禁锢石像
构造体
免疫晕眩
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂N
标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
生命
1000%
异常状态临界值
1000%
抗性
40 40 40 25
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
DoedreStonePillar
Metadata
DoedreStonePillarVulnerability
等级
68
生命
64,334
护甲
28,790
闪避值
4,739
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
Minion Life
13,955
Minion Damage
298
异常状态临界值
64,334
冰缓
203
Shock
203
Brittle
1,151
Scorch
203
Sap
562
EmptyActionSpellDoedreCursePillar
法术
施放间隔: 1 秒
冷却时间: 4 秒

Object Type

version 2
extends "Metadata/Monsters/Doedre/DoedreStonePillar"

Actor 
{ 
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Doedre/DoedreStonePillar"

Render
{
	preload_buff_visual = "doedre_pillar_red_aura"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerability"] = {
    name = "Accursed Monolith",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EmptyActionSpellDoedreCursePillar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellDoedreCursePillar"] = {
    name = "EmptyActionSpellDoedreCursePillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
免疫晕眩
IdMonsterImplicitCannotBeStunned1
FamilyMonsterCannotBeStunned
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    600%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillarUber
    Metadata
    DoedreStonePillarVulnerabilityUber
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    8,373
    Minion Damage
    298
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    EmptyActionSpellDoedreCursePillar
    法术
    施放间隔: 1 秒
    冷却时间: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_red_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityUber"] = {
        name = "Accursed Monolith",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    1000%
    异常状态临界值
    1000%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillar
    Metadata
    DoedreStonePillarTemporalChains
    等级
    68
    生命
    64,334
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    13,955
    Minion Damage
    298
    异常状态临界值
    64,334
    冰缓
    203
    Shock
    203
    Brittle
    1,151
    Scorch
    203
    Sap
    562
    EmptyActionSpellDoedreCursePillar
    法术
    施放间隔: 1 秒
    冷却时间: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_purple_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChains"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    600%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillarUber
    Metadata
    DoedreStonePillarTemporalChainsUber
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    8,373
    Minion Damage
    298
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    EmptyActionSpellDoedreCursePillar
    法术
    施放间隔: 1 秒
    冷却时间: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_purple_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsUber"] = {
        name = "Accursed Monolith",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    1000%
    异常状态临界值
    1000%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillar
    Metadata
    DoedreStonePillarEnfeeble
    等级
    68
    生命
    64,334
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    13,955
    Minion Damage
    298
    异常状态临界值
    64,334
    冰缓
    203
    Shock
    203
    Brittle
    1,151
    Scorch
    203
    Sap
    562
    EmptyActionSpellDoedreCursePillar
    法术
    施放间隔: 1 秒
    冷却时间: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    Actor 
    { 
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_green_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeeble"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour
    生命
    600%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillarUber
    Metadata
    DoedreStonePillarEnfeebleUber
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    8,373
    Minion Damage
    298
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    EmptyActionSpellDoedreCursePillar
    法术
    施放间隔: 1 秒
    冷却时间: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_green_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleUber"] = {
        name = "Accursed Monolith",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillar"] = {
        name = "EmptyActionSpellDoedreCursePillar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
    生命
    1000%
    异常状态临界值
    1000%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillar
    Metadata
    DoedreStonePillarVulnerabilityStandalone
    等级
    68
    生命
    64,334
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    13,955
    Minion Damage
    298
    异常状态临界值
    64,334
    冰缓
    203
    Shock
    203
    Brittle
    1,151
    Scorch
    203
    Sap
    562
    EmptyActionSpellDoedreCursePillarStandalone
    法术
    施放间隔: 1 秒
    冷却时间: 1.8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_red_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityStandalone"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillarStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillarStandalone"] = {
        name = "EmptyActionSpellDoedreCursePillarStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
    生命
    1000%
    异常状态临界值
    1000%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillar
    Metadata
    DoedreStonePillarTemporalChainsStandalone
    等级
    68
    生命
    64,334
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    13,955
    Minion Damage
    298
    异常状态临界值
    64,334
    冰缓
    203
    Shock
    203
    Brittle
    1,151
    Scorch
    203
    Sap
    562
    EmptyActionSpellDoedreCursePillarStandalone
    法术
    施放间隔: 1 秒
    冷却时间: 1.8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_purple_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsStandalone"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillarStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillarStandalone"] = {
        name = "EmptyActionSpellDoedreCursePillarStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 禁锢石像
    构造体
    免疫晕眩
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Accursed Monolith
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour
    生命
    1000%
    异常状态临界值
    1000%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    DoedreStonePillar
    Metadata
    DoedreStonePillarEnfeebleStandalone
    等级
    68
    生命
    64,334
    护甲
    28,790
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    13,955
    Minion Damage
    298
    异常状态临界值
    64,334
    冰缓
    203
    Shock
    203
    Brittle
    1,151
    Scorch
    203
    Sap
    562
    EmptyActionSpellDoedreCursePillarStandalone
    法术
    施放间隔: 1 秒
    冷却时间: 1.8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Doedre/DoedreStonePillar"
    
    Render
    {
    	preload_buff_visual = "doedre_pillar_green_aura"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleStandalone"] = {
        name = "Accursed Monolith",
        life = 10,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellDoedreCursePillarStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellDoedreCursePillarStandalone"] = {
        name = "EmptyActionSpellDoedreCursePillarStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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