야생림 흉물
야수
Wildwood Abomination
SpectreN
Tagsbeast, large_model, not_dex, not_int, slow_movement
Packs
  • 야생림 흉물
  • 생명력
    400%
    방어도
    +100%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 24
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    CarnivorousPlantEater
    Metadata
    CarnivorousPlantEater
    레벨
    68
    생명력
    25,733
    방어도
    57,580
    회피
    4,739
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1.5
    경험치
    20,510
    Minion Life
    5,582
    Minion Damage
    358
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeedUniqueWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    명중 시 적을 밀어냄
    밀어내기 거리 100% 증가
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTAzmeriCarnivorousPlantVineCascade
    Triggerable, Spell
    시전 속도: 1 초
    재사용 대기시간: 11 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-25]
    GTAzmeriCarnivorousPlantVineCascadeNoCooldown
    Triggerable, Spell
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-25]
    EASAzmeriCarnivorousPlantVineWalls
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    EASAzmeriCarnivorousPlantScreech
    Spell
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    EASAzmeriCarnivorousPlantScreechVines
    Spell
    시전 속도: 1 초
    재사용 대기시간: 20 초
    action attack or cast time uses animation length [1]
    GAAzmeriCarnivorousPlantVineCascade
    Triggerable, Attack
    Base Damage: 359–538
    치명타 확률: 5%
    공격 피해: 125%
    Attack Time: 1.5 초
    주는 공격 피해 25% 증폭
    is area damage [1]
    AzmeriCarnivorousPlantCreateWall
    Spell, Triggerable
    시전 속도: 1 초
    기본 지속시간 0.1
    벽 길이 +9미터
    skill art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CarnivorousPlantEater"] = {
        name = "Wildwood Abomination",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUniqueWithDirectionalKnockback",
            "GAAzmeriCarnivorousPlantVineCascade",
            "EASAzmeriCarnivorousPlantVineWalls",
            "EASAzmeriCarnivorousPlantScreech",
            "EASAzmeriCarnivorousPlantScreechVines",
            "GTAzmeriCarnivorousPlantVineCascade",
            "GTAzmeriCarnivorousPlantVineCascadeNoCooldown",
            "AzmeriCarnivorousPlantCreateWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriCarnivorousPlantVineCascade"] = {
        name = "GAAzmeriCarnivorousPlantVineCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriCarnivorousPlantVineWalls"] = {
        name = "EASAzmeriCarnivorousPlantVineWalls",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriCarnivorousPlantScreech"] = {
        name = "EASAzmeriCarnivorousPlantScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriCarnivorousPlantScreechVines"] = {
        name = "EASAzmeriCarnivorousPlantScreechVines",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriCarnivorousPlantVineCascade"] = {
        name = "GTAzmeriCarnivorousPlantVineCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriCarnivorousPlantVineCascadeNoCooldown"] = {
        name = "GTAzmeriCarnivorousPlantVineCascadeNoCooldown",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriCarnivorousPlantCreateWall"] = {
        name = "AzmeriCarnivorousPlantCreateWall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "wall_maximum_length",
            "base_skill_effect_duration",
            "skill_art_variation",
        },
        levels = {
            [1] = {90, 100, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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