Сердце Зверя
Демон
Не может быть отброшен
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Heart of the Beast
SpectreN
Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
Здоровье
600%
Ailment Threshold
600%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
MalachaiHeart
Metadata
BeastHeart1
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
4,739
Damage
374
Урон от чар
374
Точность
580
Attack Time
1.5
Опыт
10,255
Minion Life
8,373
Minion Damage
298
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
HeartGrantShield

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 5
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 0
	set_is_totem_object = 1
	set_item_drop_slots = 0
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	set_cannot_have_affliction_mods = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "PlayAnimation( idle ); DisableTargetable();"
	create_state_2 = "PlayAnimation( vulnerable_idle );"
	create_state_3 = "PlayAnimation( death_idle );"
	on_transition_to_2 = "EnableTargetable(); PlayAnimation( vulnerable );"
}

Render
{
	//turn_duration = 0.6
	selection_height_override = 200.0
}

Animated
{
	on_end_death = "PlayAnimation( death_idle );"
	on_end_vulnerable = "PlayAnimation( vulnerable_idle );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Malachai/BeastHeart1"] = {
    name = "Heart of the Beast",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "HeartGrantShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeartGrantShield"] = {
    name = "HeartGrantShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Не может быть отброшен
IdImmuneToKnockback
FamilyImmuneToKnockback
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • chance to be stunned % [25]
    IdChanceToBeStunnedBeastHeart
    FamilyMonsterChanceToBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • chance to be stunned % Min: 25 Max: 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    IdBeastHeartLessLifeAtLevel
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -56 Max: -56 Global
  • level 41 to 57 life +% final Min: -45 Max: -45 Global
  • Craft Tagsresource life
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Сердце Зверя
    Демон
    Не может быть отброшен
    chance to be stunned % [25]
    level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Heart of the Beast
    SpectreN
    Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
    Здоровье
    600%
    Ailment Threshold
    600%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    MalachaiHeart
    Metadata
    BeastHeart2
    Уровень
    68
    Здоровье
    38,600
    Броня
    28,790
    Уклонение
    4,739
    Damage
    374
    Урон от чар
    374
    Точность
    580
    Attack Time
    1.5
    Опыт
    10,255
    Minion Life
    8,373
    Minion Damage
    298
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    HeartGrantShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 5
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 0
    	set_is_totem_object = 1
    	set_item_drop_slots = 0
    	set_cannot_be_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	set_cannot_have_affliction_mods = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( idle ); DisableTargetable();"
    	create_state_2 = "PlayAnimation( vulnerable_idle );"
    	create_state_3 = "PlayAnimation( death_idle );"
    	on_transition_to_2 = "EnableTargetable(); PlayAnimation( vulnerable );"
    }
    
    Render
    {
    	//turn_duration = 0.6
    	selection_height_override = 200.0
    }
    
    Animated
    {
    	on_end_death = "PlayAnimation( death_idle );"
    	on_end_vulnerable = "PlayAnimation( vulnerable_idle );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/BeastHeart2"] = {
        name = "Heart of the Beast",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeartGrantShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeartGrantShield"] = {
        name = "HeartGrantShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • chance to be stunned % [25]
    IdChanceToBeStunnedBeastHeart
    FamilyMonsterChanceToBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • chance to be stunned % Min: 25 Max: 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    IdBeastHeartLessLifeAtLevel
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -56 Max: -56 Global
  • level 41 to 57 life +% final Min: -45 Max: -45 Global
  • Craft Tagsresource life
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Сердце Зверя
    Демон
    Не может быть отброшен
    chance to be stunned % [25]
    level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Heart of the Beast
    SpectreN
    Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
    Здоровье
    600%
    Ailment Threshold
    600%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    120%
    Type
    MalachaiHeart
    Metadata
    BeastHeart3
    Уровень
    68
    Здоровье
    38,600
    Броня
    28,790
    Уклонение
    4,739
    Damage
    374
    Урон от чар
    374
    Точность
    580
    Attack Time
    1.5
    Опыт
    10,255
    Minion Life
    8,373
    Minion Damage
    298
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    HeartGrantShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 5
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 0
    	set_is_totem_object = 1
    	set_item_drop_slots = 0
    	set_cannot_be_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	set_cannot_have_affliction_mods = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( idle ); DisableTargetable();"
    	create_state_2 = "PlayAnimation( vulnerable_idle );"
    	create_state_3 = "PlayAnimation( death_idle );"
    	on_transition_to_2 = "EnableTargetable(); PlayAnimation( vulnerable );"
    }
    
    Render
    {
    	//turn_duration = 0.6
    	selection_height_override = 200.0
    }
    
    Animated
    {
    	on_end_death = "PlayAnimation( death_idle );"
    	on_end_vulnerable = "PlayAnimation( vulnerable_idle );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/BeastHeart3"] = {
        name = "Heart of the Beast",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeartGrantShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeartGrantShield"] = {
        name = "HeartGrantShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • chance to be stunned % [25]
    IdChanceToBeStunnedBeastHeart
    FamilyMonsterChanceToBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • chance to be stunned % Min: 25 Max: 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    IdBeastHeartLessLifeAtLevel
    FamilyLifePerDifficulty
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final Min: -56 Max: -56 Global
  • level 41 to 57 life +% final Min: -45 Max: -45 Global
  • Craft Tagsresource life
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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