Spectre | Y |
---|---|
Area | 오리아스 광장, 템플러의 법정, 영원한 실험실, 감방 지도, 도시 광장 지도, 칼란드라 호수 |
Tags | has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar |
Packs |
생명력
188%
Energy Shield From Life
40%
방어도
+75%
Ailment Threshold
188%
저항




Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.95 Second
Damage Spread
±20%
경험치
125%
Model Size
110%
Type
ReligiousTemplar2h
Metadata
ReligiousTemplarTwoHandedPure
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
74
생명력
13,616
방어도
80,722
회피
5,828
에너지 보호막
6,675
Damage
668
주문 피해
668
정확도
732
Attack Time
1.95
경험치
14,501
Minion Life
2,803
Minion Energy Shield
1,374
Minion Damage
545
Ailment Threshold
22,694
Chill
72
Shock
72
Brittle
406
Scorch
72
Sap
198
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 534–801
치명타 확률: 5%
Attack Time: 1.95 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

ReligiousTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 534–801
치명타 확률: 5%
Attack Time: 1.95 초
재사용 대기시간: 3 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 피해 43% 감폭
투사체 속도 20% 증가
base is projectile [1]

MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
시전 속도: 1 초
재사용 대기시간: 18 초
보호막 바깥에 있는 적의 직접 타격에 피해를 받지 않습니다.
inside shield [#]
기본 지속시간 8초

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPure"] = { name = "Temple Guardian", life = 1.88, energyShield = 0.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "MonsterProximityShield", "ReligiousTemplarWeaponThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShield"] = { name = "MonsterProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReligiousTemplarWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {20, -43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
사원 수호자




Temple Guardian
Spectre | Y |
---|---|
Tags | has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, metal_armour, not_dex, physical_affinity, ranged, red_blood, slashing_weapon, templar |
Packs |
생명력
188%
Energy Shield From Life
40%
방어도
+75%
Ailment Threshold
188%
저항




Damage
125%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.95 Second
Damage Spread
±20%
경험치
125%
Model Size
110%
Type
ReligiousTemplar2h
Metadata
ReligiousTemplarTwoHandedPureMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,257
방어도
50,383
회피
4,739
에너지 보호막
4,608
Damage
467
주문 피해
467
정확도
580
Attack Time
1.95
경험치
12,819
Minion Life
1,574
Minion Energy Shield
999
Minion Damage
373
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 374–560
치명타 확률: 5%
Attack Time: 1.95 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

ReligiousTemplarWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
환영 무기 투척
Base Damage: 374–560
치명타 확률: 5%
Attack Time: 1.95 초
재사용 대기시간: 3 초
장비한 근접 무기의 형태 복제품을 투척합니다. 무기는 날아갔다가 되돌아오며 경로에 있는 적들에게 피해를 주는 회전 공격을 합니다.
주는 피해 43% 감폭
투사체 속도 20% 증가
base is projectile [1]

MonsterProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
시전 속도: 1 초
재사용 대기시간: 18 초
보호막 바깥에 있는 적의 직접 타격에 피해를 받지 않습니다.
inside shield [#]
기본 지속시간 8초

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/ReligiousTemplarTwoHandedPureMemoryLine"] = { name = "Temple Guardian", life = 1.88, energyShield = 0.4, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "MonsterProximityShield", "ReligiousTemplarWeaponThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShield"] = { name = "MonsterProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {8000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ReligiousTemplarWeaponThrow"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {20, -43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.