Vergoldeter Soldat
Untot
Gilded Soldier
SpectreY
Tagshard_armour, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Packs
  • Vergoldeter Soldat, Vergoldeter Soldat, Vergoldeter Soldat, Vergoldeter Schmied
  • Leben
    110%
    Rüstung
    +50%
    Ailment Threshold
    110%
    Widerstand
    0 0 0 0
    Damage
    116%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    2.4 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    100%
    Type
    GoldenOnesFodder
    Metadata
    GoldenOnesFodderMace
    Stufe
    68
    Leben
    7,077
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    433
    Zauberschaden
    433
    Genauigkeit
    580
    Attack Time
    2.4
    Erfahrung
    11,281
    Minion Life
    1,535
    Minion Damage
    346
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 347–520
    Kritische Trefferchance: 5%
    Attack Time: 2.4 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoldenOnes/GoldenOnesFodderMace"] = {
        name = "Gilded Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vergoldeter Soldat
    Untot
    Gilded Soldier
    SpectreY
    Tagshard_armour, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    Packs
  • Vergoldeter Soldat, Vergoldeter Soldat, Vergoldeter Soldat, Vergoldeter Schmied
  • Leben
    110%
    Rüstung
    +50%
    Ailment Threshold
    110%
    Widerstand
    0 0 0 0
    Damage
    116%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    7 ~ 12
    Attack Time
    2.4 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    100%
    Type
    GoldenOnesFodder
    Metadata
    GoldenOnesFodderSpear
    Stufe
    68
    Leben
    7,077
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    433
    Zauberschaden
    433
    Genauigkeit
    580
    Attack Time
    2.4
    Erfahrung
    11,281
    Minion Life
    1,535
    Minion Damage
    346
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 347–520
    Kritische Trefferchance: 5%
    Attack Time: 2.4 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoldenOnes/GoldenOnesFodderSpear"] = {
        name = "Gilded Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vergoldeter Soldat
    Untot
    Gilded Soldier
    SpectreY
    Tagshard_armour, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    Packs
  • Vergoldeter Soldat, Vergoldeter Soldat, Vergoldeter Soldat, Vergoldeter Schmied
  • Leben
    110%
    Rüstung
    +50%
    Ailment Threshold
    110%
    Widerstand
    0 0 0 0
    Damage
    116%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    2.4 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    100%
    Type
    GoldenOnesFodder
    Metadata
    GoldenOnesFodderSword__
    Stufe
    68
    Leben
    7,077
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    433
    Zauberschaden
    433
    Genauigkeit
    580
    Attack Time
    2.4
    Erfahrung
    11,281
    Minion Life
    1,535
    Minion Damage
    346
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 347–520
    Kritische Trefferchance: 5%
    Attack Time: 2.4 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GoldenOnes/GoldenOnesFodderSword__"] = {
        name = "Gilded Soldier",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.16,
        damageSpread = 0.2,
        attackTime = 2.4,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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