버림받은 강철궁수
Ironpoint the Forsaken
Spectre | N |
---|---|
Area | 고개 |
Tags | archer_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
생명력
198%
회피
+10%
Ailment Threshold
198%
저항




Damage
126%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
경험치
180%
Model Size
122%
Type
SkeletonRangedBoss
Metadata
SkeletonBossRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
7
생명력
109
방어도
71
회피
207
Damage
11
주문 피해
11
정확도
38
Attack Time
1.995
경험치
158
Minion Life
53
Minion Damage
11
Ailment Threshold
109
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 9–14
치명타 확률: 5%
Attack Time: 1.995 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
주는 피해 100% 증폭
물리 피해 20% 증가
정확도 40% 증가
active skill area of effect radius +% final [23]
base is projectile [1]
is area damage [1]

SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 9–14
치명타 확률: 5%
Attack Time: 1.995 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
추가 화살 5개 발사
물리 피해 28% 증가
정확도 40% 증가
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossRanged"] = { name = "Ironpoint the Forsaken", life = 1.98, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.26, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrows", "SkeletonForsakenSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrow"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
버림받은 강철궁수


Ironpoint the Forsaken
Spectre | N |
---|---|
Tags | archer_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
생명력
198%
회피
+10%
Ailment Threshold
198%
저항




Damage
126%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
경험치
180%
Model Size
122%
Type
SkeletonRangedBoss
Metadata
SkeletonBossRangedStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
12,738
방어도
28,790
회피
5,213
Damage
471
주문 피해
471
정확도
580
Attack Time
1.995
경험치
18,459
Minion Life
2,763
Minion Damage
376
Ailment Threshold
12,738
Chill
40
Shock
40
Brittle
228
Scorch
40
Sap
111
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 377–565
치명타 확률: 5%
Attack Time: 1.995 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
주는 피해 130% 증폭
물리 피해 20% 증가
정확도 40% 증가
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 377–565
치명타 확률: 5%
Attack Time: 1.995 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
추가 화살 5개 발사
물리 피해 28% 증가
정확도 40% 증가
skill can fire arrows [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossRangedStandalone"] = { name = "Ironpoint the Forsaken", life = 1.98, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.26, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrows", "SkeletonForsakenSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrow"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
버림받은 강철궁수


공격 속도 40% 증가
일반 정확도 40% 증가
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
일반 정확도 40% 증가
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Ironpoint the Forsaken
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
생명력
144%
회피
+10%
Ailment Threshold
144%
저항




Damage
60%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
경험치
120%
Model Size
122%
Type
SkeletonRangedBossEndlessLedge
Metadata
SkeletonBossRangedEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,264
방어도
28,790
회피
5,213
Damage
224
주문 피해
224
정확도
580
Attack Time
1.995
경험치
12,306
Minion Life
2,009
Minion Damage
179
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 179–269
치명타 확률: 5%
Attack Time: 1.995 초
허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
주는 피해 130% 증폭
물리 피해 20% 증가
정확도 40% 증가
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
분할 화살
Base Damage: 179–269
치명타 확률: 5%
Attack Time: 1.995 초
여러 개의 화살을 각기 다른 대상에게 발사합니다.
추가 화살 5개 발사
물리 피해 28% 증가
정확도 40% 증가
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossRangedEndlessLedge"] = { name = "Ironpoint the Forsaken", life = 1.44, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrows", "SkeletonForsakenSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrow"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
공격 속도 40% 증가
Family | IncreasedAttackSpeed |
---|---|
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
일반 정확도 40% 증가
Family | IncreasedAccuracyPercent |
---|---|
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
monster fires a rain of arrows text [1]
Family | MonsterFiresRainOfArrowsText |
---|---|
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster fires split arrows text [1]
Family | MonsterFiresSplitArrowsText |
---|---|
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.