炫灿甲虫
野兽
monster no drops [1]
Resplendent Beetle
幽魂N
标签beast, hard_armour, insect, medium_movement, not_dex, not_int
Packs
  • 炫灿獠牙甲虫, 炫灿甲虫
  • 生命
    85%
    护甲
    +50%
    异常状态临界值
    85%
    抗性
    0 0 40 0
    伤害
    85%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    2 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    85%
    Model Size
    100%
    类型
    EtchedBeetleSmall
    Metadata
    SmallEtchedBeetleArmoured
    等级
    68
    生命
    5,468
    护甲
    43,185
    闪避值
    4,739
    伤害
    318
    法术伤害
    318
    命中
    580
    攻击间隔
    1.5
    经验值
    8,717
    Minion Life
    1,186
    Minion Damage
    254
    异常状态临界值
    5,468
    冰缓
    17
    Shock
    17
    Brittle
    98
    Scorch
    17
    Sap
    48
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 254–381
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EtchedBeetles/SmallEtchedBeetleArmoured"] = {
        name = "Resplendent Beetle",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 全域
  • Edit

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