바알 세공사 하비리





지역: 금단의 방
떨어지는 아이템 희귀도 % 증가
소환 가능한 토템 최대치 +7
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
소환 가능한 토템 최대치 +7
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Haviri, Vaal Metalsmith
Spectre | N |
---|---|
Area | 금단의 방, 금단의 방 |
Tags | bludgeoning_weapon, bone_armour, bones, 시전, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, vaalsidearea_boss, very_slow_movement |
생명력
180%
방어도
+100%
Ailment Threshold
180%
저항




Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,580
방어도
57,580
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.605
경험치
20,510
Minion Life
2,512
Minion Damage
298
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
엄습하는 서리
치명타 확률: 5%
시전 속도: 0.8 초
대상 지점에 도달하거나 충돌 시 폭발하는 얼음 투사체를 발사하여 범위 피해를 주고 지역을 냉각시켜 지속 냉기 피해를 줍니다. 해당 지역은 지속시간이 끝날 때까지 적들을 찾아 이동합니다.
1127~1690 냉기 피해
20초간 토템 지속
기본 지속시간 12초
투사체 갈라짐
이 스킬을 사용하는 토템 1개 소환
시전 속도 55% 증가
투사체 속도 20% 감소
기본 반경 1.5미터
기본 2차 반경 1.5미터
base active skill totem level [68]
base is projectile [1]
base totem range [80]

MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
동결 파동
치명타 확률: 6%
추가 피해 효율: 125%
시전 속도: 0.65 초
직선 경로 내 적들을 관통하며 일정 확률로 얼리는 얼음 투사체를 발사합니다. 투사체는 빠르게 소멸되며, 완전히 사라지기 전까지 피해량과 동결 확률이 점차 감소합니다.
423.2~634.7 냉기 피해
투사체가 모든 대상 관통
20초간 토템 지속
투사체 3개 추가 발사
이 스킬을 사용하는 토템 1개 소환
시전 속도 60% 증가
투사체 속도 60% 증가
base active skill totem level [68]
base is projectile [1]
base totem range [80]

MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
신성한 화염 토템
추가 피해 효율: 10%
시전 속도: 0.25 초
주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
투사체가 모든 대상 관통
20초간 토템 지속
98.05~147.1 화염 피해
투사체 11개 추가 발사
이 스킬을 사용하는 토템 1개 소환
원형으로 투사체 발사
시전 속도 40% 증가
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]

MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
20초간 토템 지속
투사체 갈라짐
355~532.4 화염 피해
투사체 3개 추가 발사
이 스킬을 사용하는 토템 1개 소환
시전 속도 60% 증가
기본 반경 0.9미터
base active skill totem level [68]
base is projectile [1]
base totem range [80]

MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 3%
시전 속도: 0.75 초
충격을 주는 번개 고리를 만들어 접촉하는 몬스터들에게 피해를 줍니다. 고리의 중앙에 위치한 몬스터들은 아무런 피해를 받지 않습니다.
128.9~386.8 번개 피해
20초간 토템 지속
이 스킬을 사용하는 토템 1개 소환
시전 속도 50% 증가
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem range [80]
is area damage [1]

MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 5%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
344.3~1033 번개 피해
20초간 토템 지속
기본 지속시간 1.5초
이 스킬을 사용하는 토템 1개 소환
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem range [80]
is area damage [1]

MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
충격파 토템
추가 피해 효율: 50%
시전 속도: 0.6 초
주변 지역을 뒤흔드는 토템을 소환하여 주변의 적들을 밀어내고 피해를 줍니다.
85.89~143.1 물리 피해
명중 시 적을 밀어냄
시전 속도 45% 증가
밀어내기 거리 800% 증가
기본 반경 2.4미터
active skill area of effect radius +% final [4]
base skill is totemified [1]
is area damage [1]

MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
치명타 확률: 5%
시전 속도: 0.9 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
93.09~139.6 물리 피해
20초간 토템 지속
기본 지속시간 3.5초
이 스킬을 사용하는 토템 1개 소환
0.13초마다 충돌 1회
기본 반경 1미터
base active skill totem level [68]
base totem range [80]
is area damage [1]

MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
천상의 단도
치명타 확률: 5%
시전 속도: 0.6 초
시전자 전방으로 원호 형태로 단도를 던져 물리 피해를 줍니다.
384.8~577.2 물리 피해
20초간 토템 지속
투사체 9개 추가 발사
물리 피해의 50%를 카오스 피해로 전환
이 스킬을 사용하는 토템 1개 소환
base active skill totem level [68]
base is projectile [1]
base totem range [80]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideArea"] = { name = "Haviri, Vaal Metalsmith", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MonsterFireballSideArea", "MonsterFreezingPulseSideArea", "MonsterShockNovaSideArea", "MonsterSpinestormSideArea", "MonsterShockwaveTotemSideArea", "MonsterEtherealKnivesSideArea", "MonsterArcticBreathSideArea", "MonsterFlameRedSideArea", "MonsterStormCallSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballSideArea"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFreezingPulseSideArea"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockNovaSideArea"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_totem", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSpinestormSideArea"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_active_skill_totem_level", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_area_damage", "is_totem", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockwaveTotemSideArea"] = { name = "Shockwave Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "knockback_distance_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_skill_is_totemified", "global_knockback", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEtherealKnivesSideArea"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterArcticBreathSideArea"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "base_active_skill_totem_level", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlameRedSideArea"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "totem_art_variation", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterStormCallSideArea"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_active_skill_totem_level", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_area_damage", "is_totem", }, levels = { [1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
떨어지는 아이템 희귀도 % 증가
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환 가능한 토템 최대치 +7
Id | MonsterAdditionalTotems2 |
---|---|
Family | AdditionalTotems |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
바알 세공사 하비리





지역: InvasionBoss
떨어지는 아이템 희귀도 % 증가
소환 가능한 토템 최대치 +7
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
소환 가능한 토템 최대치 +7
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Haviri, Vaal Metalsmith
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 최대 생명력 50% 증가 |
Tags | bludgeoning_weapon, bone_armour, bones, 시전, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, invasion_boss, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
생명력
180%
방어도
+100%
Ailment Threshold
180%
저항




Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,580
방어도
57,580
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.605
경험치
20,510
Minion Life
2,512
Minion Damage
298
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
엄습하는 서리
치명타 확률: 5%
시전 속도: 0.8 초
대상 지점에 도달하거나 충돌 시 폭발하는 얼음 투사체를 발사하여 범위 피해를 주고 지역을 냉각시켜 지속 냉기 피해를 줍니다. 해당 지역은 지속시간이 끝날 때까지 적들을 찾아 이동합니다.
1127~1690 냉기 피해
20초간 토템 지속
기본 지속시간 12초
투사체 갈라짐
이 스킬을 사용하는 토템 1개 소환
시전 속도 55% 증가
투사체 속도 20% 감소
기본 반경 1.5미터
기본 2차 반경 1.5미터
base active skill totem level [68]
base is projectile [1]
base totem range [80]

MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
동결 파동
치명타 확률: 6%
추가 피해 효율: 125%
시전 속도: 0.65 초
직선 경로 내 적들을 관통하며 일정 확률로 얼리는 얼음 투사체를 발사합니다. 투사체는 빠르게 소멸되며, 완전히 사라지기 전까지 피해량과 동결 확률이 점차 감소합니다.
423.2~634.7 냉기 피해
투사체가 모든 대상 관통
20초간 토템 지속
투사체 3개 추가 발사
이 스킬을 사용하는 토템 1개 소환
시전 속도 60% 증가
투사체 속도 60% 증가
base active skill totem level [68]
base is projectile [1]
base totem range [80]

MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
신성한 화염 토템
추가 피해 효율: 10%
시전 속도: 0.25 초
주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
투사체가 모든 대상 관통
20초간 토템 지속
98.05~147.1 화염 피해
투사체 11개 추가 발사
이 스킬을 사용하는 토템 1개 소환
원형으로 투사체 발사
시전 속도 40% 증가
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]

MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
20초간 토템 지속
투사체 갈라짐
355~532.4 화염 피해
투사체 3개 추가 발사
이 스킬을 사용하는 토템 1개 소환
시전 속도 60% 증가
기본 반경 0.9미터
base active skill totem level [68]
base is projectile [1]
base totem range [80]

MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 3%
시전 속도: 0.75 초
충격을 주는 번개 고리를 만들어 접촉하는 몬스터들에게 피해를 줍니다. 고리의 중앙에 위치한 몬스터들은 아무런 피해를 받지 않습니다.
128.9~386.8 번개 피해
20초간 토템 지속
이 스킬을 사용하는 토템 1개 소환
시전 속도 50% 증가
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem range [80]
is area damage [1]

MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 5%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
344.3~1033 번개 피해
20초간 토템 지속
기본 지속시간 1.5초
이 스킬을 사용하는 토템 1개 소환
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem range [80]
is area damage [1]

MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
충격파 토템
추가 피해 효율: 50%
시전 속도: 0.6 초
주변 지역을 뒤흔드는 토템을 소환하여 주변의 적들을 밀어내고 피해를 줍니다.
85.89~143.1 물리 피해
명중 시 적을 밀어냄
시전 속도 45% 증가
밀어내기 거리 800% 증가
기본 반경 2.4미터
active skill area of effect radius +% final [4]
base skill is totemified [1]
is area damage [1]

MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
치명타 확률: 5%
시전 속도: 0.9 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
93.09~139.6 물리 피해
20초간 토템 지속
기본 지속시간 3.5초
이 스킬을 사용하는 토템 1개 소환
0.13초마다 충돌 1회
기본 반경 1미터
base active skill totem level [68]
base totem range [80]
is area damage [1]

MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
천상의 단도
치명타 확률: 5%
시전 속도: 0.6 초
시전자 전방으로 원호 형태로 단도를 던져 물리 피해를 줍니다.
384.8~577.2 물리 피해
20초간 토템 지속
투사체 9개 추가 발사
물리 피해의 50%를 카오스 피해로 전환
이 스킬을 사용하는 토템 1개 소환
base active skill totem level [68]
base is projectile [1]
base totem range [80]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideAreaInvasion"] = { name = "Haviri, Vaal Metalsmith", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MonsterFireballSideArea", "MonsterFreezingPulseSideArea", "MonsterShockNovaSideArea", "MonsterSpinestormSideArea", "MonsterShockwaveTotemSideArea", "MonsterEtherealKnivesSideArea", "MonsterArcticBreathSideArea", "MonsterFlameRedSideArea", "MonsterStormCallSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballSideArea"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFreezingPulseSideArea"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockNovaSideArea"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_totem", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSpinestormSideArea"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_active_skill_totem_level", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_area_damage", "is_totem", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockwaveTotemSideArea"] = { name = "Shockwave Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "knockback_distance_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_skill_is_totemified", "global_knockback", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEtherealKnivesSideArea"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterArcticBreathSideArea"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "base_active_skill_totem_level", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlameRedSideArea"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "totem_art_variation", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterStormCallSideArea"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_active_skill_totem_level", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_area_damage", "is_totem", }, levels = { [1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
떨어지는 아이템 희귀도 % 증가
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
소환 가능한 토템 최대치 +7
Id | MonsterAdditionalTotems2 |
---|---|
Family | AdditionalTotems |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.