바알의 그릇
구조물
몬스터가 주는 경험치 200% 증가
떨어지는 아이템 희귀도 % 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
monster penalty against minions damage +% final vs player minions [-30]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vessel of the Vaal
SpectreN
Area제물의 정점, 매혹적인 심연
Tags시전, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, no_maven, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
생명력
1132%
방어도
+50%
Ailment Threshold
503%
저항
40 40 40 25
Damage
680%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
경험치
170%
Model Size
100%
Type
IncaShadowMonsterAtziri
Metadata
BossIncaShadowAtziri
레벨
80
생명력
15,917,219
방어도
110,162
회피
7,124
Damage
5,871
주문 피해
8,762
정확도
924
Attack Time
2.68335
경험치
118,857
Minion Life
3,111,993
Minion Damage
4,899
Ailment Threshold
3,394,924
Chill
10,735
Shock
10,735
Brittle
60,732
Scorch
10,735
Sap
29,658
IncaBossTravelAtziri
Spell
시전 속도: 1 초
기본 지속시간 3
IncaBossExplosionAtziri
Spell, Damage, Area, AreaSpell
시전 속도: 2.25 초
치명타가 발생하지 않음
주는 피해 17% 감폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossLaserAtziri
Spell, Damage, Triggerable
치명타 확률: 15%
시전 속도: 1.45 초
3540~5310 번개 피해
스킬 2회 추가 반복
100%의 확률로 적을 감전
active skill shock duration +% final [100]
IncaBossIcestorm
Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
667.4~1001 냉기 피해
기본 지속시간 5
0.06초마다 충돌 1회
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1400]
is area damage [1]
IncaBossBallLightning
Spell, Damage
시전 속도: 3.6 초
608.3~1130 번개 피해
기본 지속시간 8
active skill area of effect radius +% final [22]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
IncaBossSummonAtziri
Spell, Minion, CreatesMinion
시전 속도: 4 초
300.5~450.7 물리 피해
alternate minion [1]
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowAtziri"] = {
    name = "Vessel of the Vaal",
    life = 11.32,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 6.8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosionAtziri",
        "IncaBossSummonAtziri",
        "IncaBossLaserAtziri",
        "IncaBossTravelAtziri",
        "IncaBossIcestorm",
        "IncaBossBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosionAtziri"] = {
    name = "IncaBossExplosionAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [2] = {-17, 50, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummonAtziri"] = {
    name = "IncaBossSummonAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_inca_minions_allowed",
        "alternate_minion",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, 1, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 8, 1, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaserAtziri"] = {
    name = "IncaBossLaserAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "active_skill_shock_duration_+%_final",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravelAtziri"] = {
    name = "IncaBossTravelAtziri",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [2] = {3000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossIcestorm"] = {
    name = "IncaBossIcestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "fire_storm_fireball_delay_ms",
        "base_skill_effect_duration",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 70, 5000, -36, 1400, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 55, 5000, -36, 1400, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossBallLightning"] = {
    name = "IncaBossBallLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.2000000476837, 50, 8000, 22, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 30, 8000, 22, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
몬스터가 주는 경험치 200% 증가
떨어지는 아이템 희귀도 % 증가
IdMonsterAtziriMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 200 Max: 200 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
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