Amethyst Ring
Ring
Requires Level 38
+(17–23)% to Chaos Resistance
Amethyst Ring Ring10 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xScroll of Wisdom · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 38
BaseType Amethyst Ring
Class Rings
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Rings/Ring10
Tagsring
IconArt/2DItems/Rings/AmethystRing
ReferenceCommunity Wiki
+(17–23)% to Chaos Resistance
FamilyChaosResistance
DomainsItem (1)
GenerationTypeUnique (3)
Req. level38 (Effective: 30)
Stats
  • base chaos damage resistance % Min: 17 Max: 23 Global
  • Craft Tagschaos resistance
    keyval
    Base.x_size1
    Base.y_size1
    Base.tagring, default
    Base.base_level1
    Mods.inventory_typeRing
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Unique /6
    +(17–23)% to Chaos Resistance
    Recover (3–5)% of Life on Kill
    Gain Adrenaline for (1–3) second on Kill
    (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
    +(17–23)% to Chaos Resistance
    25% reduced maximum Energy Shield
    25% reduced maximum Life
    +(40–50)% to Chaos Resistance
    Gain (40–60)% of Physical Damage as Extra Chaos Damage
    [One to three random synthesis implicit modifiers]
    +(10–20) to all Attributes
    Adds (15–20) to (21–30) Chaos Damage
    +(17–23)% to Chaos Resistance
    When used in the Synthesiser, the new item will have an additional Herald Modifier
    [Random Herald of Agony modifier]
    (Attributes are Strength, Dexterity, and Intelligence)
    +(17–23)% to Chaos Resistance
    +(8–12)% to Fire Damage over Time Multiplier
    50% reduced Ignite Duration on Enemies
    (10–15)% chance to Ignite
    +(20–25)% to Fire and Chaos Resistances
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
    Withered does not expire on Enemies Ignited by you
    use unique blackflame ignite effect [1]
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    +(17–23)% to Chaos Resistance
    All Elemental Damage Converted to Chaos Damage
    Nearby Enemies' Chaos Resistance is 0
    (Any Elemental Damage not Converted by other effects is Converted by this)
    +(17–23)% to Chaos Resistance
    (25–50)% reduced Area of Effect of Hex Skills
    Targets are Unaffected by your Hexes
    When 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power
    (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
    (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
    Alternate Artwork /1
    IconFeature
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