ยมทูต
อันเดด
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Reaper
SpectreN
Tagsbone_armour, bones, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
พลังชีวิต
374%
ค่าเกราะ
+50%
การหลบหลีก
+100%
Ailment Threshold
374%
ค่าต้านทาน
40 40 40 20
Damage
240%
ความแม่นยำ
340%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
110%
Type
SummonedReaper
Metadata
SummonedReaper
IsSummoned
Y
เลเวล
68
พลังชีวิต
24,061
ค่าเกราะ
43,185
อัตราการหลบหลีก
9,478
Damage
897
ความเสียหายเวท
897
ความแม่นยำ
1,276
Attack Time
1.5
ค่าประสบการณ์
20,510
Minion Life
5,219
Minion Damage
716
Ailment Threshold
24,061
Chill
76
Shock
76
Brittle
430
Scorch
76
Sap
210
ReaperConsumeMinionForHeal
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
ReaperConsumeMinionForBuff
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 25 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
SummonedReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
ความเสียหายโจมตี: 50%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
action attack or cast time uses animation length [1]
SummonedReaperDash
Spell, Movement
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 4 วินาที
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
Attack, Melee, Damage, Area, MeleeSingleTarget, Movement
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
is area damage [1]
GASummonReaperUltimateLeftSlash
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
is area damage [1]
GASummonReaperUltimateRightSlash
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
ความเสียหายโจมตี: 150%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
is area damage [1]
EAASummonedReaperComboAttack
Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 6 วินาที
ระยะการฟาดประชิด +0.3 เมตร
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASummonReaperComboWhirl
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
ความเสียหายโจมตี: 50%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
is area damage [1]
GASummonReaperComboLeftSlash
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
is area damage [1]
GASummonReaperComboRightSlash
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
is area damage [1]
GASummonReaperDashImpactSlash
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 46.38%
is area damage [1]
GASummonReaperDash
Triggerable, Attack
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedReaper/SummonedReaper.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_addfadeepk_for_death_summon_01 = "AddEffectPack( Metadata/Effects/Spells/summoned_reaper/epk/death_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedReaper/SummonedReaper"] = {
    name = "Reaper",
    life = 3.74,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "SummonedReaperMelee",
        "GASummonReaperUltimateLeftSlash",
        "GASummonReaperUltimateRightSlash",
        "GASummonReaperComboWhirl",
        "GASummonReaperComboLeftSlash",
        "GASummonReaperComboRightSlash",
        "GASummonReaperDashImpactSlash",
        "GASummonReaperDash",
        "EAASummonedReaperComboAttack",
        "SummonedReaperDash",
        "SummonedReaperUltimate",
        "ReaperConsumeMinionForHeal",
        "ReaperConsumeMinionForBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperUltimateLeftSlash"] = {
    name = "GASummonReaperUltimateLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperUltimateRightSlash"] = {
    name = "GASummonReaperUltimateRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboWhirl"] = {
    name = "GASummonReaperComboWhirl",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboLeftSlash"] = {
    name = "GASummonReaperComboLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboRightSlash"] = {
    name = "GASummonReaperComboRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperDashImpactSlash"] = {
    name = "GASummonReaperDashImpactSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperDash"] = {
    name = "GASummonReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASummonedReaperComboAttack"] = {
    name = "EAASummonedReaperComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperDash"] = {
    name = "SummonedReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperUltimate"] = {
    name = "SummonedReaperUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 1.65, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperConsumeMinionForHeal"] = {
    name = "ReaperConsumeMinionForHeal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperConsumeMinionForBuff"] = {
    name = "ReaperConsumeMinionForBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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