詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarVulnerability
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
13,955
Minion Damage
298
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_red_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerability"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
600%
異常狀態臨界值
600%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillarUber
Metadata
DoedreStonePillarVulnerabilityUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
8,373
Minion Damage
298
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_red_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityUber"] = { name = "Accursed Monolith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarTemporalChains
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
13,955
Minion Damage
298
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_purple_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChains"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
600%
異常狀態臨界值
600%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillarUber
Metadata
DoedreStonePillarTemporalChainsUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
8,373
Minion Damage
298
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_purple_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsUber"] = { name = "Accursed Monolith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarEnfeeble
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
13,955
Minion Damage
298
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_green_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeeble"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, stone_armour |
生命
600%
異常狀態臨界值
600%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillarUber
Metadata
DoedreStonePillarEnfeebleUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
8,373
Minion Damage
298
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillar
法術
施放時間: 1 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_green_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleUber"] = { name = "Accursed Monolith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillar"] = { name = "EmptyActionSpellDoedreCursePillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarVulnerabilityStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
13,955
Minion Damage
298
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillarStandalone
法術
施放時間: 1 秒
冷卻時間: 1.8 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_red_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarVulnerabilityStandalone"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillarStandalone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillarStandalone"] = { name = "EmptyActionSpellDoedreCursePillarStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarTemporalChainsStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
13,955
Minion Damage
298
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillarStandalone
法術
施放時間: 1 秒
冷卻時間: 1.8 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_purple_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarTemporalChainsStandalone"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillarStandalone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillarStandalone"] = { name = "EmptyActionSpellDoedreCursePillarStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
詛咒巨石





不會被暈眩
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Accursed Monolith
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, mud_blood, non_attacking, stone_armour |
生命
1000%
異常狀態臨界值
1000%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DoedreStonePillar
Metadata
DoedreStonePillarEnfeebleStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
13,955
Minion Damage
298
異常狀態臨界值
64,334
冰緩
203
感電
203
易碎
1,151
焦灼
203
殘喘
562
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionSpellDoedreCursePillarStandalone
法術
施放時間: 1 秒
冷卻時間: 1.8 秒
Object Type
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Doedre/DoedreStonePillar" Render { preload_buff_visual = "doedre_pillar_green_aura" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DoedreStonePillar/DoedreStonePillarEnfeebleStandalone"] = { name = "Accursed Monolith", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "EmptyActionSpellDoedreCursePillarStandalone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDoedreCursePillarStandalone"] = { name = "EmptyActionSpellDoedreCursePillarStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.