확장하는 폭발성 죽음의 지역
구조물
Expanding Explodable Death Zone
SpectreN
Tagsbone_armour, 시전, cold_affinity, construct, extra_extra_large_height, is_unarmed, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
InvisibleFire
Metadata
AfflictionBossFinalDeathZone
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.5
경험치
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDeathZoneExplosion1
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion2
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion3
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion4
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion5
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion6
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion7
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneExplosion8
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
3559~5338 물리 피해
물리 피해의 40%를 번개 피해로 전환
물리 피해의 40%를 냉기 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDeathZoneDetonateBall1
Triggerable, Spell
시전 속도: 1 초
AfflictionDeathZoneDetonateBall2
Triggerable, Spell
시전 속도: 1 초
AfflictionDeathZoneDetonateBall3
Triggerable, Spell
시전 속도: 1 초
AfflictionDeathZoneDetonateBall4
Triggerable, Spell
시전 속도: 1 초
AfflictionDeathZoneDetonateBall5
Triggerable, Spell
시전 속도: 1 초
AfflictionDeathZoneDetonateBall6
Triggerable, Spell
시전 속도: 1 초
AfflictionDeathZoneDetonateBall7
Triggerable, Spell
시전 속도: 1 초
AfflictionDeathZoneDetonateBall8
Triggerable, Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
	locked_orientation = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_enemy_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_immune_to_cheats = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueAffliction/Demons/FinalBossDeathZones/death_zone.ao"
	serialise_animation_progress = true
}

DiesAfterTime
{
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/AfflictionBossFinalDeathZone"] = {
    name = "Expanding Explodable Death Zone",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AfflictionDeathZoneDetonateBall1",
        "AfflictionDeathZoneDetonateBall2",
        "AfflictionDeathZoneDetonateBall3",
        "AfflictionDeathZoneDetonateBall4",
        "AfflictionDeathZoneDetonateBall5",
        "AfflictionDeathZoneDetonateBall6",
        "AfflictionDeathZoneDetonateBall7",
        "AfflictionDeathZoneDetonateBall8",
        "AfflictionDeathZoneExplosion1",
        "AfflictionDeathZoneExplosion2",
        "AfflictionDeathZoneExplosion3",
        "AfflictionDeathZoneExplosion4",
        "AfflictionDeathZoneExplosion5",
        "AfflictionDeathZoneExplosion6",
        "AfflictionDeathZoneExplosion7",
        "AfflictionDeathZoneExplosion8",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall1"] = {
    name = "AfflictionDeathZoneDetonateBall1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall2"] = {
    name = "AfflictionDeathZoneDetonateBall2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall3"] = {
    name = "AfflictionDeathZoneDetonateBall3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall4"] = {
    name = "AfflictionDeathZoneDetonateBall4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall5"] = {
    name = "AfflictionDeathZoneDetonateBall5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall6"] = {
    name = "AfflictionDeathZoneDetonateBall6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall7"] = {
    name = "AfflictionDeathZoneDetonateBall7",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneDetonateBall8"] = {
    name = "AfflictionDeathZoneDetonateBall8",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion1"] = {
    name = "AfflictionDeathZoneExplosion1",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion2"] = {
    name = "AfflictionDeathZoneExplosion2",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion3"] = {
    name = "AfflictionDeathZoneExplosion3",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion4"] = {
    name = "AfflictionDeathZoneExplosion4",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion5"] = {
    name = "AfflictionDeathZoneExplosion5",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion6"] = {
    name = "AfflictionDeathZoneExplosion6",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion7"] = {
    name = "AfflictionDeathZoneExplosion7",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDeathZoneExplosion8"] = {
    name = "AfflictionDeathZoneExplosion8",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
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