penetrates (0–15)% of Enemy Elemental Resistances
Damage Penetrates (0–15)% of Enemy Elemental Resistances
(0–40)% increased Area of Effect
(0–20)% increased beam width
Damages (0–4) nearby Enemies when you gain Stages
(0–20)% increased beam width
(0–40)% increased Area of Effect
Supported Skills deal (0–10)% increased Area Damage
Supported Skills deal (0–10)% increased Spell Damage
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
+(0–1) to Maximum number of Bladestorms at a time
+(0–1) to Maximum number of Bladestorms at a time
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
Creates +(0–2) Spikes
(0–5)% more Damage while in Blood Stance(0–20)% more Area of Effect while in Sand Stance
+(0–20)% more Damage with Bleeding
Gain (0–1) Rage on Attack Hit
Throws Chains at up to (0–3) targets in range
(0–10)% increased Damage with Hits to Close Range Enemies
Supported Skills deal (0–10)% increased Melee Damage
(0–10)% increased maximum travel distance
(0–4)% more Damage with Hits per 5% Chill Effect on Enemy
(0–40)% increased Area of Effect
(0–10)% increased Cooldown Recovery Rate
Supported Attacks have (0–10)% increased Impale Effect
(0–40)% increased Area of Effect
Supported Skills have (0–10)% increased Area of Effect
Supported Skills deal (0–10)% increased Attack Damage
Chains +(0–2) Times
(0–20)% increased Buff Effect
Minions have (0–40)% increased Cooldown Recovery Rate
Minions Regenerate (0–3)% of Life per second
Inflicts +(0–2) Withered Debuffs the first time each Enemy enters the Area
Plague Bearer deals Damage based on an additional +(0–4)% of Plague Value
Supported Skills have (0–10)% increased Minion Movement Speed
Minions from Supported Skills deal (0–10)% increased Damage
Supported Skills have (0–20)% increased Critical Strike Chance
Minions from Supported Skills take (0–5)% less Damage
Each mine applies +(0–1)% increased Damage Taken to Enemies near it, up
to a maximum of 150%
(0–40)% increased Minion Movement Speed
(0–10)% increased Mine Damage
Minions from Supported Skills deal (0–10)% increased Damage
(0–20)% more Poison Duration
Maximum +(0–10) caught Projectiles
Supported Skills have (0–5)% increased Mine Throwing SpeedSupported Skills have (0–5)% increased Trap Throwing Speed
(0–40)% increased Projectile Speed
(0–40)% increased Projectile Speed
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills deal (0–10)% increased Projectile Damage
(0–20)% increased Debuff Effect
Fires +(0–1) Arrow
Supported Skills deal (0–20)% increased Projectile Damage
Supported Skills deal (0–10)% increased Fire Damage
Extra Targets for Supported Skills can be found (0–15)% further away
Supported Skills deal (0–10)% increased Physical Damage
Supported Skills deal (0–10)% increased Burning Damage
(0–10)% increased Elemental Damage with Attack Skills
Supported Skills deal (0–10)% increased Fire Damage
Supported Skills have (0–40)% increased Aura Area of Effect
Supported Skills deal (0–10)% increased Melee Physical Damage
Supported Skills have (0–10)% increased Area of Effect
Supported Skills deal (0–10)% increased Melee Damage
Supported Skills deal (0–10)% increased Cold Damage
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills have (0–20)% increased Attack Critical Strike Chance
Supported Skills have (0–10)% increased Chaining range
Supported Skills deal (0–10)% increased Cold Damage
Supported Skills deal (0–10)% increased Damage over Time
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills deal (0–10)% increased Projectile Damage
Supported Skills deal (0–10)% increased Damage over Time
Supported Skills deal (0–10)% increased Chaos Damage
Supported Skills deal (0–10)% increased Physical Damage
Supported Skills deal (0–10)% increased Chaos Damage
Supported Skills deal (0–10)% increased Lightning Damage
(0–20)% increased Area of Effect of Supported Curse Skills
Supported Channelling Skills deal (0–10)% increased Damage
Supported Skills deal (0–10)% increased Spell Damage
Supported Skills deal (0–10)% increased Elemental Damage
Supported Skills deal (0–10)% increased Area Damage
Supported Skills deal (0–10)% increased Lightning Damage
Minions from Supported Skills deal (0–10)% increased Damage
Supported Skills have (0–10)% increased Area of Effect
Supported Skills deal (0–10)% increased Spell Damage
(0–10)% increased Duration of Ailments inflicted with Supported Skills
Supported Skills deal (0–10)% increased Spell Damage
This Gem gains (0–100)% increased Experience
This Gem gains (0–100)% increased Experience
This Gem gains (0–100)% increased Experience
(0–20)% increased Buff Effect
Runes have +(0–10)% more Area of Effect per Improvement
Runes have +(0–10)% more Area of Effect per Improvement
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(0–50)% of their value
Projectile changes direction (0–1) times
Base radius is (0–0.1) metres
(0–20)% more Area of Effect per Blade Vortex blade detonated
Base radius is (0–0.3) metres
Supported Skills deal (0–10)% increased Spell Damage
Supported Skills have (0–5)% increased Cooldown Recovery Rate
(0–10)% increased Activation frequency
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
(0–40)% increased Cooldown Recovery Rate
Deals +(0–10)% more Damage with Hits against Branded Enemy
Deals +(0–10)% more Damage with Hits against Branded Enemy
Deals +(0–20)% more Damage with Hits against Branded Enemy
Debuff deals +(0–5)% more Damage per Stage
+(0–3) Maximum SpikesCreates +(0–1) fissure
+(0–3) Maximum SpikesCreates +(0–1) fissure
Shattering Spikes deal +(0–20)% more damage
Maximum +(0–1) Summoned Mirage Warrior
Supported Skills have (0–10)% increased Area of Effect
Supported Skills have (0–5)% more Activation frequency
Supported Skills have (0–10)% increased Warcry Speed
+(0–0.2) metres to radius
(0–20)% increased Cooldown Recovery Rate
Base duration is (0–0.5) seconds
+(0–10)% more Damage with Hits and Ailments per Intensity
(0–20)% more Area of Effect
+(0–10)% to Maximum Effect of Shock
(0–20)% increased Effect of Cold Ailments
(0–40)% increased Impale Effect
(0–40)% increased Impale Effect
Enemies in Area deal +(0–4)% less damage while at maximum Stages
+(0–1) Maximum Flame Wall at a time
(-10–0)% chance to remove a Hex after Damaging
(-10–0)% chance to remove a Hex after Damaging
Base radius is (0–0.2) metres
Supported Skills deal (0–10)% increased Projectile Damage
+(0–10)% increased Pulse Frequency
Supported Skills deal (0–10)% increased Elemental Damage
Base duration is (0–1.5) seconds
Base duration is (0–2) seconds
(0–20)% increased Skill Effect Duration
Supported Skills Deal (0–20)% increased Damage while on Low Life
Deals +(0–5)% more Damage per Blood Charge
(-5–0)% of Life loss prevented is lost over 4 seconds
(0–5)% increased Effect of Cruelty granted by Supported Skills
Lifetap lasts +(0–2) seconds
Base Duration of (0–2) seconds after being Placed
+(0–1)% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
Sacrifices +(0–5)% of Rage when creating a Ragestorm
Base radius is (0–0.2) metres
Projectiles that have Pierced deal (0–10)% more Damage
Projectiles that have Pierced deal (0–10)% more Damage
(0–40)% increased Cooldown Recovery Rate
(0–10)% increased Totem Damage
Minions have (0–40)% increased Cooldown Recovery Rate
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (0–50)% of their value
Fires extra Projectiles at up to +(0–2) surrounding Enemies
Fires extra Projectiles at up to +(0–2) surrounding Enemies
Exerted Attacks have +(0–10)% to Critical Strike Chance
Deals base Lightning Damage equal to +(0–10)% of missing Unreserved Mana
Trap lasts +(0–1) secondRotates +(0–1) time
Base duration is (0–0.5) seconds
Bleeding inflicted by this Skill deals Damage (0–10)% faster
Each Arrow can fire +(0–1) Beam
Each Arrow can fire +(0–1) Beam
Each Arrow can fire +(0–2) Beams
Deals up to (0–10)% more Damage with Hits to closer targets
Central wave has (0–40)% more Area of Effect
(0–10)% increased Totem Damage
Minion's Attacks have (0–20)% chance to inflict Bleeding
(0–40)% increased Minion Movement Speed
Minions have (0–40)% chance to Aggravate Bleeding on targets they Hit with Attacks
Supported Skills deal (0–20)% increased Damage with Hits against Enemies that are on Low Life
+(0–1)% more Damage per Trauma
(0–5)% more Damage per Trauma, up to 200%
(0–20)% more Damage against Stunned Enemies
(0–15)% reduced Flask Charges used
(0–15)% reduced Flask Charges used
Fires +(0–2) Shard Projectiles in a Spiral when Projectile ends
Projectiles gain up to +(0–20)% more Damage by the time they dissipate
Projectiles gain up to +(0–15)% more Damage by the time they dissipate
(0–20)% chance to inflict Withered for 2 seconds on Hit
(0–20)% chance to inflict Withered for 2 seconds on Hit
Buff causes Debuffs on you to expire (0–20)% faster
Tornado has (0–20)% increased Movement Speed
Tornado has (0–40)% increased Movement Speed
Buff grants (0–5)% more Maximum Energy Shield
Base duration is (0–1.5) seconds
Base duration is (0–1.5) seconds
Base duration is (0–1.5) seconds
Base duration is (0–1.5) seconds
Base duration is (0–1.5) seconds
Base duration is (0–1.5) seconds
Supported Skills have (0–5)% increased Aura effect
(0–5)% increased Effect of Marks from Supported Skills
Supported Skills have (0–5)% increased Aura effect
Supported Skills have (0–20)% increased Shock Duration on Enemies
+(0–4)% more Damage with Hits per 5% Shock Effect on Enemy
Hits up to (0–4) Enemies
Buff grants +(0–20)% chance to Shock enemies
Buff grants +(0–20)% chance to Shock enemies
(0–10)% increased Effect of Mark
Fires +(0–2) Projectiles
Fissure erupts (0–1) additional times
Fires +(0–2) Projectiles
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
+(0–0.2) metres to radius
Projectiles deal (0–10)% more Damage with Hits and Ailments
(0–10)% increased Area of Effect of Supported Curse Skills
Supported Skills have (0–4)% increased Hex Transfer range
(0–20)% increased Poison Duration
+(0–10)% more Area Damage
+(0–5)% more Damage with Hits and Ailments for each stage
Deals +(0–5)% more Damage per Blood Charge
+(0–2) to Maximum Animated Weapons
Hits up to (0–2) additional enemies near the target
Minions have (0–40)% increased Cooldown Recovery Rate
Minions have (0–40)% increased Cooldown Recovery Rate
(0–80)% increased Area of Effect angle
Base radius is (0–0.2) metres
(0–20)% more Totem Life
Fires +(0–4) Arrows
Supported Skills have (0–10)% increased Cooldown Recovery Rate
+(0–1) Maximum Stage
Quality has no effect
Supported Skills have (0–10)% reduced Enemy Stun Threshold
Supported Skills deal (0–10)% increased Spell Damage
Supported Skills deal (0–80)% increased Damage if you have Consumed a corpse Recently
Minions from Supported Skills have (0–20)% increased Critical Strike Chance
Supported Skills have (0–10)% increased Totem Life
Supported Skills have (0–10)% increased Area of Effect
Supported Skills have (0–10)% chance to Ignite
Supported Skills have (0–5)% increased Aura effect
Supported Skills deal (0–10)% increased Chaos Damage
Damage and Chill Linger for a Base Duration of +(0–2) seconds
Supported Skills have (0–10)% increased Mine Throwing Speed
Supported Skills deal (0–10)% increased Damage over Time
Supported Skills have (0–10)% chance to Ignite
Supported Skills deal (0–10)% increased Damage
Supported Skills deal (0–10)% increased Attack Damage
Supported Attacks deal (0–20)% increased Damage if Exerted
Supported Skills have (0–10)% more Cooldown Recovery Rate
Supported Skills have (0–20)% increased Critical Strike Chance
Supported Skills have (0–10)% increased Cast Speed
(0–20)% increased Cooldown Recovery Rate
(0–15)% chance to detonate an additional corpse
Every third successive strike Freezes enemies as though dealing (0–100)% more Damage
Supported Skills have (0–10)% increased Curse Duration
Supported Skills have (0–20)% increased Spell Critical Strike Chance
Supported Skills deal (0–10)% increased Spell Damage
(0–15)% Chance for Trap to Trigger an additional time
You and nearby allies gain (0–10)% additional Fire Resistance
You and nearby allies gain (0–10)% additional Cold Resistance
You and nearby allies gain (0–10)% additional Lightning Resistance
(0–15)% chance for Lightning to Strike the Marker when Cast
+(0–1) to maximum Stages
Supported Triggered Spells deal (0–10)% increased Damage
(0–10)% increased Effect of Offering
(0–30)% increased Activation range
(0–20)% increased Effect of Supported Curses
(0–10)% increased Melee Damage
Supported Skills have (0–20)% increased Spell Critical Strike Chance
Supported Triggered Spells deal (0–10)% increased Damage
Supported Skills have (0–10)% increased Curse Duration
(0–10)% increased Cast Speed
(0–10)% increased Cast Speed
Supported Skills have Added Spell Damage equal to +(0–20)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
(0–10)% increased Area of Effect
Maximum +(0–10) caught Projectiles
(-10–0)% less Area Damage
(0–20)% more Damage while at maximum Stages
(0–20)% increased Elemental Damage
Supported Skills have (0–5)% increased Cooldown Recovery Rate
Supported Skills have (0–10)% increased Cooldown Recovery Rate

Community Wiki

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Quality

Quality improves the signature stat of an item such as physical damage on weapons and evasion for evasion helmets or adds additional bonuses to skill gems.

Mechanics

Quality can be applied to most equipment (quivers and jewels are the exceptions), as well as Maps and strongboxes. Any item with at least 1% quality will have a Superior prefix when dropped on the ground but not when in the inventory.

Each item type has a currency item associated with it that increases its quality. Quality does not affect the requirements for using an item or the mana cost of skills.

All items are normally capped at 20% quality and each currency that affect quality will improve:

  • Normal items by 5%.
  • Magic items by 2%.
  • Rare and Unique items by 1%.

Increasing the quality on weapons and armours also makes crafting sockets and links with Jeweller's Orb and Orb of Fusing easier. Each 1% quality improves the result by 1%. This makes obtaining many sockets and links 20% more likely on 20% quality items.

Quality is normally capped at 20%. However, there are certain crafting methods that can increase quality beyond that, including:

Additionally, certain Veiled modifiers add Quality as part of explicit mods. This bonus quality does not count against the 20% quality an item is normally allowed to have, even if the veiled modifier is added before using currency to upgrade the item.

Effect on items

The quality is summed together with other increased stats. For example a piece of armour that naturally gives 100 armour that has +50 to Armour and 90% increased Armour would now, with 20% quality, give .

The table below displays what each category of items and which currency that can increase the quality.

Class Currency Increases
Weapons Blacksmith's Whetstone Physical Damage
Armours Armourer's Scrap Armour / Evasion / Energy Shield
Flasks Glassblower's Bauble Life / Mana recovered or increased the buff duration for utility flasks.
Skill gems Gemcutter's Prism Depends on skill gem
Maps Cartographer's Chisel Item Quantity
Strongbox Engineer's Orb, Infused Engineer's Orb Item Quantity
Jewellery Catalysts Depends on catalyst; affects implicit and explicit affixes

Skill gems

Both active and support skill gems may have quality. Every skill is affected by quality differently, but frequently it somehow improves the damage dealt with the skill. Buffs and curses, obviously, do not have their damage improved. Even those that do have their damage improved will see different rates of improvement for a given amount of quality.

The quality of skill gems may be improved with a Gemcutter's Prism. These upgrades always improve a skill's quality by 1%. Alternatively, a level 20 skill gem and a Gemcutter's Prism can be sold for a level 1 gem with 20% quality.

The effect of quality scales with the base quality effect, however, only whole numbers will be granted (and thus the effect will always be rounded down); for example 3% quality on a gem with 0.5% effect will only grant 1% effect and not 1.5% effect. Effects that have some degree of fractions naturally are rounded to their natural bases (i.e. seconds will be rounded to milliseconds, etc.).

It is possible to get a gem's quality above 20% through corruption, the use of Enhance Support and certain gear.

Skill gems with alternate quality effects can be found in Grand Heists.


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