镀金士兵
亡灵
Gilded Soldier
幽魂Y
标签hard_armour, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Packs
  • 镀金士兵, 镀金士兵, 镀金士兵, 镀金匠师
  • 生命
    110%
    护甲
    +50%
    异常状态临界值
    110%
    抗性
    0 0 0 0
    伤害
    116%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    2.4 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    GoldenOnesFodder
    Metadata
    GoldenOnesFodderMace
    等级
    68
    生命
    7,077
    护甲
    43,185
    闪避值
    4,739
    伤害
    433
    法术伤害
    433
    命中
    580
    攻击间隔
    2.4
    经验值
    11,281
    Minion Life
    1,535
    Minion Damage
    346
    异常状态临界值
    7,077
    冰缓
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 347–520
    暴击几率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoldenOnes/GoldenOnesFodderMace"] = {
        name = "Gilded Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    镀金士兵
    亡灵
    Gilded Soldier
    幽魂Y
    标签hard_armour, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    Packs
  • 镀金士兵, 镀金士兵, 镀金士兵, 镀金匠师
  • 生命
    110%
    护甲
    +50%
    异常状态临界值
    110%
    抗性
    0 0 0 0
    伤害
    116%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    7 ~ 12
    攻击间隔
    2.4 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    GoldenOnesFodder
    Metadata
    GoldenOnesFodderSpear
    等级
    68
    生命
    7,077
    护甲
    43,185
    闪避值
    4,739
    伤害
    433
    法术伤害
    433
    命中
    580
    攻击间隔
    2.4
    经验值
    11,281
    Minion Life
    1,535
    Minion Damage
    346
    异常状态临界值
    7,077
    冰缓
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 347–520
    暴击几率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoldenOnes/GoldenOnesFodderSpear"] = {
        name = "Gilded Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    镀金士兵
    亡灵
    Gilded Soldier
    幽魂Y
    标签hard_armour, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    Packs
  • 镀金士兵, 镀金士兵, 镀金士兵, 镀金匠师
  • 生命
    110%
    护甲
    +50%
    异常状态临界值
    110%
    抗性
    0 0 0 0
    伤害
    116%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    2.4 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    GoldenOnesFodder
    Metadata
    GoldenOnesFodderSword__
    等级
    68
    生命
    7,077
    护甲
    43,185
    闪避值
    4,739
    伤害
    433
    法术伤害
    433
    命中
    580
    攻击间隔
    2.4
    经验值
    11,281
    Minion Life
    1,535
    Minion Damage
    346
    异常状态临界值
    7,077
    冰缓
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 347–520
    暴击几率: 5%
    攻击间隔: 2.4 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoldenOnes/GoldenOnesFodderSword__"] = {
        name = "Gilded Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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