紫晶戒指
戒指
需求 等级 38
+(17–23)% 混沌抗性
Amethyst Ring

紫晶戒指 Ring10 /10
名字 | 显示物品素质 |
---|---|
Cost | iLvl 1: 普通: 3x![]() ![]() ![]() ![]() |
DropLevel | 38 |
BaseType | Amethyst Ring |
BaseType | 紫晶戒指 |
Class | 戒指 |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Rings/Ring10 |
Tags | ring |
Icon | Art/2DItems/Rings/AmethystRing |
Reference | Community Wiki |
+(17–23)% 混沌抗性
Family | ChaosResistance |
---|---|
Domains | 物品 (1) |
GenerationType | 传奇 (3) |
Req. level | 38 (Effective: 30) |
Stats | |
Craft Tags | chaos resistance |
[ { "version": "2", "abstract": true, "extends": "Metadata/Items/Equipment", "Base": [ [ "x_size", "1" ], [ "y_size", "1" ], [ "tag", "ring" ] ], "Mods": [ [ "inventory_type", "Ring" ] ], "filename": "Metadata/Items/Rings/AbstractRing" }, { "version": "2", "abstract": true, "extends": "Metadata/Items/Item", "LocalStats": [], "Mods": [ [ "stat_description_list", "Metadata/StatDescriptions/stat_descriptions.txt" ], [ "mod_stat_description_list", "Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt" ], [ "enable_rarity", "normal" ], [ "enable_rarity", "magic" ], [ "enable_rarity", "rare" ], [ "enable_rarity", "unique" ] ], "Base": null, "filename": "Metadata/Items/Equipment" }, { "version": "2", "abstract": true, "extends": "nothing", "Base": [ [ "base_level", "1" ], [ "tag", "default" ] ], "filename": "Metadata/Items/Item" } ]
传奇 /6
+(17–23)% 混沌抗性
生命在击败敌人时恢复 (3–5)%
击败敌人时能获得肾上腺素,持续(1–3)秒
(肾上腺素会增加100%伤害,提高25%攻击速度、施法速度和移动速度,并且获得10%额外物理伤害减免。如果你已经有肾上腺素就不能再获得肾上腺素。)
[One to three random synthesis implicit modifiers]
+(10–20) 全属性
该装备附加 (15–20) - (21–30) 基础混沌伤害
+(17–23)% 混沌抗性
在忆境之台上使用时,新物品获得一个额外的【捷】属性
[隨機苦痛之捷詞綴]
(属性分为力量,敏捷和智慧三种)
+(17–23)% 混沌抗性
+(8–12)% 火焰持续伤害加成
敌人被点燃的持续时间缩短 50%
有 (10–15)% 的几率点燃
+(20–25)% 火焰与混沌抗性
被你点燃的敌人承受混沌伤害来代替火焰伤害
被你点燃的敌人身上的死亡凋零不会消减
use unique blackflame ignite effect [1]
(点燃会造成持续燃烧的火焰伤害, 取决于技能的基础火焰伤害, 持续4秒)
+(17–23)% 混沌抗性
魔蛊技能的效果区域缩小 (25–50)%
目标不受你的咒术影响
当你对敌人施加的咒术经过 90% 的持续时间,敌人每有 1 强度便会消耗 1 灵魂
(每个灵魂使你的攻击和施法速度提高 5%。若你近期未吞噬灵魂,你每 0.5 秒失去 1 个灵魂。最多吞噬 45 个灵魂。)
(普通怪物的威力为 1,魔法怪物为 2,稀有怪物为 10,传奇怪物为 20,玩家为 5)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.