Feral Memory
构造体
drop zana influence petals on death [1]
monster difficulty tankiness +% [100]
幽魂Y
标签beast, canine_beast, construct, medium_movement, mud_blood, not_int
Packs
  • Feral Memory, Twisted Recollection, Twisted Recollection
  • 生命
    675%
    护甲
    +66%
    闪避值
    +33%
    异常状态临界值
    675%
    抗性
    0 0 0 0
    伤害
    270%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    225%
    Model Size
    115%
    类型
    ZanaHound
    Metadata
    ZanaHound
    等级
    68
    生命
    43,425
    护甲
    47,791
    闪避值
    6,303
    伤害
    1,009
    法术伤害
    1,009
    命中
    580
    攻击间隔
    1.17
    经验值
    23,074
    Minion Life
    9,419
    Minion Damage
    805
    异常状态临界值
    43,425
    冰缓
    137
    Shock
    137
    Brittle
    777
    Scorch
    137
    Sap
    379
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 807–1210
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCZanaHoundCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    基本伤害: 807–1210
    暴击几率: 5%
    攻击伤害: 30%
    攻击间隔: 1.17 秒
    冷却时间: 7.25 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
    击中时击退敌人
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAZanaHoundChargeEnd
    可触发, 攻击
    基本伤害: 807–1210
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.17 秒
    25% 的物理伤害转换为火焰伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAZanaHoundGroundSlam
    可触发, 攻击
    基本伤害: 807–1210
    暴击几率: 5%
    攻击伤害: 130%
    攻击间隔: 1.17 秒
    冷却时间: 6 秒
    近战打击范围 +1.2
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    CGEZanaHoundFireGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 1569.5 基础火焰伤害
    基础持续时间为 6
    active skill area of effect radius +% final [-70]
    ground fire art variation [28]
    GTZanaHoundFireFissure
    可触发, 法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemories/ZanaInfluenceMonsters/ZanaHound"] = {
        name = "Feral Memory",
        life = 6.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEZanaHoundFireGround",
            "GAZanaHoundChargeEnd",
            "GAZanaHoundGroundSlam",
            "GTZanaHoundFireFissure",
            "TCZanaHoundCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEZanaHoundFireGround"] = {
        name = "CGEZanaHoundFireGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, -70, 6000, 28, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZanaHoundChargeEnd"] = {
        name = "GAZanaHoundChargeEnd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZanaHoundGroundSlam"] = {
        name = "GAZanaHoundGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZanaHoundFireFissure"] = {
        name = "GTZanaHoundFireFissure",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCZanaHoundCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop zana influence petals on death [1]
    monster difficulty tankiness +% [100]
    IdMonsterZanaInfluenced
    FamilyMonsterZanaInfluenced
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster difficulty tankiness +% Min: 100 Max: 100 全域
  • drop zana influence petals on death Min: 1 Max: 1 全域
  • visual_display_buff_removed_on_death
    Edit

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