Gilded Smith
อันเดด
SpectreY
Tagsfast_movement, hard_armour, humanoid, not_dex, not_int, red_blood, undead
Packs
  • Gilded Soldier, Gilded Soldier, Gilded Soldier, Gilded Smith
  • พลังชีวิต
    180%
    ค่าเกราะ
    +75%
    Ailment Threshold
    180%
    ค่าต้านทาน
    40 0 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    VaalForgeMan
    Metadata
    VaalForgeMan
    เลเวล
    68
    พลังชีวิต
    11,580
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    4,739
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    580
    Attack Time
    2.25
    ค่าประสบการณ์
    18,459
    Minion Life
    2,512
    Minion Damage
    537
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 672
    โอกาสคริติคอล: 5%
    Attack Time: 2.25 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTVaalForgemanSunder
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 8.5 วินาที
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    GSVaalForgemanSunderSpike1
    Triggerable, Attack
    Base Damage: 672
    โอกาสคริติคอล: 5%
    Attack Time: 2.25 วินาที
    is area damage [1]
    GSVaalForgemanSunderSpike2
    Triggerable, Attack
    Base Damage: 672
    โอกาสคริติคอล: 5%
    Attack Time: 2.25 วินาที
    เพิ่มพื้นที่ส่งผล อีก 15%
    is area damage [1]
    GSVaalForgemanSunderSpike3
    Triggerable, Attack
    Base Damage: 672
    โอกาสคริติคอล: 5%
    Attack Time: 2.25 วินาที
    เพิ่มพื้นที่ส่งผล อีก 35%
    is area damage [1]
    GSVaalForgemanSunderSpike4
    Triggerable, Attack
    Base Damage: 672
    โอกาสคริติคอล: 5%
    Attack Time: 2.25 วินาที
    เพิ่มพื้นที่ส่งผล อีก 70%
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalForgeMan/VaalForgeMan"] = {
        name = "Gilded Smith",
        life = 1.8,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GTVaalForgemanSunder",
            "GSVaalForgemanSunderSpike1",
            "GSVaalForgemanSunderSpike2",
            "GSVaalForgemanSunderSpike3",
            "GSVaalForgemanSunderSpike4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalForgemanSunder"] = {
        name = "GTVaalForgemanSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike1"] = {
        name = "GSVaalForgemanSunderSpike1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike2"] = {
        name = "GSVaalForgemanSunderSpike2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike3"] = {
        name = "GSVaalForgemanSunderSpike3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalForgemanSunderSpike4"] = {
        name = "GSVaalForgemanSunderSpike4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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