뼈의 여왕
악마
The Bone Queen
SpectreN
Area짐승의 소굴 1층
Tags시전, demon, fast_movement, flesh_armour, is_unarmed, large_model, lightning_affinity, melee, not_int, not_str, physical_affinity, raises_dead, ranged, red_blood, slashing_weapon, small_height
생명력
432%
회피
+50%
Ailment Threshold
432%
저항
0 0 85 0
Damage
270%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
RevenantBoss
Metadata
RevenantBoss
레벨
38
생명력
3,642
방어도
2,351
회피
2,190
Damage
203
주문 피해
203
정확도
168
Attack Time
1.5
경험치
5,481
Minion Life
1,054
Minion Damage
153
Ailment Threshold
3,642
Chill
12
Shock
12
Brittle
65
Scorch
12
Sap
32
RevenantReviveUndead
Spell
시전 속도: 1 초
재사용 대기시간: 5 초
기본 지속시간 2
revenant revive explode damage % [2]
spell maximum action distance +% [-40]
RevenantBossSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1 초
170.4~397.7 번개 피해
소용돌이 모양으로 투사체 9개 발사
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [80]
projectile spiral nova starting angle offset [-20]
projectile spiral nova time ms [750]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 162–243
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RevenantBossSummon1
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 6 초
alternate minion [23]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
RevenantBossSummon2
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 4 초
alternate minion [24]
number of monsters to summon [2]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantBoss"] = {
    name = "The Bone Queen",
    life = 4.32,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "RevenantBossSummon1",
        "RevenantBossSummon2",
        "RevenantReviveUndead",
        "RevenantBossSpellProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSummon1"] = {
    name = "RevenantBossSummon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {23, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSummon2"] = {
    name = "RevenantBossSummon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {24, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantReviveUndead"] = {
    name = "RevenantReviveUndead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "revenant_revive_explode_damage_%",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {2, 2000, -40, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {2, 2000, -40, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {2, 2000, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {2, 2000, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [5] = {2, 2000, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [6] = {2, 2000, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [7] = {2, 2000, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [8] = {2, 2000, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [9] = {2, 2000, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [10] = {2, 2000, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [11] = {2, 2000, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [12] = {2, 2000, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [13] = {2, 2000, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [14] = {2, 2000, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [15] = {2, 2000, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [16] = {2, 2000, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [17] = {2, 2000, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [18] = {2, 2000, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSpellProjectile"] = {
    name = "RevenantBossSpellProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.3999999761581, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
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