炫灿甲虫


monster no drops [1]
Resplendent Beetle
幽魂 | N |
---|---|
标签 | beast, hard_armour, insect, medium_movement, not_dex, not_int |
Packs |
生命
85%
护甲
+50%
异常状态临界值
85%
抗性




伤害
85%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
2 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
85%
Model Size
100%
类型
EtchedBeetleSmall
Metadata
SmallEtchedBeetleArmoured
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,468
护甲
43,185
闪避值
4,739
伤害
318
法术伤害
318
命中
580
攻击间隔
1.5
经验值
8,717
Minion Life
1,186
Minion Damage
254
异常状态临界值
5,468
冰缓
17
Shock
17
Brittle
98
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 254–381
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/EtchedBeetles/SmallEtchedBeetleArmoured"] = { name = "Resplendent Beetle", life = 0.85, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.